Does this only show for the person editting the text ? ot does this show for the whole guild ?
This one works much better for guild notes, just click somones name them put this in
/script GuildRosterSetPublicNote((GetGuildRosterSelection()),"\124cffFF33FF".."MEssage Goes here")
WOW m8, nice post, works like a charm
This worked great thanks.
You can actually make more colors in the guild note, I made "The Blademaster" as both ends were dark red and it was gradient to light red in the middle. However I awlays get "guild error" and it was reset back after like 10 min.
This gentleman and i are working on something quite epic but we need your help. Currently i'm running scans on my emu server to find the "/script" command that transitions server and client action when creating a guild.
THEORY! it may be possible to change you advertised guild name colors from the default green color to perhaps a blue or red. This is very exciting. Anyone who can come up with
various script commands would be a big help. As these seems to effect server and client. There is much potentional with fuzie's find
I'm curious as to how you did this. I've tried defining a gradient but can't find a simple way to do this in the scripting language. Any chance you could share your secrets?
Edit:
After playing around with it I was able to reproduce an internal guild error when:
Attempting to use more than 2 colors and when the length of the note approached one line. I'm at a loss for why this is happening, the two color arguments are longer than a one color that slightly exceeds one line but two colors work fine.
It's also curious that the note changes for 5 minutes or so before reverting back to the old note on it's own. :-(
Last edited by dwarfhitman; 09-11-2007 at 05:21 PM.
Does it pick the first or second color in the script after 5 minutes? or does it just put it back to the normal white note? or does it just switch it back to the old note completely?
as for why its taking 5 minutes... its probably the data colection the server does, it every 5 or 10 minutes i beleive, it might see that its not possible/creates an error, and then revert it to the last saved one by the last data colection. that's my theory.
On another note, it would GREATLY help us if some members would find as many /script as possible. we will try to put color in every one of them. please provide us the script with a full example.
That probably works on emulated servers but it does not work on Blizzard's servers.
Back in the day (around the time WoW first came out) Blizzard's guild system was broken so I played around with it a bit...so here's a cool story...
Basically, guild creation works like this:
1. You request a guild petition. The client checks to see if the guild name is legal, then the server checks if it is legal, then it gives you the petition.
2. You get your signatures and go turn in the petition. As you turn it in, the client checks to make sure the guild name is acceptable (again) and that you have the necessary signatures. Assuming you do, it sends the server CMSG_GUILD_CREATE which contains only the guild name.
3. Assuming the guild name doesn't already exist, the server creates it for you.
Noticing any problems there? Well what if one just bypasses the whole petition shit and sends CMSG_GUILD_CREATE with a guild name? The server doesn't check the inventory for a petition, it doesn't check for signatures, and it doesn't check the guild name.
So I sent CMSG_GUILD_CREATE containing some random name for a guild and it worked - free guild! But wait...what about the server checking the guild name? Turns out it doesn't check for illegal words, only illegal characters. So I can name my guild "GM Staff" but not "|cFFAAFFAABoo" only because it has a "|".
Oh, and naturally this was fixed a LONG time ago. Still, I'm sure it works on emulated servers...unless the authors were smart and thought of this already - which some probably are (smart).
twocents
cool tip, thx
Nice +rep =P