How to deny opponent a win in pet battle menu

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  1. #1
    aamlord's Avatar Active Member
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    How to deny opponent a win in pet battle

    I noticed that when opponent flees (gives up) before his pets are all dead, I do not get a win counted toward statistics or achievement. It is real easy to just flee if it looks like you're going to loose, and when you give up and run the opponent don't get a win count.

    Not much use other than slowing down opponent's streaks, keep his statistic artificially low, and ruin his constructive streaks.

    How to deny opponent a win in pet battle
  2. #2
    DemiZeModz's Avatar Private
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    I wouldn't say this is an exploit, it's working as intended. I may be wrong though.

  3. #3
    Wookiz's Avatar Member
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    working as intended

  4. #4
    Winsane's Avatar Contributor (ノಠ益ಠ)ノ彡ɹǝɥɔʇɐM
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    Can someone please explain how this can be working as intended?

    Do i have any reason not to be an ahole and flee if i'm about to lose? How are people going to ever win a single battle if everyone can just run away when they are one round from losing?

  5. #5
    deuro's Avatar Member
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    Originally Posted by Winsane View Post
    Can someone please explain how this can be working as intended?

    Do i have any reason not to be an ahole and flee if i'm about to lose? How are people going to ever win a single battle if everyone can just run away when they are one round from losing?

    What he said.

  6. #6
    DJAloneAtNight's Avatar Member
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    i agree, this cant be the way it works.

  7. #7
    aamlord's Avatar Active Member
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    That's why I posted this. It can't be intended. Someone even complained about taking over 2 hours just to get 4 constructive battles without losing a pet (No Time to Heal achievement) and lost it in the end. 2 hours and lots of d-bag who fled rather than stay and eat proper loss.

    I've been stuck on Pet Brawler for 2 days now because I haven't been able to get a proper win, when I am winning they just leave. Might as well abuse this "exploit" and keep other players from advancing or earning achievement until it gets fixed so when giving up makes an automatic win and makes it count.

  8. #8
    lashthebest's Avatar Master Sergeant
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    Well i can imagine this is intended and is just a design flaw. They probably might want to avoid people boosting each other, by simply entering battle, and fleeing.
    Really fits into blizzards way of thinking.
    Just my 50 cents.

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