Survive Garalon's Massive Crush (Enrage) - Brewmaster Monk menu

User Tag List

Page 2 of 3 FirstFirst 123 LastLast
Results 16 to 30 of 36
  1. #16
    AraiXplorer's Avatar Elite User
    Reputation
    396
    Join Date
    Jun 2012
    Posts
    223
    Thanks G/R
    0/22
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Edit : I failed.
    Last edited by AraiXplorer; 02-12-2013 at 01:15 PM.

    Survive Garalon's Massive Crush (Enrage) - Brewmaster Monk
  2. #17
    rabber's Avatar Sergeant
    Reputation
    10
    Join Date
    Oct 2012
    Posts
    61
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    that's not how damage reduction stacks

  3. #18
    nerfmeplease's Avatar Contributor
    Reputation
    165
    Join Date
    Dec 2010
    Posts
    517
    Thanks G/R
    0/12
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Chinaboy View Post
    I think paladins, SP, monk and warlock can survive that so what is the exploit for popping a survival cd
    Warlocks cant, tried when the raid came out, and i doubt the mechanic has changed at all. You are all seriously overthinking the point of this post. The boss has a HARD enrage mechanic, no one is supposed to survive (hence the 10mil instant damage), and a monk can survive it by simply using cooldowns. Difficult exploit? not at all, intended for a player to survive? not at all. Is it an exploit? By definition, absolutely, you are gaining an unfair advantage by having extra time to kill the boss after hard enrage.

    Contemplating giving everyone +rep that actually used math to understand instead just screaming and crying.

    +rep OP, im sure more people will use this now that it is better known.

  4. #19
    Agapyr's Avatar Member
    Reputation
    4
    Join Date
    Apr 2010
    Posts
    66
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by AraiXplorer View Post
    Blood DK :

    Let's assume 35% base avoidance (dodge + parry)
    Pop Dancing Rune Weapon : +20% parry
    Pop dodge Darkmoon trinket : roughly +10% dodge
    Total : 65% avoidance.

    Cast Icebound Fortitude : 50% damage reduction
    Cast Army of the Dead : 65% damage reduction for the duration of the cast.

    Blood presence : 10% damage reduction

    Total : 115% damage reduction. If you have a proc of Will of the Necropolis you can add 25%.

    Damage taken : 0. (maybe 1 because roundings are random)
    Originally Posted by rabber View Post
    that's not how damage reduction stacks
    Then explain him how it works!

    If you want to stack damage reduction cooldowns, you cannot add them. 2 x 50% does not mean that you will take 0 damage. You need to multiply them to get the overall reduction. Taking the DK as example:

    Stance x IF x AoD
    (1-0.1) x (1-0.5) x (1-0.65)
    0.9 x 0.5 x 0.35 = 0.1575 = 15.75% damage taken = a combined 84.25% reduction

    10'000'000 x 0.1575 = 1'575'000

    You would need an additional CD to survive this hit. Would be a little bit different if armor would also reduce the initial damage.

    Stance x IF x AoD x 50% Armor
    (1-0.1) x (1-0.5) x (1-0.65) x (1-0.5)
    0.9 x 0.5 x 0.35 x 0.5 = 0.07875 = 7.875% damage taken = a combined 91.125% reduction

    10'000'000 x 0.07875 = 787'500

    If you manage to stack an appropriate bloodshield you should be able to survive.

  5. #20
    TehVoyager's Avatar I just love KuRIoS
    Reputation
    1282
    Join Date
    Nov 2010
    Posts
    2,733
    Thanks G/R
    85/470
    Trade Feedback
    0 (0%)
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Fuxtobegiven View Post
    Because im pretty sure nobody else has a 90% damage reduction.
    Spriests with Dispersion say hi.

    Now, if you wouldnt mind gtfo-ing or contributing to the thread in a positive manner, thanks.

    Originally Posted by AraiXplorer View Post
    Blood DK :

    Let's assume 35% base avoidance (dodge + parry)
    Pop Dancing Rune Weapon : +20% parry
    Pop dodge Darkmoon trinket : roughly +10% dodge
    Total : 65% avoidance.

