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    Riordian's Avatar Member
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    Circle of Dark Arts INSTANT RPPvP

    Official Trailer by Zawisz

    YouTube - Circle of Dark Arts - Promo Movie by Zawisz

    Prologue

    Hello. I would like to invite all players from Mmowned into a new, developed by me and a few WoW fans, instant PvP server! We have been working since april 2010 on this project and our goal is to deliver fully working and stable server.

    It's an instant PvP server (with s6/t9 at start), aimed for BGs, world and Arena PvP with closed instances, and no PvE scripts for a better performance.

    We want to create an alternative for lagged Arena Tournament, Retail or 'good' instants, ****ed up by custom items, which we DO NOT support and we WILL NOT be supporting ever.

    It's a server aimed for 'fun play', but the our system is organised that way, that even an elite PvPer won't be bored and won't leave us after 1 day.

    We use the best and the most advanced emulator TC2 with a lot of our own fixes/modifications, which proves that we're going for quality not quanity.

    It isn't a server that will die because of no sponors, because our sponsor has his own server room and we are also planning to increase power of our server machine if we reach 80-90% of it’s maximal usage.



    I. Basic Informations


    Server: Circle of Dark Arts [RPPvP]
    Patch: 3.3.5a
    Realmlist: set realmlist 85.25.152.75

    Website: [CLICK] Rejestracja: [CLICK]
    Forum: [CLICK]Honor Ranking: [CLICK]

    SERVER ONLINE !!!

    II. Rates

    XP: Instant 80
    Professions: Instant
    Skills: x100
    Honor: x2 (+bonuses)
    Arena Points: x7 (Flush every 24h)

    III. Population

    Circle of Dark Arts: [CLICK]

    Player Limit: High
    Horde/Ally Ratio: Very Good

    Important:

    When number of players from one fraction will be too high, we might close creating characters of one fraction until there will be balance.

    IV. Priorities

    1. Nice Gameplay
    2. High Stability
    3. High PvP level
    4. Fair-Play (no custom items)
    5. Roleplaying
    6. Low Latency
    7. Professional administration
    8. High PvP competition
    9. No critical bugs
    10. No PvE

    V. Player Vs Player

    1.Battlegrounds:

    [BG Type] <-> [Chance(rBG)] <-> [Scripts]

    Warsong Gulch: 1/5 [100%]
    Arathi Basin: 1/5 [100%]
    Alterac Valley: 1/5 [100%]
    Eye of the Storm: 1/5 [100%]
    Strand of the Ancients: 1/5 [85%]
    Isle of Conquest: Closed [65%]
    Random Battleground: YES

    Important:

    1) Wintergrasp will not be available, cuz WG dosn't make much sense as long as there is not 3k+ online on the server.


    2) IoC in plans, but first of all we want to hit stable number of 300 players online.

    3) Server offers special system that helps BG-PvP on the server, that informs everyone on chat about starting Bgs and queues for BGs/rBGs


    4) Server uses a special system that balances the amount of players on BG, which guarantees us fair play, at least in the matter of players on each side (works perfectly).


    2. PvP Arenas:

    [Arena Type] <-> [Amount of matches]

    Arena PvP [2v2]: Non-stop
    Arena PvP [3v3]: Low amount
    Arena PvP [5v5]: None

    Season Available: Arena Season 8

    Important:

    New ArenaPvP formula makes >2200 ratings reachable as simple as never before (more blizzlike).

    VI. Advanced

    Core's Updates: Rarely (every 14-60 days)

    Emulator: Trinity Core II (modifited)
    Changelog TC2: [CLICK]
    Bug-Tracker: [CLICK] or/and [CLICK]
    CoDA Developers: 3x C++, 1x PHP, 1 xSQL
    Downtime: <0.5min (DC/restart <- [Offline] -> Online)

    Important:

    We use modified emulator for our instant PvP server needs, changes affect emulator and databases. We plan to update ONLY when a "stable" flagged code shows up. It should guarantee the sever's stability now and in the future.

    Collision, AntiCheat, and Pets' Line of Sight.

    Collision/vmaps: Yes (whole the world)
    Line of Sight: Yes (you can't cast spells through objects)
    Pets' Line of Sight: Yes (pets don't cast through objects)

    Collision: 10//10
    Line of Sight: 10/10
    Pets' Line of Sight: 10/10

    VII. Project

    Staff:
    Staff recruitment (CV): [CLICK]


    VIII. PvP Rank System

    Gladiator (A) - Gladiator (H): 0 kills
    Private (A) - Scout (H): 200 kills
    Corporal (A) - Grunt (H): 400 kills
    Sergeant (A) - Sergeant (H): 700 kills
    Master Sergeant (A) - Senior Sergeant (H): 1000 kills
    Sergeant Major (A) - First Sergeant (H): 1500 kills
    Knight (A) - Stone Guard (H): 2000 kills
    Knight-Lieutenant (A) - Blood Guard (H): 3000 kills
    Knight-Captain (A) - Legionnaire (H): 4000 kills
    Knight-Champion (A) - Centurion (H): 6000 kills
    Lieutenant Commander (A) - Champion (H): 8000 kills
    Commander (A) - Lieutenant General (H): 11000 kills
    Marshal (A) - General (H): 14000 kills
    Field Marshal (A) - Warlord (H): 18000 kills
    Grand Marshal (A) - High Warlord (H): 22000 kills
    of the Alliance (A) of the Horde (H): 100000 kills

    *Own system of limits, arranged by an easy algorithm. Limits of first ranks are higher than ex-global-system, you have to work even for 'stupid' Private.

    *Same ranks show in PvP stats on web.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Circle of Dark Arts™

    *Written by Zawisz.
    *English Version by Aloya, corrections: Zawisz, Huston & Kemotix.


    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Version 1.0.1


    Last edited by Riordian; 11-05-2010 at 12:27 PM.

    Circle of Dark Arts INSTANT RPPvP

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