king protos is kinda right on the memory thing lol
king protos is kinda right on the memory thing lol
Ok, Dont really think this works on vista :P as I got 4 maps witch 3 includes DhcpIPaddress :S. If you figure that out please pm me![]()
thanks my WoW runs alot faster now
sweet stuff man great job
Very Good.
Thats Really Works.
+Rep +Rep
Before: 236
After: 81
raep +rep
I have know this for while, but thanks for sharing it!
What if there are 3 different ones under the Interface that say DHCPIPADDRESS
EDIT: There are 4 sub folders under interface that have DhcpIPAddress
Last edited by Tankotron; 06-28-2008 at 10:07 PM.
Ive tried this from a video on youtube it helps a little
If you guys are thinking there's a relation between networking, framerate, and the addon memory being used... You really don't understand how your system works at all.
The default setting in windows, is set at a rate to avoid flooding on the low end median connection (so people essentially can still use it on slow response networks, or sub-dialup). In setting this lower, you acknowledge that you 5mbit, or what have you cable connection can handle a little bit more than the average sub dial-up user. This setting expedites return packets, meaning less of a latency (limited more so by blizzards server that you happen to play on, than that of your systems connection).
This has *no* relation to freamerate whatsoever. The only relation that rendering and networking have in common is that you're polling the server for what models to show. All the rendering is local. It's not like you're offloading graphics processing to blizzard =P.
As for networking, well, it can, in passing, have a relation to memory usage. However it wouldn't show up in the WoW client, not make addons themselves use more memory. The memory usage of addons fluctuates, some more wildly than others. (as a demonstration, log off and on, then do a full scan with auctioneer =])
So long explanations aside, can this increase your latency? It definitely can. Assuming you have a low latency connection to your actual local hub (most likely on any connection this should be between 20-90ms), and the blizzard server itself has a fast chatter to the outside world, and you aren't already seeing the limits of both, it can definitely speed things up.
On a poor quality connection (low ping rate, satellite) you're not going to see much change due to physical limitations. It might even flood your upstream, crippling yuor down stream. so after yo utest it awhile, make your decision.
+2 rep to the original poster, for great justice.
I'm geeky enough to play on Linux...
Nice find, but has anyone found a way to make this work on a mac? =P My lags been driving me insane lately.
This probably does not but lengthen pinging timers or shortens them. Either way its the same thing.