    Cast Icebound Fortitude : 50% damage reduction
    Cast Army of the Dead : 65% damage reduction for the duration of the cast.

    Blood presence : 10% damage reduction

    Total : 115% damage reduction. If you have a proc of Will of the Necropolis you can add 25%.

    Damage taken : 0. (maybe 1 because roundings are random)
    you are incorrect sir. a simple way of putting it is if you pop a 50% cd and a 50% cd, you get about 75% DR.

    Each Stacked CD is only about half as effective.

    thats why, as a tank, you stagger your CDs instead of blowing everyhting on one button.

    im sure someone with more maths could explain it, but no, you couldnt get 115% damage reduction.

    Originally Posted by Agapyr View Post
    Then explain him how it works!

    If you want to stack damage reduction cooldowns, you cannot add them. 2 x 50% does not mean that you will take 0 damage. You need to multiply them to get the overall reduction. Taking the DK as example:

    Stance x IF x AoD
    (1-0.1) x (1-0.5) x (1-0.65)
    0.9 x 0.5 x 0.35 = 0.1575 = 15.75% damage taken = a combined 84.25% reduction

    10'000'000 x 0.1575 = 1'575'000

    You would need an additional CD to survive this hit. Would be a little bit different if armor would also reduce the initial damage.

    Stance x IF x AoD x 50% Armor
    (1-0.1) x (1-0.5) x (1-0.65) x (1-0.5)
    0.9 x 0.5 x 0.35 x 0.5 = 0.07875 = 7.875% damage taken = a combined 91.125% reduction

    10'000'000 x 0.07875 = 787'500

    If you manage to stack an appropriate bloodshield you should be able to survive.

    Someone like this guy. thanks for the maths
    Last edited by TehVoyager; 02-12-2013 at 10:47 AM.


    (don't post things I post to Patreon.)

  6. #21
    Agapyr's Avatar Member
    Reputation
    4
    Join Date
    Apr 2010
    Posts
    66
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    External CDs that might also work:

    Paladin's Hand of Protection = 100% physical damage reduction (possibly not working as it is an immunity)
    Paladin's Hand of Sacrifice = 30% redirected to Paladin
    Holy Priest's Guardian Spirit holy = +60% healing received, prevents from dying
    Resto-Druid's Ironbark = 20% damage reduction
    Mistweaver's Life Cocoon = Absorb Shield
    Disc Priest's Pain suppression = 40% damage reduction
    Warrior's Safeguard = 20% damage reduction
    Warrior's Vigilance = 30% redirected to Warrior

    Raid-CD stacking won't work as long as the individual members don't have huge CDs themself:

    PW:Barrier = 25%
    Demoralizing banner = 10% (possibly not working, as the 10million are a fixed value)
    Rallying cry = +20% HP
    Spirit Link totem = 10%

    We need to survive a 10'000'000 hit. Now let's calculate backwards to reach that.

    Let's start assuming that a normal DD with about iLVL496 has 400k HP unbuffed = 440k HP raidbuffed

    Now we add the Rallying Cry from a Warrior = 440k x 1.2 = 528k HP

    Having both PW:B + SLT would mean that we would have 528k / 0.75 / 0.9 = 782k (We still need 92% damage reduction)

    To at least get down to a remaining 50% (some classes have own 50% CDs) we would need external cooldowns worth 0.0782 / 0.5 = 0.1564 = 84.36% damage reduction from external cooldowns.

    Combining Hand of Sacrifice + Ironbark + Pain suppression + Vigilance + Safeguard = (1-0.3) x (1-0.2) x (1-0.4) x (1-0.3) * (1-0.2) = 0.7 x 0.8 x 0.6 x 0.7 x 0.8 = 0.18816 = 81.184% damage reduction.

    And you would still die if you have an own 50% CD active.

