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  1. #46
    Monkof's Avatar Member
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    The "everyone dying" part of this is just the default thought.

    With a bit of extra planning you could happily have paladins DI as many people as possible. In a 10 man (for my setup) this removes 4 people. 2 dead paladins + 2 di'd
    Have the mages use invis if this lasts long enough for them to despawn.
    Hunters get to FD.
    I'm not sure if Rogues + vanish still works in these encounters but also an option.

    That gets rid of 6/10 at least.

    With alliance the druid can shadowmeld and most likely you will have another Nelf or two which you don't target with the DI.

    So 9/10 are now out of the picture (for my raid setup anyway) and 1 is left to die. Might take a bit of timing on vent but if everyone knows what they're doing it wouldn't be hard at all. Warlocks can even help by killing themselves

    You wouldn't even need to dps the 2nd target until after everyones re-entered combat as you'd still have a large chunk of the raid alive/ready to fight - Especially if you kept a holy priest as the cycloned mob and had some interrupters.

    Now based on not having to dps the second target if you can kill the first mob in 15-20 seconds you could even possibly have a mage cast a portal before the fight to save people having to die. Although they would miss loot.

    Just my ramblings anyway

    Faction Champs by only killing 2
  2. #47
    Sayu's Avatar Active Member
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    well I will surely test this out in the next id!

  3. #48
    mckemo's Avatar Member
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    Cant confirm this, does not work!

  4. #49
    Afrobotics's Avatar Member
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    A potentially easier way (for horde) than having the druid die could be for the druid to leave group, then when he as 3 secs left on his port to the nearest graveyard, THEN cast cyclone. You can be sure then that by the time cyclone is over the druid will def. be gone. This just seems more controllable than running into the melee and hoping you die fast.
    Give a man a fish and he's fed for a day, teach a man to fish and you've ruined a good monopoly.

  5. #50
    Bladestorm's Avatar Member
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    Originally Posted by Afrobotics View Post
    A potentially easier way (for horde) than having the druid die could be for the druid to leave group, then when he as 3 secs left on his port to the nearest graveyard, THEN cast cyclone. You can be sure then that by the time cyclone is over the druid will def. be gone. This just seems more controllable than running into the melee and hoping you die fast.
    well timing is the key. if they stun your druid right before he can cyclone he will fail too.

  6. #51
    ychro's Avatar Member
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    sounds too risky in hard mode if you are trying to do 50 attempts it all comes down to only seconds if your druid dies and there isn't a cyclone you are screwed. maybe useful in normal since it would be easier to pull off.

  7. #52
    Bladestorm's Avatar Member
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    Originally Posted by ychro View Post
    sounds too risky in hard mode if you are trying to do 50 attempts it all comes down to only seconds if your druid dies and there isn't a cyclone you are screwed. maybe useful in normal since it would be easier to pull off.
    well, this is mostly for people who couldn't do 50 attempts left without this exploit. if you can easily kill champions without it it might not be worth the risk to try this.

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