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Originally Posted by
Kaboomadin
I could do like 4/5 characters in those 4 hours, now I can do 1 / 2 characters in 2 hours with less xp given. Meh, is dungeon crawling faster now?
Yes. Back again now to braindead farming dungeons
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iinfii,
Gorggoth (2 members gave Thanks to deathcursed for this useful post)
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Originally Posted by
TehVoyager
>further nerfed AFK
>Further buffed actuailly playing the game
Mysides.png
This is an exploiting site. Did you sincerely think people would like this change?
While I agree that allowing people to level so easily while afk is a bad thing, they are correct that the xp/h has been severely reduced.
Before I was doing 2 invasions per 4 hours on 4 characters, each character taking about an hour. So that was xp from 8 invasion/4 hours spread across 4 characters. If I want that same xp now I'd have to do about 20 invasions per 4 hours, which is virtually impossible. From this perspective xp/h has been more than halved.
The only scenario where blizzard's autistic "more xp per hour" argument holds up is one where you were doing both of the pre-nerf invasions in the 4h window, and then sat there doing nothing and earning 0 xp until they respawned, which is an unrealistic way to analyse it.
Bottom line, time investment has increased disproportionately to xp gain. This is a site dedicated to cutting corners, so of course people are unhappy.
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deathcursed (1 members gave Thanks to Devanh for this useful post)
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the xp gained for killing adds is a joke....
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Exp has been nerfed, sure, but afking is still a viable option especially if you have a second account or are doing something else.
A full set of 3 invasions will net you a level, compared to the 1.5 levels you got normally last week for doing both. This is at level 90+, btw, I have heard you got much more at low levels. The mob exp "buff" they hotfixed is completely worthless because you get 10% of the exp as soon as someone else touches your mob and gets progressively worse the more people hit it. Until they change it so the group tagging exp penalty is removed it's still better to afk.
I leveled 7 RAF alts from 90-100 last week and I'll probably finish up the last 5 or so the same way. Just read a book or something for the 15 minutes it takes for the invasion to finish.
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Originally Posted by
xHearts
Exp has been nerfed, sure, but afking is still a viable option especially if you have a second account or are doing something else.
A full set of 3 invasions will net you a level, compared to the 1.5 levels you got normally last week for doing both. This is at level 90+, btw, I have heard you got much more at low levels. The mob exp "buff" they hotfixed is completely worthless because you get 10% of the exp as soon as someone else touches your mob and gets progressively worse the more people hit it. Until they change it so the group tagging exp penalty is removed it's still better to afk.
I leveled 7 RAF alts from 90-100 last week and I'll probably finish up the last 5 or so the same way. Just read a book or something for the 15 minutes it takes for the invasion to finish.
atm im lvl 50 with RAF, 1 iinvasion afk is 2 lvl or little less
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like i told before its just shit doing it anymore... ppl are telling for the loots srsly? there are options to get about 100x more gold in that time and faster lvls in that time, my alts have about 20x green/blue chests each lvling them up to 90 per dungeons(getting boosted by friends) and then doing the 90-100 15min exp potion trick... some ppl really dont think about what they are saying.
im telling you again its now 6invasions/4h instead of 2invasions/4h you get literally how much bonus exp now? 20% more for 200% more work? GG sick exp/h increase srsly
im also waiting since the nerf about 30 min to get 1 invasion completed. before it was 20min because there where some boosting ppl...
edit: tested it with a fresh lvl 10 up to 38 with full heirlooms (helmet shoulders back chest legs both rings) got now 19 green/blue chests and thats with lvl 38... my other alts are now 80 and got about 19-22chests of each(also full heirloom) i lvld 6 alts up to ~55-60 before the nerf in the same time i lvl now an alt up to 38 also sick exp/h buff xD
Last edited by iinfii; 08-17-2016 at 06:35 AM.
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It's good to see there are some reasonable people in here.
The newest "buff" might have increased the exp you get from killing a mob but it also made it so that if anyone even touches the mob you are killing, you are getting almost no exp at all. So in a MMO game, blizzards "buff" made it so that if you want more exp you have to go around alone killing mobs and if anyone tags it, even while trying to help you, even if you are about to die, they are just ****ing you real hard.
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How can instantly kill mobs, except engineering bombs (for full xp)?
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Originally Posted by
Devanh
This is an exploiting site. Did you sincerely think people would like this change?
Of Course not. but usuailly when blizzard fixes something, people just call out "fixed US / Fixed EU" and move on. with this, there was this giant self-entitled crapshow of "WAAAH I HAVE TO WORK NOW FOR EXPERIENCE" rly? to turn this around, this is semi-exploitive. did you think blizzard was just going to screw the pooch on it? my entire pervious post about my sides was based on the enormous entitlement seen in this thread. it got fixed so you have to actuailly play. deal with it.
Originally Posted by
Devanh
they are correct that the xp/h has been severely reduced.
