Patch 5.3 and our beloved engineering! menu

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  1. #1
    Ziozi's Avatar Contributor
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    Patch 5.3 and our beloved engineering!

    Hello everyone !

    I thought i'd make a thread where we can discuss the use of extreme rocket boots and maybe (hopefully) find a way to bypass the nerf they have gotten!

    So for now all i know is that :
    Extreme rocket boots + nitro boost makes you invalid to any slowfall effects (unless we find a loop hole)
    Extreme rocket boots will slow your jump completly if you already have a slowfall effect before you use the boots
    Nitro boosts does still work if you have slow fall on before you use them - but u cant reapply a slowfall

    so what do i want with this thread?
    I want people to hopefully post ideas and theories how to find a way around this nerf - maybe some slowfall effects they forgot about? like a quest trinket.

    Update : As it looks like right now, they have implended a slow falling speed cap? - Nitro boots are usually 288% speed but when u apply slowfall and use them it will go down on 243% speed, even if you have darkwater potions!

    As for now the best way to use the engineering boots would be to either close small gaps where u wont need slowfall if you are just fast enough, and use the engineering + darkwater speed to get a tat further before you then use goblin glider! *u can not use goblin glider when extreme rocket boots jumping*
    Last edited by Ziozi; 05-22-2013 at 06:24 AM.

    Patch 5.3 and our beloved engineering!
  2. #2
    SoNET's Avatar Contributor Sha of Happiness CoreCoins Purchaser
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    Why, blizzard? Whyyyy?!

    I will have a look at this when I get home, and see what I can come up with

  3. #3
    Shunt1900's Avatar Contributor
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    We'll still find ways. Always have.

  4. #4
    Woona's Avatar Contributor
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    Ignite boots + darkwater, jump, cancelaura (macro), activate glider. Same applies to slowfalls.

    ^ this works perfectly. So basically, we lose a little bit of altitude unless you pull it off before you reach your jump's epitome. (It feels as if I'm jumping at old xtreme speed, but I have no footage to really compare to)

    Edit:
    After some more testing, this seems to be Glider Speed. So we can safely assume slowfalling speed is capped at glider speed for now. I'll do some more testing though.

    Edit2:
    Xtreme Boots > cancelaura > levitate - is faster than Nitro Boosts > cancelaura > levitate. It seems to be Glider speed (if I use glider after xtreme>cancel>levitate, it feels like I'm dropping at the same speed). More testing coming up.
    Last edited by Woona; 05-22-2013 at 11:17 AM.

  5. #5
    Woona's Avatar Contributor
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    They've actually blocked Rocket boots (both xtreme and normal) from being cancelled. So basically you'll have to wait out the duration and jump at the very last moment to get the speed increase, height, and ability to slowfall the jump. Xtreme boots almost 100% certain same speed as glider when slowfalling after it ends. Have not yet tested with darkwater because I'm at virtually 0 gold right now and have none. Ziozi where you at brøv?!
    Last edited by Woona; 05-22-2013 at 12:09 PM.

  6. #6
    WizardTrokair's Avatar <Walks Through Walls>
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    Originally Posted by Woona View Post
    So basically you'll have to wait out the duration and jump at the very last moment to get the speed increase, height, and ability to slowfall the jump.
    Congrats on cracking the code, Woona. I knew someone would stumble upon it soon enough.

  7. #7
    Woona's Avatar Contributor
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    After more testing, I can say xtreme boots > slowfall gives slightly more speed than goblin glider. I will upload a video for proof in the upcoming hour. I have yet to test with boots+darkwater, but I'm assuming it will increase my slowfall speed even further.

  8. #8
    Hurricaanz's Avatar Contributor
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    Originally Posted by Woona View Post
    After more testing, I can say xtreme boots > slowfall gives slightly more speed than goblin glider. I will upload a video for proof in the upcoming hour. I have yet to test with boots+darkwater, but I'm assuming it will increase my slowfall speed even further.
    Tbh that is a pretty known fact, so there wouldn't really be any need to make a video But it's good that you are researching about this from all sides. (+4 rep about that if I can)
    It's a damn annoying nerf for all of us, but there will always be ways to do this

    Using demonic leap+slow fall gives you approximately the same speed that you get from Rocket Boost+SF

    https://www.youtube.com/user/Codescafter

  9. #9
    Woona's Avatar Contributor
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    Originally Posted by Hurricaanz View Post
    Tbh that is a pretty known fact, so there wouldn't really be any need to make a video
    The main reason is because OP theorizes about a slowfalling-speed cap, which was supposedly implemented in 5.3.

    --------------------------------------------------------------------------------------------------------------

    Using a nifty ''natural'' measuring tape, I've created the video below for you guys.

    I picked a mountain which I felt made for a good flying distance towards the measuring tape, and did 2 tests for flying speed: Xtreme rocket boots and Goblin Glider. I used my new rocket boots > slowfall jump method for the first, and did a rocket boots > glider jump for the second.

    This second test was done this way as to get the same starting point for the glider compared to the slowfall. Of course there will be a small difference for the jumps, but the gap they have with one another at the ending point is so large that I can say with complete certainty that the speeds do vary and, for us engineers, they vary positively.

