
Considering an era of exploration is coming to an end and little of it
remains left currently. I've decided to post some moderate guides that
will hopefully relight a bit of the feeling of exploration some of us so
deeply cherished in the last couple of years. We've seen exploration at
it's heights, both literately and figuratively. But we've also seen it tank
the deterioration that Blizzard inflicted upon it. Exploration will never die
out, but it won't ever be what it used to, either.
The bane of it all, is Blizzard's determination to bring out more content,
along with making the game more stable, refined; unexploitable. Releasing
flying mounts in Azeroth is a move that will hit exploration hard. We'll no
longer be able to innovatively find ways somewhere since everything is
accessable normally. The true spirit in exploration lied there and there
won't be anything fun and secluded left.
Enough tl;dr, in this post I'll show you that a lot of terrain flaws are still
open to be climbed. These hills usually give access a lot of possibilities
and terrain to explore.
Starting, we're going to visit the little gnome camp you see when you
create a gnome and the camera moves over several areas to the
starting area. That's where we'll be going out from and we'll start getting
up the mountain surrounding that area. The image below illustrates the
area you'll be starting.
From this point, you'll have the ledge of the hill you have to manouvre
yourself up to, it's not really hard unless you have no means of speed
increases. This also works with mounts that can jump from a still
position like [Mekgineer's Chopper].
Here's the image showing the hillside to jump on more accurately, fancy
arrow included.
Up this hill you'll be facing a cliff bordering to the Great Sea. Going along
the north side of the hills, you'll be able to reach the gnome camp.
Thank you for reading,
Cimerii
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