If you are trying to just float and do nothing, sure. but if you run/fly around, tag mobs, etc, you are getting a third or more experience more than you were getting last tuesday.
Originally Posted by
Devanh
From this perspective xp/h has been more than halved.
That perspective is, imo, stupid. who the hell needs to powerlevel that many characters at once? things are only going to get better as the invasions increase. PL one at a time, playing actively, and the exp is going to skyrocket. yeah, you can only play one or two at a time. but more exp per invasion event for active play is not less exp per hour. its only a nerf if you are lazy. fact.
Last edited by TehVoyager; 08-17-2016 at 07:10 AM.
(don't post things I post to Patreon.)
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The demon kill xp buff is extremely against working with other players. If there are multiple players tagging the mob you get basically no experience for killing it. There is no point killing the demons if there are other players around.
As for the amount of experience you get for afk'ing per invasion you get around 48% more than you were for completing 2 invasions every 4 hours prior to the experience nerf. Going by the experience I was getting at my characters level (level 59);
These may not be 100% accurate. I cant quite remember the exact experience reward numbers per stage prior to the nerf.
Stage 1: 14500
Stage 2: 33500
Stage 3: 33500
Stage 4: 44500
Total: 126,000
Total for 2 invasions: 252,000 (Per 4 hours)
Post experience nerfs:
Stage 1: 9450
Stage 2: 14800
Stage 3: 14800
Stage 4: 22950
Total: 62,000
Total for 3 invasions (Per 2 hours): 186,000
Total for 3 invasions (Per 4 hours): 372,000
You get around ~48% more experience since the nerf IF you do all 3 invasions every 2 hours. If you can find groups of demons all to yourself then that is a nice bonus.
edit: The results for the post experience nerf are incorrect. Its actually around 71500 at level 62.
Last edited by Mickks; 08-17-2016 at 07:36 AM.
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Elite User
Just ignore the stage xp and tag as many mobs as you can, then hop groups when stage 3 ends and repeat. Its basically an endless supply of fast xp.
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Found that experience rewards have been actually cut in half. (Level 1 xp reward was 480. Now its 240)
Assuming that blizzard simply halved all the exp
Pre-Nerf (Level 64)
Invasion Total: 149,900
2 Invasions: 299,800 (Every 4 hours)
Post-Nerf (Level 64)
Invasion Total: 74,950
3 Invasions: 224,850 (Every 2 hours)
3 Invasions: 449,700 (Every 4 hours)
2 Invasions: 149,900 (Every 2 hours)
2 Invasions: 299,800 (Every 4 hours)
The total amount of experience per 4 hours has increased by 50%. So technically if you do all 3 invasions every 2 hours you will get 50% MORE than what you were getting prior to the cut.
The experience nerf makes sense. The invasion time cycle was cut in half. Thus the experience rewards were cut in half. We get way more now due to there being a 3rd invasion per cycle. Doing only 2 invasions every 2 hours will net you the same amount of experience prior to the cut.
Last edited by Mickks; 08-17-2016 at 08:50 AM.
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Originally Posted by
gippy
Just ignore the stage xp and tag as many mobs as you can, then hop groups when stage 3 ends and repeat. Its basically an endless supply of fast xp.
this works only for shards, for example u get MORE xp for kill a mob on dungeon and on a dungeon u get 100+ mobs so if u can't get xp while u are afk, is better farming dungeons xp/hour
Last edited by zadaza; 08-17-2016 at 08:24 AM.
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★ Elder ★
Ok, invasions has been nerf'd so hard now you might as well just farm dungeons. Technically, yes, they are right about getting more max total invasions, but in what you got in 2 invasions in 4 hrs, now means you have to do 6 invasions in 4 hrs to do just as well. In other words, technically more experience is now available, except you literally have to spend 3x as much TIME.
As a result, I am noticing that a dungeon, typically is a better XP grind than invasions now for leveling. It might not be a bad idea if you can get to an invasion by flightpath if you are busy and working and just want to afk for the gains, but if you are actively playing the game, invasions suck now due to the time sink needed to travel to them, and then participate in them, with barely any decent gains. There are some level ranges where dungeons are just long and dreary, but others, you can burn through a dungeon in 15 minutes and get more XP than the invasions now due to quests and such.
Again, I am not advocating skipping invasions altogether, but if you are like me and was basically invasion hopping, it's just too much of a time-sink now if you see some invasion way out of the way, like in Tanaris, and you are too low lvl to get to Dalaran for a quick port to Caverns of Time, then maybe I'd just skip it and que up for dungeons.
I am 100% convinced someone up at corporate was like "OMG, lvl 100 boost sales are tanking. You guys need to nerf XP gains now!" and, that is pretty much what happened. Blizz noticed people were having fun leveling their alts again and had to kill that asap.
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I just love KuRIoS
Fair point sklug, but as time goes and more invasion sites are active (especially when we hit the point where all 6 are active at the same time), the travel time will go down, and exp will be bit better i think.
(don't post things I post to Patreon.)