delete option
delete option
Last edited by kaiverrettu; 04-30-2012 at 10:17 PM.
I love how they can hotfix this so quickly and easily, yet I still don't have a beta invite. >.> Damn you, AP!
haha got a laugh atlast for the movie![]()
Ok here is our try
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Been experimenting with this, found out a few trivial things:
1) The bug works within any instanced area using any form of teleportation, not just hearthing. You can use mage teleport and it will work. I even tried it within alterac valley to lure a horde npc back to base using the AV trinket.
2) The "hotfix" is really crude. They've stopped you MC-ing anything 85 or above. You can however bring an elite 84 back if they are humanoid. I've bought back dragonmaw warriors and an etin from the Twilight Highlands, though they aren't really a match for the SW guards. It is better for a mage to teleport back to mage tower as their aren't any guards there.
3) The only monster I've found which can be brought back that is capable of killing an alliance city guard is the elite 84 neferset protecting Siamat in the Lost City of the Tol'vir.
4) Brought Venya back but that gets old real quick. She got stuck in a wall, and I had to fly all the way under Azeroth from IF to SW to free her. The only way to "kill" Venya is use the same method you use to bring her only teleport to another continent.
5) I tried bringing back the homeless people from Westfall to Stormwind. The advantage with these guys is that if you haven't done the quest yet, you can question them, turn them hostile, and then bring them back to SW. They can't be killed there as they aren't hostile to other players. I was thinking about bringing back a few dozen of them but if you put more than one of them in a room they start fighting with each other. Maybe I'll just start dumping individual homeless people in inns all around azeroth. No, I have no idea of what the point of that would be either, it just amuses me on some disturbing and perverse level.
6) There's a powerful lvl84 elite called Dark Ritualist Zahan or something or other in Uldum, but he cannot be kited using the bug so far as I can tell-he just never appeared.
Anybody have any interesting findings on this one? Am I missing a cool sub-85 monster somewhere? Seems like Blizzard can't be bothered to fix ithis bug properly so there's more mileage in it.
EDIT: just discovered that any NPC engaged in a fight (for example, the 84 horde or alliance fighting on the shore in the Twilight Highlands) are immune to ALL NPC's everywhere. So if you bring back one of the horde fighters to an alliance city the guards can't do any damage to them and will eventually all be killed. In theory the horde fighter could probably kill Varian if left undisturbed.
Sadly these guys are pretty easy for a human player to take down at 85.
Last edited by advanta; 05-10-2012 at 04:43 PM.
spent over an hour doing the twilight questline to get Darunga to spawn (Darunga - NPC - World of Warcraft)
only to find out he's immune to the mind control, but not the channel
These NPC's work for Orgrimmar, unkillable.
Ghislania - NPC - World of Warcraft
Griswold Hanniston - NPC - World of Warcraft
Gaur Icehorn - NPC - World of Warcraft
Thanks for this Zvastik! I've tried all of the mobs and they are indeed unkillable. Unfortunently both Griswold and Gaur seems to de-spawn after a few mins, however Ghislania have been standing in orgrimmar for an hour and it havn't de-spawned. Don't know if it was something I did or if it's something special with Ghislania.
EDIT: +rep ^^
Last edited by Elektropop; 05-12-2012 at 08:21 AM.
Thx op for the thread + rep
I found a npc who can be teleport in all city of northrend and dalaran : Grand Admiral Westwind - NPC - World of Warcraft
He become invincible when he have less than 50% hp, lvl world boss elite, ideal of kill unlucky low lvl. but if we move too far, he reset at the teleportation point.
Aldor Vindicators port players who are hostile to the aldor outside of shattrath when they are aggro'd. Using a mass teleport, I placed one in the blood elf (who are automatically hostile to aldor) starting zone. This is the whole teleporting stuff + what happens to people trying to create a new blood elf char:
unfortunately, it only stays there for about 5 minutes, it doesn't stay long, so ask your friend to tell you when a new char gets created to start the MC and teleport you. Also I haven't tested yet but I believe if you keep healing the mob (with an aldor friendly player) it keeps it from resetting (you can't aggro it with a hostile player or he gets ported to shattrath, but if you have friends and some time to waste, you could chain aggro it and have a warlock and friends port you back).
(the same can be done with the arcane constructs of the scryer tier and the dranei starting zone)
Are there any unkillable's for Stormwind?