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[General] Demon Hunter Adventures: A Basic Picture-Tutorial
Hello to you, adventurer~! Whether you're a seasoned explorer who has climbed to the top of Blackrock Mountain or a free-spirited greenhorn, this thread will be your source for all things awaiting your thirst for eager, jumpy feet when it comes to the new Demon Hunter class and exploration!

Chiefly, I would like to comment that, unless otherwise noted per area, each place of exploration needs only a fresh level 100 Demon Hunter - no pictures here will require anything from you of Engineering or overly-complicated glitching methodology. So let loose and get out there!
Post by post, I will detail step-by-step instructions on how to get out of most boundaries (but what lies beyond is yours to discover). However, I do strongly encourage that if you find any more convenient a method for something anyone has posted here or have something to share yourself, feel free to use this thread as a general topic for all things Demon Hunter related! If you would like to contribute to the thread yourself but are not entirely sure where to begin, I highly suggest taking a gander at Hazzbazzy and Friends' Exploration Handbook (The Exploration Handbook - The 7.0 Edition:)! It has everything you will ever need to know when it comes to getting your foot out the door!
Before we go any further into the subject, let's outline why Demon Hunters are now such a candid selection for exploring as well as give a few tips:
Fel Rush: (Instant | 10 second recharge) - "Rush forward, incinerating anything in your path..."
This ability is quite unique in its line of capability, as it is more of a projectile than a specific movement of placing your character in a location in front of you (namely comparatively to Heroic Leap or Blink). Because of this, Fel Rush allows Demon Hunters to both cross distances through the air without a loss of altitude and to accelerate a character upwards through a sloped surface. Should jumping fail to get you to your desired location, Fel Rush almost always will be just the distance you need. It stores up to two charges, allowing consecutive uses (but is still limited to the global cooldown).
Vengeful Retreat: (Instant | 25 second cooldown) - "Viciously assault nearby enemies and vault away."
While only providing a minimal amount of vertical distance for your character, Vengeful Retreat does in fact allow you an extra inch of distance you may need when ascending terrain. More noteworthy, however, is the distance it also helps you cover. If for whatever reason Fel Rush does not provide what you need, perhaps this ability will. If a surface is not slanted enough or is even concave with its edges, Vengeful Retreat will certainly help.
Double Jump: (Passive) - "You are able to jump again while near the apex of your first jump."
Your favorite videogame staple has finally been introduced to World of Warcraft, and it's high time you start breaking in that spacebar if you haven't already! Alas, an ability which need no further introduction nor explanation! Simply jump...and jump again!
Glide: (Instant | 1.5 second cooldown) - "Reduces your falling speed."
After activating your Double Jump ability (or when you use it manually any other time), you will virtually gain a third jump, allowing your character a bonus in their vertical reach. Additionally, you will glide at a slowed descent (more downward than forward). An interesting item to note is that Glide does seem to make your character all the slightest bit faster upon use! Neat! One negative note to make though is that you will not be able to double jump if you manually Glide after your first jump. Also, this ability cannot be used while on the ground, meaning that if you wish to use it for climbing up terrain, you will need to jump upwards in place (rather than running forward into the slope of terrain). By the way? You will always Glide in the direction of your orientation, even when knocked back!
Metamorphosis: (Instant | 5 minute cooldown | 40 yard range) - "Leap into the air and land with explosive force..."
While very similar to the Warrior's Heroic Leap ability, Metamorphosis does not let you jump to all locations - if your target location is not connected to the one you are on, a la instances of a Warrior's Charge, you may not be able to leap there. Even so, whenever Glide, Double Jump, Vengeful Retreat or Fel Rush might not be what you need, Metamorphosis might just be your golden ticket on a rainy day. It's always good to have a backup (just don't look in the mirror)!
That all said, let's have ourselves our first look at a previously forgotten Vanilla spinoff: Ruins of Ahn'Qiraj!
Zone: Ruins of Ahn'Qiraj, Silithus
Level: 55-60
Difficulty: Beginner
WoWScrnShot_081516_030235.jpg
While this zone is known for its lucrative potential as a potential goldmine to gold sellers, it also serves as a prime place for novice Demon Hunters to get their feet wet when it comes to trying out their new wings - plenty of obstacles are abound, begging to be hopped across!
You will want to bring yourself to the location noted on the map, specifically up the stairway and to your left upon the outcropping of rocks. You should very easily be able to Double Jump atop them. When you do so, you will notice another rock begging for you to crawl up onto - go ahead and do so! Once there, look to the left crystal spire across the chasm. You will jump, Double Jump, Glide and Fel Rush across to it, activating Glide again as needed. (Feel free to refer to the links of pictures in this specific guide - future posts will have consistent, full pictures!)
WoWScrnShot_081516_030334.jpg
From here, turn towards this ledge of sand and attempt to breach the next chasm. You may need to use Fel Rush and, once you land, you will round the corner.
WoWScrnShot_081516_030340.jpg WoWScrnShot_081516_030349.jpg
Once you reach the other side, you'll be greeted by mountains outside the boundary. How you scale them is up to you, but know there is a vast grandeur to explore!


