or maybe because you did horn of winter you may have got a false impression
Horn gives 155 Agi A n d -Strength- strength converts to AP. Just a thought.
or maybe because you did horn of winter you may have got a false impression
Horn gives 155 Agi A n d -Strength- strength converts to AP. Just a thought.
::worthless::
Didn't work on my DK, though it sounded plausible.
Lf confirmation! Amazing if this works!
I can't get this to work. But I did notice an UI error about the arp, if you kept your mouse over the 'hit' part of the melee sheet, you would see that you gained the ~50% arp even after the buff expired. But moving your mouse off it than moving it back to the 'hit' would show the correct amount of ARP.
Maybe this is what confused the OP?![]()
Yeah this doesn't work, what Bareno was talking about must be what the OP was referring to.
#JODYS'WATCHiN
Adam: Confirmed,Plausible or Busted?
Jamie: Without a doubt this is 100% Busted.
Adam: Agreed
Join us again next week on Mythbusters.
fail
msg2short
i don´t know much about dks, but another idea:
Blood dk´s have a talent (right above the 51point) that says, if your above 75% health you gain 10% ARP (armorpenetration?), maybe you´ve just healed youself to above that.
The only thing i don´t know is, is this ARP being shown in stats?
EDIT: sry, i was wrong. can´t find where to delete my post..
Last edited by Valoo; 01-22-2010 at 08:44 AM.
Whilst everyone is bickering, anyone actually clarified what the OP even meant?
Not working for me as far as I can tell.
What the OP was trying to say was that once a trinket, or any other item in the game affects your stats, and you do something different to also alter that stat, the game incorrectly shows your real stat at the given moment.
This has been posted and reposted for about 2 years now. It's a glitch with how often the game updates your stats. Using a potion or a second item distracts the game from the first proc/effect. So when the potion wears off, it removes the potion's effect from the stat sheet, but forgets about the proc.
This has proven to be simply a visual effect though, with your actual stat not being affected. Once you proc something else or use another potion, the game retrieves the correct number again, and it becomes visually correct.
This has been posted before in the forms of Death Knights switching into blood presence, then changing their dual spec, and then using frost presence. The game is distracted by the spec-change, and incorrectly says that your DPS is 10% higher, when it's really not. And the next proc that affected your dps (fallen crusader enchant) would reset it to normal.
tldr: This is visual only, no stats are actually affected.
didnt work for me either, what pot did the OP use?
Doesn't work.
Tested with NES and Mjolnir. Neither works.