Hehe, tried it, that's funny :P
this didn't even work for me.
You can also do (when your character's paper doll is open)
because they never added bounds checking for the first argument apparently...Code:/script CharacterModelFrame:SetSequenceTime(1000000000, 1)
Or better yet to crash whenever do something like this:
Code:/run lol=CreateFrame("Model") lol:SetModel("none") lol:SetSequenceTime(1000000000, 1)
Last edited by abug; 12-15-2007 at 07:44 PM.
man thats kinda wierd thing to find out