Edit : I failed.
Edit : I failed.
Last edited by AraiXplorer; 02-12-2013 at 01:15 PM.
that's not how damage reduction stacks
Warlocks cant, tried when the raid came out, and i doubt the mechanic has changed at all. You are all seriously overthinking the point of this post. The boss has a HARD enrage mechanic, no one is supposed to survive (hence the 10mil instant damage), and a monk can survive it by simply using cooldowns. Difficult exploit? not at all, intended for a player to survive? not at all. Is it an exploit? By definition, absolutely, you are gaining an unfair advantage by having extra time to kill the boss after hard enrage.
Contemplating giving everyone +rep that actually used math to understand instead just screaming and crying.
+rep OP, im sure more people will use this now that it is better known.
Then explain him how it works!
If you want to stack damage reduction cooldowns, you cannot add them. 2 x 50% does not mean that you will take 0 damage. You need to multiply them to get the overall reduction. Taking the DK as example:
Stance x IF x AoD
(1-0.1) x (1-0.5) x (1-0.65)
0.9 x 0.5 x 0.35 = 0.1575 = 15.75% damage taken = a combined 84.25% reduction
10'000'000 x 0.1575 = 1'575'000
You would need an additional CD to survive this hit. Would be a little bit different if armor would also reduce the initial damage.
Stance x IF x AoD x 50% Armor
(1-0.1) x (1-0.5) x (1-0.65) x (1-0.5)
0.9 x 0.5 x 0.35 x 0.5 = 0.07875 = 7.875% damage taken = a combined 91.125% reduction
10'000'000 x 0.07875 = 787'500
If you manage to stack an appropriate bloodshield you should be able to survive.
Spriests with Dispersion say hi.
Now, if you wouldnt mind gtfo-ing or contributing to the thread in a positive manner, thanks.
you are incorrect sir. a simple way of putting it is if you pop a 50% cd and a 50% cd, you get about 75% DR.
Each Stacked CD is only about half as effective.
thats why, as a tank, you stagger your CDs instead of blowing everyhting on one button.
im sure someone with more maths could explain it, but no, you couldnt get 115% damage reduction.
Someone like this guy. thanks for the maths![]()
Last edited by TehVoyager; 02-12-2013 at 10:47 AM.
(don't post things I post to Patreon.)
External CDs that might also work:
Paladin's Hand of Protection = 100% physical damage reduction (possibly not working as it is an immunity)
Paladin's Hand of Sacrifice = 30% redirected to Paladin
Holy Priest's Guardian Spirit holy = +60% healing received, prevents from dying
Resto-Druid's Ironbark = 20% damage reduction
Mistweaver's Life Cocoon = Absorb Shield
Disc Priest's Pain suppression = 40% damage reduction
Warrior's Safeguard = 20% damage reduction
Warrior's Vigilance = 30% redirected to Warrior
Raid-CD stacking won't work as long as the individual members don't have huge CDs themself:
PW:Barrier = 25%
Demoralizing banner = 10% (possibly not working, as the 10million are a fixed value)
Rallying cry = +20% HP
Spirit Link totem = 10%
We need to survive a 10'000'000 hit. Now let's calculate backwards to reach that.
Let's start assuming that a normal DD with about iLVL496 has 400k HP unbuffed = 440k HP raidbuffed
Now we add the Rallying Cry from a Warrior = 440k x 1.2 = 528k HP
Having both PW:B + SLT would mean that we would have 528k / 0.75 / 0.9 = 782k (We still need 92% damage reduction)
To at least get down to a remaining 50% (some classes have own 50% CDs) we would need external cooldowns worth 0.0782 / 0.5 = 0.1564 = 84.36% damage reduction from external cooldowns.
Combining Hand of Sacrifice + Ironbark + Pain suppression + Vigilance + Safeguard = (1-0.3) x (1-0.2) x (1-0.4) x (1-0.3) * (1-0.2) = 0.7 x 0.8 x 0.6 x 0.7 x 0.8 = 0.18816 = 81.184% damage reduction.
And you would still die if you have an own 50% CD active.
My best bets who can survive:
Paladin with Argent Defender as it prevents death
Player with Holy Priest's Guardian Spirit as it prevents death
Mage with Cauterize as it prevents death
SPriest with Dispersion
Monks with Zen Meditation
This here is entirely true. I dc'd during my last HoF run, we hit the enrage when I came back online but both of our tanks as Prot Pally's survived the enrage with Ardent Defender and managed to kill him off. Funny thing was that the walls surrounding Garalon's platform never despawned after he died so everyone had to HS out of it. The kill also never counted as one on the Blizzard Armory.
Paladin with Argent Defender as it prevents death (Confirmed to work perfectly.)
Player with Holy Priest's Guardian Spirit as it prevents death (Caused Garalon to crush many times because Guardian Spirit was recognized as a player.)
Mage with Cauterize as it prevents death (Does NOT work at all, as soon as Cauterize is casted you die instantly as an overkill from Garalon.)
Last edited by Devilsdog; 02-12-2013 at 11:46 AM.
This is intended. It's damage and ZM is a damage mitigation cooldown, so it gets reduced. The same way a SPriest + Pain Supression (from our Disc) killed the last million of Garalon's HP after enrage. Same can go (as mentioned before) for: WW Monks, MW Monks (+Life Cocoon), Mages with Greater Invis (Not Cauterize, you get killed with it) and again PS, paladins etc.
So it's more than intended, sorry to ruin your repfarm.
Yes it's not intended to survive after this point, I agree. But it's the same when a Tank DK could solo-tank Yor'sahj while other classes couldn't. It's a matter of toolkit.
Last edited by oppiz2; 02-12-2013 at 01:24 PM.
You say its both intended and not intended, choose one. The exploit is you live past hard enrage with the CD's, nothing more. It isn't a matter of toolkit when blizzard doesn't make a hard enrage do enough damage, it is blizzard not being able to do math and adjust the damage output to prevent this from happening.
Warlocks have no chance, neither do Sp's. Prot paladins stacking mastery with all cds can survive it no problem, tested the pally theory, took about 200,000
Warlocks can, because i survived don't know what talent you used, but popping dark bargain and unending resolve just before it hits and then dark regen and glyphed hs will get you past enrage till boss melee you. Might even use shadowbulk walk if still low and throw mortal coil after it.
Last edited by Chinaboy; 02-12-2013 at 04:33 PM.
They see me farming, they hating.
you guys are forgetting feral druids: symbiosis on a shadow priest gives 90% reduction, feral instincts give 50% reduction, barkskin gives 20% reduction
add in might of ursoc for 15% more hp, glyph it for another 20% and you wont even go below 400k hp from it
10% of initial damage + damage mitigated (dot) through shuffle, then a quick brew and the damage is pretty much gone with some nice vengance. I use a similar technique to solo the raptor insta kill boss in ZA.
Um Bears could solo Yosarj, so idk what you're talkign about with this "OMG ONLY DKS COULD DO THAT"
thats how my guild did it from day one dude. reg and heroic. o.o
Now, Bears solo tanking Baelroc prenerf. there was a boss that perfectly fit a tanks toolkit. other tanks could do it too sure, but not right from the start like bears could.
As for this... I think all the abilities, now that i think on it, are working as intended, but that blizzard diddnt intend for it to happen, and should have put another 0 in the massive crush enrage ability.
Last edited by TehVoyager; 02-13-2013 at 11:27 AM.
(don't post things I post to Patreon.)