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  1. #16
    tyraelis's Avatar Member
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    Sounds like something that's happened on private servers. After a restart or patch with them, most players usually spawn under terrain in Stonetalon or in the Alterac Mountains.

    Random TELEPORTING!!!  RoFl!!
  2. #17
    Xiar's Avatar Member
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    Originally Posted by kujabobsta View Post
    What's unique about these very certain spots? I wish I knew

    It's unique because Blizzard likes to save memory.

    *Chuckles as he realizes his mistake in a simple explanation*

    Blizzard, like several other MMORPG companies with more intelligence than a retarded earthworm, likes to save memory, and by doing so, money.

    The reason this works in some areas is because when you D/c the connection, the loading of the movement still works for a short time--usually only a few milliseconds, based on your computer's RAM, but often between one and fifteen milliseconds. Due to this, even if the normal fall period would take longer, the internet connection being cut overrides usual server-specific precautions -- I.E, gravity speed, which is changeable in private servers (I know, I have a few servers of my own.... some squash you flat, some have a jump send you thirty yards up with a moonbounce.) Because of this, the 'fall at X speed' is overridden, thus you simply fall.

    Now, this still doesn't make sense as to how they save memory..... but...

    They stack cities on top of each other.

    In a manner of speaking.

    For instance, say you have Orgrimmar at ground zero, sea level.... well, just out of sight above the HIGHEST point of the city, of anywhere you can be, (Translated to RL, approximately twenty miles up) the sky 'ends.' Above that is another piece of land in which another city (Through a loading screen) is. For example, you may have Undercity floating above Orgrimmar because of this..... So, you may fall through the door in Undercity, but you get DC'ed, and the gravity screws up.... thus, you fall through the 'ground' and into the next layer below.

    I believe there are very few of these 'layers' in Outlands, due to the flying effect..... It would allow you to travel approximately five to ten 'miles' up, causing the height of the next layer to be too much to save a worthwhile amount of space. Especially in mountainous areas, this isn't worth it, thus they have much of Outlands on a simple map.

    However, parts of Kalimdor overlie parts of the Eastern Kingdoms, and vice-versa, but not all parts-- the Great Sea, for instance, is too deep to bother with layering, and the same for several areas such as Winterspring and whatnot.

    ((Disclaimer: I'm not 100% sure that the places listed ARE on top of each other-- do not misunderstand, there ARE these layers in existence, but what I am saying is that, for instance, I'm not 100% sure that it IS Undercity on top of Orgrimmar, for example.))

    ((Also, some of these 'layers' actually can go two ways... Pre-BC, there was one from the Undercity's easternmost elevator to the very peak of a mountain somewhere in the Barrens, I believe near RFK...... and then you could jump from THAT mountain and, even without DC'ing this time, fall back into the elevator. Some of these layers are excellent exploits, for example.... there's a two-way that leads from a certain Horde city to a certain Alliance city..... but that's my personal secret *Chuckles* ))

    Hope I helped.

  3. #18
    rcc0088's Avatar Member
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    awesome great find

  4. #19
    pyre's Avatar Active Member
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    Heres a picture of running east of the mailbox in grom'gol and disconnecting.
    http://img264.imageshack.us/img264/7825/bugof2.jpg
    it says im under silithus. (on the map) but /who Im in StrangeThorn Vale

  5. #20
    Neas's Avatar Member
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    Happend to me. I was close Grom'gol, got DC, ended up at the end of the world standing on a mine. Took a few pics to, maybe I can get them later.

    kujabobsta
    I climbed to the green smog more then once, I was damn well sad to see there was infact nothing around there or further up the mountain. The reason I climbed there was to begin with not the Dream of Creation, or ED. It was infact a random spot that I, after a while of jumping, saw a green glow at. I spent about 30 minutes going up first time, did some reaserch and found it, this was one of the ways to ED.

    Clearly, I did not understand how to use the way. I tho those green smokes were signs that you should keep on climbing, however, it wasnt. Nothing up there. I will try the DC as soon as i'm not busy raiding.