May you forever enjoy the journey that lies ahead and find a new path every day!
EDIT: Big shoutout to Dovah - we went exploring the other day, trying to mill about in Ahn'Ket and our little misadventure motivated me to start this. Thanks, man! \o/
EDITED EDIT: I may make a brief video to tack onto this explaining things in a more concise, less verbose manner for the sake of simplicity.
Last edited by OotHE; 08-15-2016 at 04:50 AM.
~"In Exploration, we believe, and in Discovery we practice. Keep exploration alive!"~
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Contributor
Just as a reminder, this is a thread to help consolidate all exploration done by Demon Hunters (but not necessarily as limitation to new, potential threads) without additional support of outside programs or in-game professions or macros (unless otherwise stated). These posts will serve both as an instructional per zone and a depiction of the geography outside of each.
Last edited by OotHE; 08-16-2016 at 07:58 PM.
~"In Exploration, we believe, and in Discovery we practice. Keep exploration alive!"~
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Il stick this as a link under the Demon Hunter class section in said handbook.
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OotHE (1 members gave Thanks to Hazzbazzy for this useful post)
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★ Elder ★
Lorekeeper of Exploration
Brace yourself, OotHE is back.
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OotHE (1 members gave Thanks to Nyarly for this useful post)
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Contributor
Originally Posted by
Hazzbazzy
Il stick this as a link under the Demon Hunter class section in said handbook.
Woohoo! Thanks nor noticing me, Senpai!
Originally Posted by
Nyarly
Brace yourself, OotHE is back.
AND WITH A VENGEANCE, BABY!
...oh, wait, I actually prefer the Havoc Demon Hunter specialization. ;D
~"In Exploration, we believe, and in Discovery we practice. Keep exploration alive!"~
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Nachtsuchen aka OotHe allowed me to contribute the following post 
Zone: Hellfire Citadel, Tanaan Jungle
Level: 100
Difficulty: Beginner
I made a video that is pretty much self explanatory.
Simply go to the location in the video and use Metamorphosis to get out of boundaries. You might have to use it multiple times before it works, jumping usually helps.
As soon as Metamorphosis was cast successfully, you're free to explore the whole instance.
PS: If you wouldn't like to see my exploration, you can close the video after 0:30 
Seeing The Unseen - A WoW Exploration Tribute
https://www.youtube.com/watch?v=1BTuvExsCLY
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OotHE,
Dovah (2 members gave Thanks to Rakantor for this useful post)
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Contributor
Originally Posted by
Rakantor
Nachtsuchen aka OotHe allowed me to contribute the following post

Pssh, no allowed about it. If you know somethin' and wanna' share it, do what you want, man! \o/
Awesome stuff, by the way!
~"In Exploration, we believe, and in Discovery we practice. Keep exploration alive!"~
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Dovah,
Rakantor (2 members gave Thanks to OotHE for this useful post)
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Contributor
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OotHE (1 members gave Thanks to elekktrikk for this useful post)
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Zone: Old Vale of Eternal Blossoms (Dagger in the Dark Scenario)
Level: 90+
Difficulty: Beginner
Here's 2 ways to get to the Old Vale of Eternal Blossoms within the Dagger in the Dark Scenario.
Both Pandaria cities are there. Portals are working. /2 chat is active. No NPCs.
If you die here your spirit will be released in the actual Vale of Eternal Blossoms outside of the scenario and you'll have to resurrect at the spirit healer.
Method 1 works obviously for all Metamorphosis-like spells or simply by placing a DMT.
Method 2 is DH only.
Seeing The Unseen - A WoW Exploration Tribute
https://www.youtube.com/watch?v=1BTuvExsCLY
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OotHE (1 members gave Thanks to Rakantor for this useful post)
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<Walks Through Walls>
What a thread! Glad to see you back in the fold and nurturing new talent, Nacho! All the +reps I can give. Love you, brother.
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OotHE (1 members gave Thanks to WizardTrokair for this useful post)
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Active Member
zone: Ruins of Ahn'Qiraj (AQ20)
Level: 55-60
Difficulty: Easy
no walljump, just DH ability 
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OotHE (1 members gave Thanks to neneslol for this useful post)
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Active Member
Been away from these sections for so long now, just noticed that you're back, I think it's safe to say we're all honored to have you back. Deeply looking forward to your posts! +5rep