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  1. #1
    Planetdune's Avatar Member
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    Raid ID Abuse (Undying)

    Edit: This alas is not working as intended. So please guys don't try to do this nor rep me for the post The bottom part is for archive reasons only. Mods feel free to lock this thread.

    Description:
    This is my first postings on MMOwned and I hope it proves usefull to anyone The exploit is based on raidid's to get undying with minimal risk.

    Requirements:
    I. Group of players that want to get undying (aka "the undyers")
    II. One or more friends that will NOT get undying but want to help out. (aka "the friend")
    III. Random players that you kinda abuse a little (aka "the pugs")
    IV. Patience, lots and lots of patience

    How it works:
    1. "The undyers" enter Naxx and kill the first boss of their choosing (ofcourse without anyone dying). This so you get saved to the instance. (I suggest to take a really easy boss like Noth for this as to minimize any risk)

    2. Swap anyone in the raid and invite "the friend", he enters Naxx and will get saved to the same RaidID.

    3. Swap back the original member, we now have "the undyers" and "the friend" on the same RaidID.

    4. "The friend" finds pugs to fill the ranks (most likely 9 of them). Make sure "the friend" is the raid leader, when "the pugs" enter Naxx they will all be saved to again the same RaidID.

    5. "The friend" then together with "The pugs" tackle the next boss. 2 possible scenarios emerge from this point on.


    A. "The friend" group defeats the boss with noone dying. He tells "the pugs" that he has to 'brb' (just invent a reason) and it will only take a few minutes. "The friend" leaves the raid group.

    -----------------------------------------------
    A2. "The undyers" disband their group completely. (important) and again swap one of there members with "The friend", this time though, make sure "the friend" is the raid leader before entering naxx. The "undying group" will now get the instance version of "the friend". (so one boss more cleared).

    A3. "The friend" swaps out again for the person that made room and joins "the pugs" once more. Keep repeating this for every boss to keep progressing "the undyers" without risk. You can of course let "the pugs" do multiple bosses in a row and minimize the back and forth syncronizing. Just know the longer you wait, the more you have to redo (that's the B scenario i will explain next) should "the pugs" fail somewhere.
    -----------------------------------------------


    B. "The friend" group defeats (of wipes at) the boss with someone dying. When this happens the friend and associated pugs are worhless to "the undyers". NEVER use the method described in the A scenario if someone died. If you do you will synchronize yourself to a failed Undying run.

    -----------------------------------------------
    B2. Instead you dump both "the friend" and "the pugs", if "the friend" wants he can of course continue his run with "the pugs" but they won't achieve undying.

    B3. Start all over again at 1. (thus invite a NEW friend, save him to your raid, let him get NEW unsaved pugs and follow the same instructions as above).
    -----------------------------------------------

    If done correctly you will advance "the undyers" a step at a time towards undying. This only works because "the undyers" don't physically have to kill any bosses EXCEPT for Kel'Thuzad. This brings me to the last point. If you followed the entire chain of events up to Kel'Thuzad. Then this last encounter will be for "the undyers" to clear themselves. No way around that one unfortunatly.

    Anyone who wants to try this I suggest to start working on it soon after server maintencance. That way you have the entire week to progress towards KT with "the undyers" group. As the hardest part of the exploit is getting all the pugs each time. This may proove quite easy up to very hard depending on your server/raid population.

    This by the best of my searches is not a repost of any kind. There is another easier method to get Undying by just inviting a saved to last boss not down yet but noone died raidID to your own raid, make him leader and get saved to his raidID. He goes back to his original group and then both the original as the new group can get undying. This however has been posted before multiple times. My method is a lot SLOWER but can be done without either having to pay a lot to a top rated guild or conveniently having the raid leader of a top guild as best friend

    I didn't add any screenshots as a screenshot of RaidID would look a little silly and unnesecary.. if anyone has any questions about any part of the exploit, just post below and i will be around
    Last edited by Planetdune; 03-26-2009 at 01:49 PM.