  6. #21
    pyre's Avatar Active Member
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    Originally Posted by kujabobsta View Post
    This talk of layers and shit was all making sense untill I relised.
    Either you're wrong, or outlands is the top layer, because you can go above the barrier, and you can fly as high as you want, you're a cabbage if you didn't know that.
    What happens you fly upwards for a few hours?
    Nothing it just takes a long time to fall down :S
    You're the "cabbage", clearly you do not have a 70 with a flying mount.

    Step 1. go to hellfire
    Step 2. Fly up
    Step 3. ???
    Step 4. Profit



    In all seriousness though, there IS a barrier up there.
    twocents

  7. #22
    claus999's Avatar Member
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    Originally Posted by pyre View Post
    You're the "cabbage", clearly you do not have a 70 with a flying mount.

    Step 1. go to hellfire
    Step 2. Fly up
    Step 3. ???
    Step 4. Profit



    In all seriousness though, there IS a barrier up there.
    twocents
    i can only agree with you there IS a barrier and i know cus when i first got my flying mount i simply just HAD to see how far up u can get and there IS indeed a barrier

  8. #23
    waynepetiylana's Avatar Member
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    also he said that outlands is on a seperate *simple* map due to it not being memory saving making a 10 mile extra flying space (or something like that :P)

  9. #24
    denniskramer's Avatar Member
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    I had this a time ago and filmed it, it is really cool

    Watch here: video.google.nl/videoplay?
    docid=8717050278022338241&q=WoW+Bug+Dragon&total=23&start=0&num=10&so=0&type=search&plindex=1

    * Past the 2nd line after the first*

  10. #25
    Dorric's Avatar Member
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    mmh didnt work for me too

  11. #26
    Equ1N0X's Avatar Contributor
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    They stack cities on top of each other.

    In a manner of speaking.

    For instance, say you have Orgrimmar at ground zero, sea level.... well, just out of sight above the HIGHEST point of the city, of anywhere you can be, (Translated to RL, approximately twenty miles up) the sky 'ends.' Above that is another piece of land in which another city (Through a loading screen) is. For example, you may have Undercity floating above Orgrimmar because of this..... So, you may fall through the door in Undercity, but you get DC'ed, and the gravity screws up.... thus, you fall through the 'ground' and into the next layer below.

    I believe there are very few of these 'layers' in Outlands, due to the flying effect..... It would allow you to travel approximately five to ten 'miles' up, causing the height of the next layer to be too much to save a worthwhile amount of space. Especially in mountainous areas, this isn't worth it, thus they have much of Outlands on a simple map.

    However, parts of Kalimdor overlie parts of the Eastern Kingdoms, and vice-versa, but not all parts-- the Great Sea, for instance, is too deep to bother with layering, and the same for several areas such as Winterspring and whatnot.

    ((Disclaimer: I'm not 100% sure that the places listed ARE on top of each other-- do not misunderstand, there ARE these layers in existence, but what I am saying is that, for instance, I'm not 100% sure that it IS Undercity on top of Orgrimmar, for example.))

    ((Also, some of these 'layers' actually can go two ways... Pre-BC, there was one from the Undercity's easternmost elevator to the very peak of a mountain somewhere in the Barrens, I believe near RFK...... and then you could jump from THAT mountain and, even without DC'ing this time, fall back into the elevator. Some of these layers are excellent exploits, for example.... there's a two-way that leads from a certain Horde city to a certain Alliance city..... but that's my personal secret *Chuckles* ))
    leeching AND ripping off of an MMOwned Contributor, and when the thread had been closed already....
    back about a month after i joined i posted a theory almsot exactly like this and after a few days it was closed, now that im more experienced i understand how i was worng, they dont stack isntances, but the graveyard coordinates jump you based on preset regions,a nd the spirit healers, the westfall and crossroads spirit healers have the IDs 0 for their faction, so if youre not in the range of any spirit healer you default to these. stonetalon also has the map id 0, and coordinates 0 0 0, so does alterac mountains. ill fetch link. if it has been deleted and a mod or other remembers/has copy of it saved, please post here . if it has been deleted and you thought about this yourself, though, then I congratulate you, but sadly i was mistaken and so are you.


    because of the way WoW is mapped, it would be EXTREMELY hard to do what you say unless the entire continents were a single gameobject, and in the same instance, which would consume loads of memory and processing power, and is inneffective and flawed.


