this is client only.
rewards are based on dungeon ids and not how fast you can click something.
see LFDFrame.lua:
local doneToday, moneyBase, moneyVar, experienceBase, experienceVar, numRewards = GetLFGDungeonRewards(dungeonID);
this is client only.
rewards are based on dungeon ids and not how fast you can click something.
see LFDFrame.lua:
local doneToday, moneyBase, moneyVar, experienceBase, experienceVar, numRewards = GetLFGDungeonRewards(dungeonID);