[WSG] Terrain exploit, working in 2.3.2 menu

Shout-Out

User Tag List

Page 1 of 2 12 LastLast
Results 1 to 15 of 16
  1. #1
    parallax's Avatar Active Member
    Reputation
    30
    Join Date
    Jan 2008
    Posts
    15
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    [WSG] Terrain exploit, working in 2.3.2

    Hi guys! Joined yesterday and so far I've been PvE and PvP exploring like mad, also checked out some of the great bots and programs. Great site and great forums.. still plenty of content for me to wade through too.

    Anyhow, here's a WSG terrain exploit that is working on the live servers, patch 2.3.2. It is usable by both sides in a pinch, really. All you need is walljumping skills, or optionally a walljumping program and the latest walljump finder macro.

    Without further ado..



















    ------

    I can't believe no one has discovered this yet, so maybe it is a repost. I searched pretty hard (and yes, I can use the search feature for w/e reason. I searched for WSG and went through all likely threads but no go.)

    When you're done it's pretty easy to go back down to where the trees are and then jump up and sorta sideways to get onto the lil dip in the hills in front of the trees (refer to the screenies and you'll see what I'm talking about.) Then just drop down and go cap the flag.

    Happy exploiting!

    ALSO: Can anyone tell me what the code to hide links from unregistered users is? I'd like to hide the URLs, for obvious reasons. Just tell me in this thread. Thanks a lot!
    Last edited by parallax; 01-13-2008 at 04:28 AM.

    [WSG] Terrain exploit, working in 2.3.2
  2. #2
    Vilak's Avatar Member
    Reputation
    39
    Join Date
    Apr 2007
    Posts
    109
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    This is cool. +Rep for that one


  3. #3
    WrathofGod's Avatar Member
    Reputation
    2
    Join Date
    Jan 2008
    Posts
    80
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    walljump finder macro what is that?

  4. #4
    parallax's Avatar Active Member
    Reputation
    30
    Join Date
    Jan 2008
    Posts
    15
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    @WrathofGod: It is to aid in finding absolute North, South, East, or West (this is how walljumping is accomplished.)

    Here's the code (and don't give me +rep for it, all I did was copy and paste from another thread floating around on here.)

    Code:
    /run local p,f,m,t=Minimap,CreateFrame"Frame"m,t=({p:GetChildren()})[49],p:CreateFontString(0,0,"SystemFont")t:SetPoint("TOP",0,-9)f:SetScript("OnUpdate",function()p=m:GetFacing()/PI%.5;t:SetText(format("124cff%02xbb00%.3f",255*(1-abs(4*p-1)^92),p))end)
    Basically, when this macro is activated it will create a number at the top of your minimap, like 0.485 or whatnot. You want to get as close to 0.000 as possible, and the number will be green when you are close or right on it. When you are on 0.000 or very close, you can then most likely do a successful walljump.

    If 0.000 isn't available, the next best ones are 0.500 or 0.001, but sometimes a successful walljump can be done anywhere from 0.586 to 0.004 depending on the wall.
    Last edited by parallax; 01-13-2008 at 05:32 AM.

  5. #5
    windybone's Avatar Active Member
    Reputation
    72
    Join Date
    Nov 2006
    Posts
    288
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Nice +3rep

  6. #6
    Hilner's Avatar Member
    Reputation
    35
    Join Date
    May 2007
    Posts
    188
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I have knew this, but never thought of posting it here.
    GJ for finding it out + posting it

  7. #7
    [M]illo's Avatar Contributor
    Reputation
    111
    Join Date
    Aug 2006
    Posts
    253
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Nice find! +2 rep.

  8. #8
    Woink's Avatar Contributor
    Reputation
    159
    Join Date
    Jan 2008
    Posts
    462
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Cool +rep for you mate.

  9. #9
    [M]illo's Avatar Contributor
    Reputation
    111
    Join Date
    Aug 2006
    Posts
    253
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    U can't rep

    Originally Posted by Maeko View Post
    Cool +rep for you mate.
    Dude you can't rep. Ur a ****ing leecher with no rep power... GTFO

  10. #10
    rogu3's Avatar Member
    Reputation
    11
    Join Date
    Jan 2008
    Posts
    96
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    rofl, theres more glitches than that but that's still a nice one gj

  11. #11
    Sneekor's Avatar Member
    Reputation
    4
    Join Date
    Oct 2007
    Posts
    16
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    never seen this +rep for you

  12. #12
    Messages's Avatar Contributor
    Reputation
    132
    Join Date
    Mar 2007
    Posts
    403
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Very nice. +rep.
    :wave:

  13. #13
    Celinon's Avatar Member
    Reputation
    1
    Join Date
    Jun 2007
    Posts
    5
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    +Rep good one mate

  14. #14
    jman123248's Avatar Member
    Reputation
    15
    Join Date
    Jan 2008
    Posts
    54
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Nice one love the whole pic. instructions

  15. #15
    Canttouchdis's Avatar Active Member
    Reputation
    31
    Join Date
    Apr 2007
    Posts
    234
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    shouldn't this be in exploration instead of exploits?
    Come three years from now, we will all perish.
    ORLY?

Page 1 of 2 12 LastLast

Similar Threads

  1. terrain exploits(WSG)
    By miraged in forum World of Warcraft Exploits
    Replies: 5
    Last Post: 09-11-2009, 04:01 PM
  2. [WSG] Another terrain exploit (2.3.2)
    By parallax in forum World of Warcraft Exploits
    Replies: 4
    Last Post: 01-14-2008, 02:03 AM
  3. WSG horde exploit vid
    By KuRIoS in forum World of Warcraft Exploits
    Replies: 8
    Last Post: 12-18-2006, 09:03 AM
  4. AB LM Terrain Exploit
    By KOLOSSAL in forum World of Warcraft Exploits
    Replies: 2
    Last Post: 09-21-2006, 09:23 PM
  5. Does that skeram wall exploit work?
    By Excluded in forum World of Warcraft General
    Replies: 0
    Last Post: 09-18-2006, 06:37 PM
All times are GMT -5. The time now is 11:42 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search