    Also only way that your two way thing could work is a bug with a knockbakc between undercity+IF/SW, or TB/ORG+darnassus. both are far separated and at different altitudes so it is VERY unlikely
    EDIT:

    my thread:http://www.mmowned.com/forums/wow-ex...tance+stacking

    response threaD:http://www.mmowned.com/forums/wow-ex...tance+stacking
    Last edited by Equ1N0X; 12-17-2007 at 05:19 PM.

  12. #27
    Xiar's Avatar Member
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    Originally Posted by tinkerfoe View Post
    leeching AND ripping off of an MMOwned Contributor, and when the thread had been closed already....
    back about a month after i joined i posted a theory almsot exactly like this and after a few days it was closed, now that im more experienced i understand how i was worng, they dont stack isntances, but the graveyard coordinates jump you based on preset regions,a nd the spirit healers, the westfall and crossroads spirit healers have the IDs 0 for their faction, so if youre not in the range of any spirit healer you default to these. stonetalon also has the map id 0, and coordinates 0 0 0, so does alterac mountains. ill fetch link. if it has been deleted and a mod or other remembers/has copy of it saved, please post here . if it has been deleted and you thought about this yourself, though, then I congratulate you, but sadly i was mistaken and so are you.


    because of the way WoW is mapped, it would be EXTREMELY hard to do what you say unless the entire continents were a single gameobject, and in the same instance, which would consume loads of memory and processing power, and is inneffective and flawed.


    Also only way that your two way thing could work is a bug with a knockbakc between undercity+IF/SW, or TB/ORG+darnassus. both are far separated and at different altitudes so it is VERY unlikely
    EDIT:

    my thread:http://www.mmowned.com/forums/wow-ex...tance+stacking

    response threaD:http://www.mmowned.com/forums/wow-ex...tance+stacking
    First of all, I'm NOT ripping from anyone--these ARE my own thoughts and ideas and knowledge, if it is previously posted then good-****ing-job to whoever else knows it, but I didn't take it.

    Secondly, I don't appreciate being called a leecher-- I've been here just under a month, have 2 rep, and if I had the time to post more then I would, and would thus earn more rep.

    Thirdly, to a few other comments, yes, as stated, Outlands is on a separate map.

    Fourthly, though these are valid statements and good ideas, they do stack the layers--though perhaps how I formerly explained is a bit out of the way of how it actually occurs. It's a difficult thing to explain, but there are certain locations that are stacked, not all, which is what I believe you mistook it as. I am not saying that there are whole continents stacked, but there are a few locations that are stacked and use similar mappings, if you pay some attentions:

    Winterspring-- Barrens map, plus a few hills and snow.

    Alterac-- Moved around and misplaced Stonetalons, with a more rocky appearance and some more grassy areas.

    These are two examples of it, though there are more:

    The hidden "Quel'Thalas" island-- if you start at the Scarlet Watchpost in Tirisfal, and swim far east, sticking to the coastline, past the Plaguelands, you will eventually reach a portion of land called Quel'Thalas, even the /who list shows it as thus, and you will notice you cannot zoom in on it on the map, as well, if you pay attention, that the mappings are REPEATED. There are TWO mappings for any landing you come to, repeated over and over, and a third one for central mountainous areas-- Of course, there is the actual landmass itself, which has two small stone buildings, a pier on the opposite side you swim from, and a large tree.

    ((Note, you can NOT swim here from ghostlands due to the 'loading screen' in between.))

    These are proof that Blizzard does indeed copy and re-use their same mappings several times over, as well as simply changing small portions and adding/taking away parts to fit it to a new region.

