Lower your WoW ping menu

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  1. #31
    Opey's Avatar Active Member
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    king protos is kinda right on the memory thing lol

    Lower your WoW ping
  2. #32
    Esset's Avatar Member
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    Ok, Dont really think this works on vista :P as I got 4 maps witch 3 includes DhcpIPaddress :S. If you figure that out please pm me

  3. #33

  4. #34
    scottoman321's Avatar Member
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    thanks my WoW runs alot faster now

  5. #35
    gamerchamp's Avatar Banned
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    sweet stuff man great job

  6. #36
    Cr3x's Avatar Banned
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    Very Good.

    Thats Really Works.

    +Rep +Rep

  7. #37
    leethunter's Avatar Member
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    After: 81

    raep +rep

  8. #38
    tossuz's Avatar Member
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    I have know this for while, but thanks for sharing it!

  9. #39
    Tankotron's Avatar Commander
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    What if there are 3 different ones under the Interface that say DHCPIPADDRESS

    EDIT: There are 4 sub folders under interface that have DhcpIPAddress
    Last edited by Tankotron; 06-28-2008 at 10:07 PM.

  10. #40
    gazerx's Avatar Member
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    Tried

    Ive tried this from a video on youtube it helps a little

  11. #41
    Toxicity999's Avatar Member
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    If you guys are thinking there's a relation between networking, framerate, and the addon memory being used... You really don't understand how your system works at all.

    The default setting in windows, is set at a rate to avoid flooding on the low end median connection (so people essentially can still use it on slow response networks, or sub-dialup). In setting this lower, you acknowledge that you 5mbit, or what have you cable connection can handle a little bit more than the average sub dial-up user. This setting expedites return packets, meaning less of a latency (limited more so by blizzards server that you happen to play on, than that of your systems connection).

    This has *no* relation to freamerate whatsoever. The only relation that rendering and networking have in common is that you're polling the server for what models to show. All the rendering is local. It's not like you're offloading graphics processing to blizzard =P.

    As for networking, well, it can, in passing, have a relation to memory usage. However it wouldn't show up in the WoW client, not make addons themselves use more memory. The memory usage of addons fluctuates, some more wildly than others. (as a demonstration, log off and on, then do a full scan with auctioneer =])

    So long explanations aside, can this increase your latency? It definitely can. Assuming you have a low latency connection to your actual local hub (most likely on any connection this should be between 20-90ms), and the blizzard server itself has a fast chatter to the outside world, and you aren't already seeing the limits of both, it can definitely speed things up.

    On a poor quality connection (low ping rate, satellite) you're not going to see much change due to physical limitations. It might even flood your upstream, crippling yuor down stream. so after yo utest it awhile, make your decision.

    +2 rep to the original poster, for great justice.
    I'm geeky enough to play on Linux...

  12. #42
    StolenLegacy's Avatar Member
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    Originally Posted by Erroll View Post
    wow.... 14 fps thats rly shitty
    Erm...dont wanna blame any1, but i have as low as 1 fps sometimes...
    Nothing special after 2.3 and teh "Revamped" sound engine that seemingly takes the Graphic's Resources away.

  13. #43
    4paint's Avatar Member
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    Originally Posted by denialisok View Post
    any1 notice how he is magically using more memory from his addons
    This only proves that it works even more.

  14. #44
    MeatHead's Avatar Active Member
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    Nice find, but has anyone found a way to make this work on a mac? =P My lags been driving me insane lately.

  15. #45
    Exodius's Avatar Banned
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    This probably does not but lengthen pinging timers or shortens them. Either way its the same thing.

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