    Raid ID Abuse (Undying)
  2. #2
    Martin240's Avatar Contributor
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    I can't follow these instructions right now. As far as I understand you mean the second player (the "friend" and his group) will mess up the raid ID but the first group won't be hit by it if they don't invite their friend back and enter naxx with him but instead chose a new friend which continous the same raid ID?

    If so this won't be possible as the progress of the PUGs will be saved to the instance ID which automatically transfers to your so called undyers. That's why the other exploit with inviting someone at KT does work at all.

    But maybe I didn't get what you wanted to explain here.

  3. #3
    s3ph1roth's Avatar Active Member
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    As you said, it gotta be slow, but nice anyway. +Rep
    Did you test it?

  4. #4
    M-real's Avatar Member
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    Nice + Rep

  5. #5
    matreco's Avatar Member
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    Originally Posted by Planetdune View Post
    (...) make him leader and get saved to his raidID. He goes back to his original group and then both the original as the new group can get undying.
    Just a quick question: if you get saved to the same raidID, wouldn't the first group getting KT down effectively lock the other group out ??

  6. #6
    puppychow's Avatar Active Member
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    Did you actually try this? Because this doesn't work. Here is how undying works:

    When you first kill a boss, a raidID is created. A flag is on the server whether that raidID has any boss deaths. ANYONE who is attached to that raidID and dies will flag that raidID as "Not Undying".

    So in your example, persons1-10 zone in and kill a boss. They get raid 1234. They zone out, invite person 11, who zones in, gets raidid 1234, and creates a pug with persons12-20. They get to boss 2, one person dies, and now raidid 1234 is no longer valid for Undying.

    It doesn't matter if persons1-10 zone back in and clear the rest of the instance (or just KT) without dying, raidid 1234 is no longer a good Undying raidid.

    The achievement unlocks when you kill KelThuzad, and the server checks if the raidID had any deaths associated with it. It doesn't matter if your group did it or not.

    This is also the reason why people are able to "reset naxx" if someone dies on the first boss. If you don't kill a boss, a raidID isn't created. So you just zone out, make someone else the leader (or set to heroic/normal and do it again), and zone back in. But once the first boss is killed, you are stuck with that raidID until next week.

  7. #7
    Planetdune's Avatar Member
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    Originally Posted by matreco View Post
    Just a quick question: if you get saved to the same raidID, wouldn't the first group getting KT down effectively lock the other group out ??
    It shouldn't, that part of my post has nothing to do with my own method I posted. I just mentioned it so that people know what other options they have That method you are questioning has been posted multiple times before right here on MMOwned. I don't really have the time right now to seek them out (the posts) but if this shouldn't work (fixed?) it should be posted in those respective threads and I'll edit it out of my post.

  8. #8
    chonic's Avatar Member
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    Originally Posted by puppychow View Post
    Did you actually try this? Because this doesn't work. Here is how undying works:

    When you first kill a boss, a raidID is created. A flag is on the server whether that raidID has any boss deaths. ANYONE who is attached to that raidID and dies will flag that raidID as "Not Undying".

    So in your example, persons1-10 zone in and kill a boss. They get raid 1234. They zone out, invite person 11, who zones in, gets raidid 1234, and creates a pug with persons12-20. They get to boss 2, one person dies, and now raidid 1234 is no longer valid for Undying.

    It doesn't matter if persons1-10 zone back in and clear the rest of the instance (or just KT) without dying, raidid 1234 is no longer a good Undying raidid.

    The achievement unlocks when you kill KelThuzad, and the server checks if the raidID had any deaths associated with it. It doesn't matter if your group did it or not.

    This is also the reason why people are able to "reset naxx" if someone dies on the first boss. If you don't kill a boss, a raidID isn't created. So you just zone out, make someone else the leader (or set to heroic/normal and do it again), and zone back in. But once the first boss is killed, you are stuck with that raidID until next week.
    This is correct.

  9. #9
    Planetdune's Avatar Member
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    Originally Posted by puppychow View Post
    It doesn't matter if persons1-10 zone back in and clear the rest of the instance (or just KT) without dying, raidid 1234 is no longer a good Undying raidid.

