Emulated is Private? Right.....
Emulated is Private? Right.....
Yes
And also, i wonder what it would've been like way back when u could link things in general chat, to go to the barrens, then link [Chuck Norris' Underwear] as an artifact and put WTS before that sucker and ud get the whole barrens posting you. <3 Hehe. Too bad its fixed ._. oh well.
Actually, it's possible to make fake items AND link them, does anyone know how?? This screenshot was taken 5 minutes ago. It was linked in a battleground... I MUST know how to do this!
http://img181.imageshack.us/img181/927/wowitemgr9.jpg
Last edited by Mikemaladar; 08-26-2007 at 01:44 AM.
I take full credit for the tutorial that came up with that one. (tell me when you see Kapuze der Boshaftigkeit)
Here's a more detailed explanation of what you can and cannot do.
You can:
link items with different enchants/gems, even on trinkets
link items in different languages
You cannot:
link items with anything other than the official name
change the rarity of items
link items that have not been seen on the server since last reset (dropped, or char logged in)
In the past, it was possible to craft the item linking code to use undisplayable asian characters with spoofed text appended to the end, so it appeared like you just created an item out of nothing, but that was patched over a year ago.
EDIT: Also the correct color codes are as follows.
cffe5cc80 = beige (artifact)
cffff8000 = orange (legendary)
cffa335ee = purple (epic)
cff0070dd = blue (rare)
cff1eff00 = green (uncommon)
cffffffff = white (normal)
cff9d9d9d = gray (crappy)
Last edited by BonutDot; 08-26-2007 at 02:48 AM.
If you edit your database files a bit and link it your friends should be able to link around with (its like the french links on PTR that screws up the Trade Channel)
To change the language of a link all you have to do is type out a Item Link, and then copy the items name in a different language, you can see the different names at allakhazam. I.E Bullwark of Azzinoth in German would be this:
/script SendChatMessage("\124
cffa335ee\124Hitem:32375:0:0:0:0:0:0:0\124h[Bollwerk von Azzinoth]\124h\124r");
The base item link script is this:
/script SendChatMessage("\124COLORCODE\124Hitem:IDNUMBER:0:0:0:0:0:0:0\124h[NAME]\124h\124r");
Colors are:
cffff8000 = Orange
cffa335ee = purple
cff0070dd = blue
cff1eff00 = green
cffffffff = white
cff9d9d9d = gray
Also, to make the link appear in guildchat, or party chat, just add a "GUILD" or "PARTY" to the end like so:
/script SendChatMessage("\124
cffa335ee\124Hitem:32375:0:0:0:0:0:0:0\124h[Bollwerk von Azzinoth]\124h\124r", "GUILD");
Edit: For foreign names that have special characters like - " and é you have to use the \###\### commands, but I don't know those off the top of my head. You can probably find a guide to the WoW ones around somewhere.
Last edited by Minvalue; 08-27-2007 at 12:15 AM.
You can't specifically change stats on items anymore, but for items that do not have gems you can make it look like you did. The first five 0's after the item ID number you can use enchant/gem id's to put in. The first 0 is the enchant slot, the next three are gem1-3 slots, and the fifth one is the fourth gem(SocketBonus) slot.
The thing about gem1-3 slots is that they appear in white text, so we can use this to spoof stats. Go to EnchantId - WoWWiki, the Warcraft wiki, most of the stats are in the second column. You can add anywhere from 1-46 of any stat in a single gem/enchant slot. Say you want to add 25 strength to Heavy adamantite ring, the enchant ID is 1052, thus the item link would be this:
/script SendChatMessage("124cff1eff00124Hitem:24078:0:1052:0:0:0:0:0124h[Heavy Adamantite Ring]124h124r");
This puts the 25 str on the first gem slot, so we can put another two stat changes in white text. The enchant slot and the gem4 slot will show up as enchants, which can be useful to make people freak out and think you can two enchants on a single item.
The last two 0's on the string are the suffix ID and the Unique number, messing around with those will most likely cause a disconnect, so be careful to put them in the right spot.
Last edited by Minvalue; 08-27-2007 at 12:11 PM.
Code:à : 195160 è : 195168 ì : 195172 ò : 195178 ù : 195185 á : 195161 é : 195169 í : 195173 ó : 195179 ú : 195186 â : 195162 ê : 195170 î : 195174 ô : 195180 û : 195187 ã : 195163 ë : 195171 ï : 195175 õ : 195181 ü : 195188 ä : 195164 ñ : 195177 ö : 195182 æ : 195166 ø : 195184 ç : 195167 œ : 197147 Ä : 195132 Ö : 195150 Ü : 195156 ß : 195159 ' : 39
When I posted that I got an error
Code:Parse error: parse error, unexpected $ in /var/www/vhosts/mmowned.com/httpdocs/forums/includes/ame_bbcode.php(192) : regexp code on line 13 Fatal error: Failed evaluating code: ame_substitute(4, " à : 195160 è : 195168 ì : 195172 ò : 195178 ù : 195185 á : 195161 é : 195169 í : 195173 ó : 195179 ú : 195186 â : 195162 ê : 195170 î : 195174 ô : 195180 û : 195187 ã : 195163 ë : 195171 ï : 195175 õ : 195181 ü : 195188 ä : 195164 ñ : 195177 ö : 195182 æ : 195166 ø : 195184 ç : 195167 œ : 197147 Ä : 195132 Ö : 195150 Ü : 195156 ß : 195159 \' : in /var/www/vhosts/mmowned.com/httpdocs/forums/includes/ame_bbcode.php on line 19
Last edited by BonutDot; 08-27-2007 at 01:05 PM.
The code mmowned runs on might use the escape commands as well, and if it tried parsing the ones you quoted it might run into some errors. That would be why all the '\'s dissapeared from your post.
does it actually make the weapon named that or just in chat?
I have been doing it for over a year and no response, but it probably depends on the GM and their mood. Also to +rep people click the +rep button on the bottem of their post.
Just in chat, once they actually click on the item it shows up in English.Originally Posted by bigboyguam