    My best bets who can survive:
    Paladin with Argent Defender as it prevents death
    Player with Holy Priest's Guardian Spirit as it prevents death
    Mage with Cauterize as it prevents death
    SPriest with Dispersion
    Monks with Zen Meditation

  7. #22
    Devilsdog's Avatar Knight-Lieutenant
    Reputation
    44
    Join Date
    May 2012
    Posts
    300
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Hallucin View Post
    Not Entirely true, I've survived the Massive attack on Heroic as a Paladin with Ardent Defender.
    This here is entirely true. I dc'd during my last HoF run, we hit the enrage when I came back online but both of our tanks as Prot Pally's survived the enrage with Ardent Defender and managed to kill him off. Funny thing was that the walls surrounding Garalon's platform never despawned after he died so everyone had to HS out of it. The kill also never counted as one on the Blizzard Armory.

    Originally Posted by Agapyr View Post
    My best bets who can survive:
    Paladin with Argent Defender as it prevents death
    Player with Holy Priest's Guardian Spirit as it prevents death
    Mage with Cauterize as it prevents death
    Paladin with Argent Defender as it prevents death (Confirmed to work perfectly.)
    Player with Holy Priest's Guardian Spirit as it prevents death (Caused Garalon to crush many times because Guardian Spirit was recognized as a player.)
    Mage with Cauterize as it prevents death (Does NOT work at all, as soon as Cauterize is casted you die instantly as an overkill from Garalon.)
    Last edited by Devilsdog; 02-12-2013 at 11:46 AM.

  8. #23
    oppiz2's Avatar Sergeant Major
    Reputation
    66
    Join Date
    Jul 2012
    Posts
    173
    Thanks G/R
    1/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    This is intended. It's damage and ZM is a damage mitigation cooldown, so it gets reduced. The same way a SPriest + Pain Supression (from our Disc) killed the last million of Garalon's HP after enrage. Same can go (as mentioned before) for: WW Monks, MW Monks (+Life Cocoon), Mages with Greater Invis (Not Cauterize, you get killed with it) and again PS, paladins etc.
    So it's more than intended, sorry to ruin your repfarm.

    Yes it's not intended to survive after this point, I agree. But it's the same when a Tank DK could solo-tank Yor'sahj while other classes couldn't. It's a matter of toolkit.
    Last edited by oppiz2; 02-12-2013 at 01:24 PM.
    Change your B.Net country now!
    Check it out: https://goo.gl/i0092


  9. #24
    AraiXplorer's Avatar Elite User
    Reputation
    396
    Join Date
    Jun 2012
    Posts
    223
    Thanks G/R
    0/22
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Agapyr View Post
    Then explain him how it works!

    If you want to stack damage reduction cooldowns, you cannot add them. 2 x 50% does not mean that you will take 0 damage. You need to multiply them to get the overall reduction. Taking the DK as example:

    Stance x IF x AoD
    (1-0.1) x (1-0.5) x (1-0.65)
    0.9 x 0.5 x 0.35 = 0.1575 = 15.75% damage taken = a combined 84.25% reduction

    10'000'000 x 0.1575 = 1'575'000

    You would need an additional CD to survive this hit. Would be a little bit different if armor would also reduce the initial damage.

    Stance x IF x AoD x 50% Armor
    (1-0.1) x (1-0.5) x (1-0.65) x (1-0.5)
    0.9 x 0.5 x 0.35 x 0.5 = 0.07875 = 7.875% damage taken = a combined 91.125% reduction

    10'000'000 x 0.07875 = 787'500

    If you manage to stack an appropriate bloodshield you should be able to survive.
    I should have thought about the DR being multiplicative and not additive ^^"
    Thanks for the explanation
    Also, under non-glyphed Vampiric Blood and approx 100k of bloodshield you should be able to survive.

  10. #25
    nerfmeplease's Avatar Contributor
    Reputation
    165
    Join Date
    Dec 2010
    Posts
    517
    Thanks G/R
    0/12
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by oppiz2 View Post
    This is intended. It's damage and ZM is a damage mitigation cooldown, so it gets reduced. The same way a SPriest + Pain Supression (from our Disc) killed the last million of Garalon's HP after enrage. Same can go (as mentioned before) for: WW Monks, MW Monks (+Life Cocoon), Mages with Greater Invis (Not Cauterize, you get killed with it) and again PS, paladins etc.
    So it's more than intended, sorry to ruin your repfarm.