    My earlier theories are hereby theory no longer and are very much fact. The aura given by both xtreme rocket boots and nitro boosts cannot be cancelled, yet you can wait their durations out until the very last moment and then make your jump, allowing you take the speed, height, and slowfall components alltogether to recreate the pre-5.3 rocket jumps. The xtreme boots speed is still the highest, Glider following very closely behind and after that comes the nitro boosts.

    Noteable as well is that by using the glider while in xtreme boots slowfall, your character will move upward a teensy tiny bit. This could be used to get that last bit of height as you're about to hit an obstacle you're trying to land on.

    Edit for xtreme+darkwater:
    Explorers rejoice, for it still works, as long as you make a macro like this and press it right after your xtreme boots speed buff ends:
    /cancelaura Darkwater Potion
    /cast [insert your form of slowfall here]

    Or you can swap the /cast with a /use in case you're using an item to grant you slowfall. Sadly this pretty much rules out the use of Noggenfoggers, unless you're the god of RNG and can get a slowfall proc right as your xtreme boots end and you cancel the darkwater buff.



    Nitro boosts:


    Darkwater:
    Believe it or not I actually landed right as I hit the mountainside as well (was maybe half a centimeter in the air when I hit the wall)
    Last edited by Woona; 05-22-2013 at 03:17 PM.

  10. #10
    Satori's Avatar Elite User
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    Originally Posted by Woona View Post
    The main reason is because OP theorizes about a slowfalling-speed cap, which was supposedly implemented in 5.3.

    --------------------------------------------------------------------------------------------------------------

    Using a nifty ''natural'' measuring tape, I've created the video below for you guys.

    I picked a mountain which I felt made for a good flying distance towards the measuring tape, and did 2 tests for flying speed: Xtreme rocket boots and Goblin Glider. I used my new rocket boots > slowfall jump method for the first, and did a rocket boots > glider jump for the second.

    This second test was done this way as to get the same starting point for the glider compared to the slowfall. Of course there will be a small difference for the jumps, but the gap they have with one another at the ending point is so large that I can say with complete certainty that the speeds do vary and, for us engineers, they vary positively.

    My earlier theories are hereby theory no longer and are very much fact. The aura given by both xtreme rocket boots and nitro boosts cannot be cancelled, yet you can wait their durations out until the very last moment and then make your jump, allowing you take the speed, height, and slowfall components alltogether to recreate the pre-5.3 rocket jumps. The xtreme boots speed is still the highest, Glider following very closely behind and after that comes the nitro boosts.

    Noteable as well is that by using the glider while in xtreme boots slowfall, your character will move upward a teensy tiny bit. This could be used to get that last bit of height as you're about to hit an obstacle you're trying to land on.



    Nitro boosts:


    Darkwater:
    coming soon
    Thanks for taking the time Woona much appreciated! +rep if I can (It seems I always have to spread these days )

  11. #11
    Hurricaanz's Avatar Contributor
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    Very nice research Woona I just wanted to say that using Goblin Glider cancels the current speed you were in. At least it was back in 5.2 last time I checked,
    so they could have changed it. I would rep you, but I still have to spread :/

    https://www.youtube.com/user/Codescafter

  12. #12
    Woona's Avatar Contributor
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    Originally Posted by Hurricaanz View Post
    Very nice research Woona I just wanted to say that using Goblin Glider cancels the current speed you were in. At least it was back in 5.2 last time I checked,
    so they could have changed it. I would rep you, but I still have to spread :/
    Oh I didn't mean it like that, I mainly meant it as in, gliding after the initial rocket boost jump just to get the same starting point in the air as with the slowfall. It wasn't to get more speed on it or anything. Also, the other comment, on being bumped up a tad, isn't about the speed either

    And it's no big deal, I greatly enjoy creating posts like the one above because I can help out an entire community by just doing a bit of research myself. It saves everyone else the time investment
    Last edited by Woona; 05-22-2013 at 04:49 PM.

  13. #13
    Eldarius's Avatar Contributor
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    I think this macro will be helpful in testing this:
    Code:
    /run print(string.format("%d", (GetUnitSpeed("player") / 7) * 100).."%");
    This will print out the current speed your character is moving at. It differs from the move speed stat in the character page because it uses the actual speed you are moving at, not your current move speed buff.

    Glider speed is 357% Rocket boots seem to be 432% without slowfall, haven't tested with slowfall.

  14. #14
    Woona's Avatar Contributor
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    Originally Posted by Billsteh View Post
    Glider speed is 357% Rocket boots seem to be 432% without slowfall, haven't tested with slowfall.
    You can see these speeds in the character tab as well as you use them.

  15. #15
    WizardTrokair's Avatar <Walks Through Walls>
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    Originally Posted by Woona View Post
    You can see these speeds in the character tab as well as you use them.
    Woona, the speeds you see on the character tab show your current move speed buff.

    The macro Billsteh has posted shows your actual speed... the speed your toon is currently moving at, regardless of buffs.

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