Not to be a stickler but the loot found on the mobs when you kill them is pre determined when the mob spawns not when you kill it.Originally Posted by dakod
That is the only thing I find wrong with your explanation.
Not to be a stickler but the loot found on the mobs when you kill them is pre determined when the mob spawns not when you kill it.Originally Posted by dakod
That is the only thing I find wrong with your explanation.
for the BG one, you can just type /afk and you will exit the battleground.. the easiest way
You could always try that stuff in a trial account so you won't get banned.
I would like to try moving the language changer file things to see if i can talk to every raace :P but i cant find the files, does anybody know where they are?
Alright to go further on my idea from earlier, I have a decent understanding (I believe) on how looting, questing, etc functions. I also believe(d) that all the important stuff was server side. However... Who's to say that we can't for instance make the choice of the server... Hard to explain but i'll try. So basically the server recognizes and allows for the acquisition of certain quest items based off of something that is Client side, (I discovered this through my blundering, as stated on my last post), Otherwise the sudden inability to collect certain quest items or register quest kills would be server side thus making it a problem everyone would experience (which they didn't) this suggests to me that it would be possible (probably difficult to do) but still possible to modify something client side that allowed for the acquisition of quest items (including Mob kills as an item as well.) It would probably take a lot of time to A: discover an exploit for this. and B: map the quests, requirements, etc... (although that may not even be necessary depending on your goals.) I'm trying hard to make sense here and if i'm not please let me know, also, i understand what people say when they say that it has to be recognized server side, which is why you would create something that would manipulate the server into believing that you HAD gone to the NPC and gotten the quest, that you HAD completed the chain, etc... Let me know if this is flawed thinking. (Just trying to contribute to the community since it's provided me with some great stuff as well. i'll look into it some more and play with some idea's i have and post them later)
The reason the mobs suddenly stopped dropping quest items is because you left the zone. Position is determined client side. If the quest says go to a certain area and kill these mobs, but you go to a different area and kill the same mobs, you won't get credit for it.
That is all.
lol Gosp, thats not what were talking about. sorry.
We all know that if you kill same-mob-different-zone mobs they wont drop the quest item or you wont get your kill count up.
What we ARE talking about is when you are in the RIGHT zone/area and you killing the RIGHT mobs but they still dont drop the quest Items/add to your kill count. That goes for anyone who thought what Gosp said.. lol
Anyway my thoughts on this....
Kill count is determain by Client Side
Quest triggers, I dont really have an opinion if they are Client Side or Server Side.
Quest xp are Client side
xp is Client side
Dunno about Damage either
Remember that is my opinion not facts. this is just what I "see" in my head lol, yes i am a crazy person. anyway so yer I got no facts to prove anything just my OPINION god damnit leave me alone!
Hey jaken. you remember the trick that used to work to get a quest twice? sinc eit doesnt work anymore, maybe it would be possible to trigger a quest as many times as you want. like get the dark portal quets over and over and over without effort and get 5000 Exp for talking to a guy over and over and over![]()
This may be a tad off topic, but I used to have a friend that had a mod that got the script for client side for buffs and could make it so you'd keep them forever.
On my Druid I'd throw him some HoTs and he'd last forever in BGs, or another friend would shield him with their priest. I was going to ask him for it, but I'm on my account's last warning so I didn't want to risk it.
Theres also that mod that can find out (WoWsniffer I think) what people on the other fraction are saying, so isn't that client side too?
If you find an incredibly smart person I'm sure they could do this, but if they're so smart I'm sure they've already thought of it. Just like WoWsniffer/Buff mod I'm sure if it's possible its already been done.