    Yes it's not intended to survive after this point, I agree. But it's the same when a Tank DK could solo-tank Yor'sahj while other classes couldn't. It's a matter of toolkit.
    You say its both intended and not intended, choose one. The exploit is you live past hard enrage with the CD's, nothing more. It isn't a matter of toolkit when blizzard doesn't make a hard enrage do enough damage, it is blizzard not being able to do math and adjust the damage output to prevent this from happening.

  11. #26
    kreatin's Avatar Banned
    Reputation
    2
    Join Date
    Jan 2013
    Posts
    18
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Warlocks have no chance, neither do Sp's. Prot paladins stacking mastery with all cds can survive it no problem, tested the pally theory, took about 200,000

  12. #27
    Chinaboy's Avatar Active Member
    Reputation
    75
    Join Date
    Jun 2012
    Posts
    96
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Warlocks can, because i survived don't know what talent you used, but popping dark bargain and unending resolve just before it hits and then dark regen and glyphed hs will get you past enrage till boss melee you. Might even use shadowbulk walk if still low and throw mortal coil after it.
    Last edited by Chinaboy; 02-12-2013 at 04:33 PM.
    They see me farming, they hating.

  13. #28
    moonfang2's Avatar Private
    Reputation
    1
    Join Date
    Nov 2012
    Posts
    1
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    you guys are forgetting feral druids: symbiosis on a shadow priest gives 90% reduction, feral instincts give 50% reduction, barkskin gives 20% reduction

    add in might of ursoc for 15% more hp, glyph it for another 20% and you wont even go below 400k hp from it

  14. #29
    runt23's Avatar Member
    Reputation
    1
    Join Date
    May 2012
    Posts
    22
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    10% of initial damage + damage mitigated (dot) through shuffle, then a quick brew and the damage is pretty much gone with some nice vengance. I use a similar technique to solo the raptor insta kill boss in ZA.

  15. #30
    TehVoyager's Avatar I just love KuRIoS
    Reputation
    1282
    Join Date
    Nov 2010
    Posts
    2,733
    Thanks G/R
    85/470
    Trade Feedback
    0 (0%)
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Um Bears could solo Yosarj, so idk what you're talkign about with this "OMG ONLY DKS COULD DO THAT"

    thats how my guild did it from day one dude. reg and heroic. o.o

    Now, Bears solo tanking Baelroc prenerf. there was a boss that perfectly fit a tanks toolkit. other tanks could do it too sure, but not right from the start like bears could.

    As for this... I think all the abilities, now that i think on it, are working as intended, but that blizzard diddnt intend for it to happen, and should have put another 0 in the massive crush enrage ability.
    Last edited by TehVoyager; 02-13-2013 at 11:27 AM.


    (don't post things I post to Patreon.)

Page 2 of 3 FirstFirst 123 LastLast

Similar Threads

  1. [Trading] 640 item level ret pally sub rogue and brewmaster monk pvp with pve gear as well
    By Cameron Ohler in forum WoW-US Account Buy Sell Trade
    Replies: 0
    Last Post: 01-19-2015, 01:48 PM
  2. [Trading] 573 brewmaster monk (UNOBTAINABLES!!) - LF new class!
    By Andersen94 in forum WoW-EU Account Buy Sell Trade
    Replies: 1
    Last Post: 07-28-2014, 03:12 PM
  3. [Selling] ilvl 575 Prot Paladin/ ilvl575 Brewmaster Monk 10x90 12k Achiv & 4 Legendary Cloaks
    By Meckonja in forum WoW-EU Account Buy Sell Trade
    Replies: 0
    Last Post: 04-26-2014, 04:32 PM
  4. [Selling] WoW account ilvl504 Brewmaster Monk {account has Starcraft 2 on it }
    By Zeniilol in forum WoW-EU Account Buy Sell Trade
    Replies: 1
    Last Post: 05-22-2013, 10:19 PM
  5. Eurobot brewmaster monk lvl 50 behavior
    By EUROBOT in forum WoW Bots Questions & Requests
    Replies: 2
    Last Post: 10-23-2012, 04:28 AM
All times are GMT -5. The time now is 03:48 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search