Deathknight starter gear talents and T7 (the real deal) menu

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  1. #1
    pixie12's Avatar Active Member
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    Deathknight starter gear talents and T7 (the real deal)


    Blood

    Blood Gorged: When you are above 75% health, you do an additional 3% damage with any melee weapon.

    Dancing Runeblade: Summons a second Runeblade that fights on its own for 1 sec per 10 Runic Power, doing the same strikes that you do.

    Frost

    Tundra Stalker: “You deal 2% more melee damage to targets under the effects of Icy Touch, Chains of Ice, Howling Blast or Hungering Cold.”

    Hungering Cold: A wave of cold leeches all heat from the earth, freezing all enemies in the cone-shaped area, and causing 10 damage per Runic Power. The frozen terrain persists for 1 sec per 10 Runic Power and will freeze enemies that attempt to cross it.

    Unholy

    Rage of Rivendare: You do 2% additional weapon damage to diseased targets. 9 2 Unholy

    Unholy Blight: A creeping swarm of unholy insects surrounds the caster for a 10 yard radius. All enemies caught in the swarm take 120 damage and are plagued with a disease that can stack up to 3 times. Lasts for 1 sec per 10 Runic Power.

    He also posted some other talent/spell information. Some of the following could be other classes, but most looks to be Death Knight related:
    “Target a corpse, causing it to explode for 12 damage per 10 Runic Power to all enemies within 10 yards.”

    Degeneration: “Instantly attack the target, dealing $s1% weapon damage and inflicting a disease dealing ${$m2*7} over $48428d. This disease will corrupt an existing heal over time spell, removing it and dramatically increasing the damage dealt. While afflicted by this disease, other heal over time effects on the target will have no effect.” [definitely DK]

    When the diseases you inflicted upon an enemy target cause damage, there is a 15% chance the disease will instead damage all enemies within 8 yards. This damage will not cancel spells normally cancelled when targets take damage.”

    “Launches an Icy Touch at every enemy within 40 yards, dealing 4 damage per Runic Power to each target and causing a high amount of threat.”
    [death knight aoe tanking!]

    Black Ice - Increases your Frost and Shadow spell damage by $s1%

    Bone Armor: “The caster is surrounded by 4 whirling bones. Each bone reduces the damage from the next spell or melee attack by 40% but is then consumed. Lasts 5 min.”

    Chromatic Rune Mastery: “Whenever a Blood, Frost or Unholy Rune activates, it has a 6% chance of converting into a Chromatic Rune. This Rune counts as a Blood, Frost or Unholy Rune. Lasts 10 sec.”

    Degeneration: “Instantly attack the target, dealing $s1% weapon damage and inflicting a disease dealing ${$m2*7} over $48428d. This disease will corrupt an existing heal over time spell, removing it and dramatically increasing the damage dealt. While afflicted by this disease, other heal over time effects on the target will have no effect.”

    Army of the Dead
    - Summons an entire legion of your best Ghouls to fight by your side

    Death and Decay
    - ${$m1+$AP*0.039} shadow damage inflicted every $t1 sec to all targets in the effected area for $d. Has a chance to cause affected targets to cower in fear.

    Dirge - Whenever you kill a diseased target that yields experience or honor you have a 5% chance of the corpse rising as a free Ghoul. You can have a maximum of 2 Ghouls at one time









    Hunter
    Mage
    Priest
    Rogue
    Warlock
    Enjoy

    Deathknight starter gear talents and T7 (the real deal)
  2. #2
    Verye's Avatar The WoW Lawyer
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    Jesus, what the hell is with the Rogue and Warlock helms?

    The Warlocks are a bit creepy, but the Rogues just look wow.

    I applaud Blizzard for trying something different, but if that Rogue helm is in its final form, then I think people are gonna be freaked out looking at that face.

    O.O
    Link to my guide: https://www.mmowned.com/forums/wow-g...rd-policy.html | I'm retired, please don't PM me. Thanks.

  3. #3
    Igzz's Avatar ✬✬✬✬✬✬✬✬✬✬ CoreCoins Purchaser
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    Rogue helm is meh design, but lock?!?! Wtf? Did blizz just put a wooden wall or something there? Looks like crap! The priest and hunter look ok, but I thought they were gonna recolour T3?


  4. #4
    jaysquirrel's Avatar Member
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    Welcome to 4 days ago.

  5. #5
    grazk's Avatar Member
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    I believe this is a re-re-re-re-re-re-re-repost.

  6. #6
    Patchumz's Avatar Active Member
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    Yeah.. I have only read about this and seen this half-a full week ago.

  7. #7
    [Blackstorm]'s Avatar Contributor
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    Rogue helm looks like a pile of clefthoof crap.


  8. #8
    Fejset's Avatar Member
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    HAHA Rogue t7 helm HAHA

  9. #9
    billonis's Avatar Member
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    amazing designs except for the rogue and lock ones....

  10. #10
    Fargust's Avatar Member
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    OMG how the hell can blizzard make the rogue t7 helm looks like well i don't know..
    hahaha it is lucky that the function.. - Show / hide Helm is aviable

  11. #11
    Zylin's Avatar Member
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    Woot? dont you like the rogue helm? i think it is so cool!

  12. #12
    Concept X's Avatar Member
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    Nice post, no +rep though cos they aint your screenys

  13. #13
    eXLuSiVe's Avatar Member
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    Im gonna greet every rogue with that helmet "hello yoda how are you?"

  14. #14
    tatortotts's Avatar Contributor
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    Very nice. Thanks for this.

    -Tator

  15. #15
    silmeria's Avatar Member
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    I read that tier 7 was likely to be a t3 recolor, maybe those are t8 or somthin.
    also i think that rogue helm looks like yoda when coupled with those draenei female horns.

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