  13. #28
    CrapN's Avatar Banned
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    cool

  14. #29
    mysticy's Avatar Member
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    last I checked water doesn't look like a small mountain-range
    Perhaps the terrain bottom of the sea, there's whole mountains

  15. #30
    Equ1N0X's Avatar Contributor
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    Fourthly, though these are valid statements and good ideas, they do stack the layers--though perhaps how I formerly explained is a bit out of the way of how it actually occurs. It's a difficult thing to explain, but there are certain locations that are stacked, not all, which is what I believe you mistook it as. I am not saying that there are whole continents stacked, but there are a few locations that are stacked and use similar mappings, if you pay some attentions:

    Look, i have spent over 70 days just exploring aorund in wow, inside private servers, i have flown 90 miles above all areas, tot he edge of world. i have seen EVERY inch of WoW current game. an instance is not just a dungeon, it is an accurance of a specific thing such as a tree, house, or even continent. every continent is a separate map than each other. they are not connectedat all except by the "portal" or trigger which actually tells the server "remove toon 'x' from this coordinate, and make him appear on this map ID"

    these maps do not stack, because to do sowould actually use more energy. blizzard servers load all NPCs and Gameobjects in an instance when they run game, so to have all cities or areas, or even some, stacked above each other would take an immensely large amount of time to load, and would use possibly double the memory of their actual layout, as they would have to load the different areas like kalimdor and azeroth together in the same instance, and ther ewould be problems with NPCs falling through gameobjects after restarts, and restarts would take MUCH longer.

    In blizzard's current layout, all of kalimdor is a single piece of land, but not really land, its like a piece of paper mache, only a shell, which all zones are connected to. even islands are connected to this piece by land. if i bring my server up again, i would gladly take the time to show you how it works.

    the reason for the teleportation is that when you disconenct while your coordinates are still changing serverside, sometimes the server will receive all of the following at once.

    mapid 0 X
    566.443 y3344.5 z-223
    mapid 0 X
    566.443 y3344.5 z-244
    mapid 0 X
    566.467 y3344.9 z-265

    what can happen in such a situation is that all that data arrives at the server while you disconnect, and the server running program can store the values in the wrong place. the end result may be

    mapid
    244 X566.443 y3344.5 z-223

    Where the Z coordinate has been entered as the value of the Map Id, thus sending your character into a different instanced map. all of the wow maps are instanced, each separated in a different region of memory.

    I have seen every inch of land and air and water in WoW inside private servers, and I can show they each have a different map ID for triggers.

    GM island, and all of Kalimdor have the id of 0
    Eatstern kingdoms has a map ID of 1
    they are completely separated.

    notice the 0 in kalimdor, when it is substitued for all fields, the 0 coordinate is about stonetalon mountains, because the kalimdor instance actually extends four miles off the map to GM island. which is in quadrant II or the graphic overlay of the map. for this reason, when the server receives your coordinates, it receives them in the following order:

    MapID X Y Z Orientation(direction you face)

    If you disconnect while the 0 for mapid is being sent and before the X,the server will fill all your coordinates with 0, to compensate the data. this is why blizzard gives you a logout wait time, because after the 3rd second to logging out it stops transmitting your data to the remote server to avoid bugs like this.



    Also to the person who said the stuff about quel thalas.
    The maps you see with your world map are just drawings, they dont accurately represent the real land, and reason you see people in ghostlands on outlands minimap sometimes is because ghostlands is in same instance ads outlands, but different zoneID so you cnat use flyer. the ghostlands are pretty far east of outlands, and way below. (as far as your corpse falls when you fall off outlands, thats sea level ).

    Winterspring is part of the Kalimdor map, it is possible to isolate it to use as a dungeon etc, but the actual zone is part of kalimdor.

    the same goes for alterac. thus why there is no loading screen.

    but the same can also be reversed. the map of the mount hyjal raid instance minus the houses has existed ingame for years. they simply copied the world terraina nd replicated part of it in a new instance entry in the SQL database, and added gameobject houses etc.
    ((Note, you can NOT swim here from ghostlands due to the 'loading screen' in between.))
    the ghostlands is on the same instance, or "physical map" as outlands. the only thing is that to fit lore, they entered it's shape on the "interface map" as being north of eastern kingdoms.

    the viewable ingame world map actually has no real conenction with the ingame real terrain map.

    These are proof that Blizzard does indeed copy and re-use their same mappings several times over
    you havent proved anything. please go learn emu and make your own server, manage it for a while, learn to .worldport, or go into model editing so you can see all the maps yourself. these concepts I have explained are a very basic part of all three dimensional games, virtual video, and programming itself. it is even shown a little in memory editing. I realise i did the same thing as you, but I ask of you not to type without knowledge. please try to confirm the validity of the theory. Test your hypothesis before publishing it

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