Flight path packet editing :
size of packet changes depending on server, 26-28
In this example I use a 26 byte packet
xx xx xx xx c0 00 03 6c f0 c0 02 00 00 00 46 02 00 00 4d 02 00 00 XX XX XX XX
11-12 = 02 00
15-16 = 46 02
19-20 = 4d 02
These represent the nodes you would take, when traveling between a 3 node flight
path
11-14 is your starting location
from this point on, the packet increases depending on how many nodes are on your
route
At this point, you either have to record the packet with a different character *if
you are trying to take a neutral flight path to a horde path when alliance, or if
you are trying to take a flight path you don't currently know*, or if you know how
many nodes are in the flight, find a flight you can take with the same number of
nodes and edit it to fit
The flight points can be extracted from taxinodes.dbc, their id's *which are found
on the far left hand side* have to be converted to hex
** the dbc file taxinodes.dbc and the dbc editor I use will be included
lots of room with this one to go out and explore different flight paths you can
take, different routes you can come up with etc
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Master loot lag
The packet you are looking for is a 20 byte packet, again this can change as most
packet sizes can, depending on your server
here is an example packet
XX XX XX XX d8 00 00 0f 8c 01 4c 91 f0 19 03 XX XX XX XX XX
the last 5 XX's in this example are the GUID of the player you are looting the item
too. In the video I use myself as the person I am looting to, to keep things
simple.
Using this macro I master loot the item to myself for the sake of spamming
/run GiveMasterLoot(1, 1)
You can get the GUID many different ways but one of the easier ways to get it would
be to simply target a player and record the target packet
The way too properly apply it to the master loot packet is below
2 example target packets
XX XX XX XX 8f ff 00 11 22 23
XX XX XX XX 8f ff 01 55 33 11
example master loot packet
XX XX XX XX d8 00 00 0f 55 01 22 91 f0 54 00 23 11 ff 00 22
XX XX XX XX d8 00 00 0f 55 01 22 91 f0 54 00 11 55 ff 01 33
Should be easy enough to match it all up
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Removing hidden buffs
The buffs can be found through honorbuddy under Development Tools, on the Auras tab
The 5th - 8th bytes are the section the spell id will reside
You can locate the spell id in the dev tools and convert it using windows
calculator
Simply right click a buff you have that is cancelable, alter it's spell id to the
spell id of the aura you wish to remove, and enable the filter
As I said in the video, if extensive testing is your goal, you will find it much
easier if you got into dbc editing first. Once you have it down, you should be able
to enable hidden buffs yourself
This was all based on MoD's work which can be found here :
http://www.ownedcore.com/forums/news...ing-mists.html (Piercing the mists...)
he deserves pretty much all the credit for this, if it wasn't for his post I would
have had no idea at all..
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Enchanting gear that isn't yours
The easiest approach to this is as follows :
Get a scroll and cast/cancel the cast while recording with wpe, on 2 different
items in your inventory
The packet is 31 bytes but can fluctuate, you can find the GUID based on
comparison between the two packets
from here, simply setup a filter to watch for the 1st item and alter it to the
second item, while the second item is in someone elses inventory
**You will have to be in a trade with that person, though they do not need to put
the item in the trade frame