    The achievement unlocks when you kill KelThuzad, and the server checks if the raidID had any deaths associated with it. It doesn't matter if your group did it or not.
    Either this has been changed recently or I am misunderstanding your post. Are you saying that (hypothetically) a raid group clears a few bosses, noone dies. Someone has to leave (his parents found his porn and now hes exiled from his pc) and the group postpones the instance to the next day.

    The same evening that exiled person who left the group sneaks onto his pc without his parents knowing and continues his raid with new pugs he invited. He then clears the instance with dying a couple of times...

    The next day the original (bar the one the left) reform with a new player to full the spot and clear the rest of the instance without dying. And they won't get undying ?

  10. #10
    BlodyWarior's Avatar Contributor
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    Originally Posted by Planetdune View Post
    Either this has been changed recently or I am misunderstanding your post. Are you saying that (hypothetically) a raid group clears a few bosses, noone dies. Someone has to leave (his parents found his porn and now hes exiled from his pc) and the group postpones the instance to the next day.

    The same evening that exiled person who left the group sneaks onto his pc without his parents knowing and continues his raid with new pugs he invited. He then clears the instance with dying a couple of times...

    The next day the original (bar the one the left) reform with a new player to full the spot and clear the rest of the instance without dying. And they won't get undying ?
    as soon as 1 person dies your RAID-ID is useless for the undying. Its not based on players that die but on the ID. The easiest way get undying is by beein friends with a high guild who got all the gear let them clear all xept for kelthuzad and clear it yerself. you just need a way to get yerself saved with that raid-id. there has been a post about it aswell about 2 months back on mmo-champi0n.

  11. #11
    epx's Avatar Member
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    this post is non sense. Anybody that dies on any boss in any raid raid undying title is lost. Its the raid id that counts not whether you were there or not when someone died if that was the cause ppl would of exploited immortal long time go.

  12. #12
    Planetdune's Avatar Member
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    Originally Posted by BlodyWarior View Post
    as soon as 1 person dies your RAID-ID is useless for the undying. Its not based on players that die but on the ID. The easiest way get undying is by beein friends with a high guild who got all the gear let them clear all xept for kelthuzad and clear it yerself. you just need a way to get yerself saved with that raid-id. there has been a post about it aswell about 2 months back on mmo-champi0n.
    Ok sounds okay, thanks for clearing that one up. And again I wasted a few hours of my life :yuck:

  13. #13
    Jaerin's Avatar Former Staff
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    This wouldn't work. This has never worked because its not how raid ID's work. Everyone gets the same raid ID so if the PUG's kill a second boss and then completely leave the instance and one of the original undying members enters they will see that 2 bosses are down. They don't get resaved to a new raid ID with 2 bosses down...they see the same ID they are already a member.

    You get saved to a specific raidID when you kill a boss. This is why people have been able to come back and hijack other people's raid instances after the fact. Anyone that has the same raid ID can pull in a group of players to clear it. Essentially clearing it for all people with the same raid ID.

    This is why they had to put in a confirmation to ask whether you wanted the raid ID or not. It was too easy for some idiot with a raidID that was already complete and save a bunch of unsuspecting people to it.
    Last edited by Jaerin; 03-26-2009 at 01:02 PM.

  14. #14
    Planetdune's Avatar Member
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    Originally Posted by jaerin View Post
    This wouldn't work. This has never worked because its not how raid ID's work. Everyone gets the same raid ID so if the PUG's kill a second boss and then completely leave the instance and one of the original undying members enters they will see that 2 bosses are down. They don't get resaved to a new raid ID with 2 bosses down...they see the same ID they are already a member.

    You get saved to a specific raidID when you kill a boss. This is why people have been able to come back and hijack other people's raid instances after the fact. Anyone that has the same raid ID can pull in a group of players to clear it. Essentially clearing it for all people with the same raid ID.

    This is why they had to put in a confirmation to ask whether you wanted the raid ID or not. It was too easy for some idiot with a raidID that was already complete and save a bunch of unsuspecting people to it.
    They should really change that if you seperate from the people who started the RaidID they get another RaidID for themselves... oh well

  15. #15
    Firebrand's Avatar Member
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    Doesn't work since the achievement is based on a raid ID.

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