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  1. #31
    oneoneone's Avatar Member
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    Re: Mage - MurMur

    Originally Posted by alphawolff View Post
    It's Mumer and it's Shadow Labs
    its BarBar and its an elephant in Northrend
    "Knowledge is power, hide it well."

    Mage -  MurMur
  2. #32
    MaDPuPPy's Avatar Member
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    Re: Mage - MurMur

    Originally Posted by treyska View Post
    /cast Frostbolt(Rank X)

    way to own yourself, give me rep kthx

  3. #33
    venomx's Avatar Active Member
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    Re: Mage - MurMur

    Awesome.. I didn't know about this Will definitely come in handy.

    +reP
    C++ Programmer
    VenomX - With a Capital V and X
    https://www.mmowned.com/forums/bots-...-launcher.html

  4. #34
    Ozrien's Avatar Member
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    Re: Mage - MurMur

    If you push "W" your char move forward!
    I heard if you're a worthless leech, you turn into xan61.

    Oh snap. It's friggin magic.
    Last edited by Ozrien; 10-06-2007 at 11:45 PM.

    Your day will come.

  5. #35
    zhPaul's Avatar Active Member
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    Re: Mage - MurMur

    Originally Posted by Vulcan View Post
    Generally speaking I am firmly against all flamers, but sorry guys, even if its a really small exploit, the no-fall dmg blink, thats whats called common sense.

    What if every new member starts to post like W to move forward or M to see the map, thats what i would call a nice forfeiture from MMowned.

    When will there be a beginners guide to how to "use" MMowned?
    How is it common sense? people don't just naturally know that blink prevents fall damage. The only way you would find that out is by reading/hearing about it or finding it out by experience.

    "BLINK: Teleports the caster 20 yards forward, unless something is in the way. Also frees the caster from stuns and bonds."

    DO YOU see the blink tooltip informing the player of escaping from fall damage? i don't think so.

    Instead of being a dipshit and posting something asinine just don't post at all.

    *EDIT* Forgot to include props to the poster... good job, i learned something new +Rep.
    Last edited by zhPaul; 10-07-2007 at 01:20 AM.

  6. #36
    Vulcan's Avatar Member
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    Re: Mage - MurMur

    How about casting Iceblock because you're silenced when you fall? Or simply if you're too close to Murmer and he's casting his AOE why don't you use Iceblock? Does the tooltip informs you that you receive no fall dmg when casting Iceblock (which is btw a lot easier to use and work better as you can cast it even if you're on the ground for 0.5s or so)?
    How is this exploit I just told you less useful than his?

    And to those who start the anti-flame, I'm not here to prove anything. I contribute when I can, but surely if it's something 1. That hasn't been posted 2. That's useful

    Flame me all the way you want (it's even better if it's made by PM so it doesn't flood this topic), I would suggest coming back to his exploit.

  7. #37
    Ferroman's Avatar Member
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    Re: Mage - MurMur

    Originally Posted by oneoneone View Post
    its BarBar and its an elephant in Northrend
    *Giggle*
    BUY MY CD ON EBAY KTHX.:runaway:

  8. #38
    Debt's Avatar Active Member
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    Re: Mage - MurMur

    Lets see, he got the instance wrong; fair enough, he or she is only human. And if you read the MMOwned rules flaming is NOT allowed, +rep im sure this will help me out on my mage. Been farming hero SL for weeks +rep

  9. #39
    muhaahaa's Avatar Member
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    Re: Mage - MurMur

    can erage or phase or someon e come here and start -repping the no good flammers? :P v ncie exploit +rep

  10. #40
    Chickensoup's Avatar Contributor
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    Re: Mage - MurMur

    Thanks guys for telling the flamers off.

    AND BTW FLAMERS, IF YOU WOULD READ PLEASE DO NOT FLAME, YOU WOULD KNOW. OMG ITS COMMON SENSE :yuck:. IF YOU KNEW THAT IF YOU PRESS "W"TO WALK FORWARD THEN YOU WOULD KNOW THAT SAYING PLEASE DO NOT FLAME MEANS DON'T FLAME.

    Also, not everyone knows that blinking safely teleports you to the ground.

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