Just opening up, Benevolent WoW features 3.1.3 Trinity core, with hybrid UDB/YTDB database, which means 99% of current 3.1+ creatures and items.
In both faction's capital cities, you can train all of your spells and weapon skills, and choose from either Tier 7 (Naxx 10) gear, including Naxx 10 weapons and accessories, or Hateful Gladiator's sets and weapons.
Shattrath features fully stocked profession trainers and reagent vendors, and with our rates as high as they are, you'll have a your professions maxed in a matter of minutes.
Instant 80
Start with most spells.
Skills always maxed.
Deathknights working, we haven't noticed any bugs yet.
10k starting gold, so you can get the rest of your spells, and train riding, get a mount, and start on professions if you choose.
Scripted instances:
Naxxramas 10 man and 25 man.
Obsidian Sanctum 10 man and 25 man.
Instances whose bosses are more than tank & spank but less than scripted:
Eye of Eternity.
Ulduar. (Algalon spawned & fightable but still missing loot.)
In-raid teleporters for Ulduar
Violet Hold coming soon!
World wide "Taxi" teleport masters, with destinations such as every major city, all TBC and all WoTLK Instances, dungeons, and raids.
Cross faction chat, & AH.
"Hamachi" Realm and non-hamachi realm on realmlist, both leading into the same realm.
To create account & log in without hamachi, feel free to visit us
BenevolentWoW
And don't forget to set your realmlist to benevolentwow.servegame.org
If you can't log in and would like to use hamachi, feel free to send a pm for hamachi info.
UPDATE:
DK's... Working class, working talents, working spells
Mages... Working mirror image
NO Instance Entrance "Stacking" Needed! (As is the norm on one popular private server)
NO worries about getting stuck in combat after killing creatures or bosses! (As is the norm on one popular private server)
You can leave a raid (Ulduar for example) During the raid and still be able to get back in before the raid group finishes!
I even spawned the Time-Lost Proto Drake, who does drop the mount, & working on and double checking other rarespawns/rare mount dropping creatures as well.
And now the bad news: Horde Expedition and Alliance Vanguard rep are still bugged
But, if this becomes an issue, I may be so inclined as to remove the rep requirement from the Mechano-Hog and Mekgineer's Chopper recipes
UPDATE AGAIN!:
ALGALON LOOTS!!!!!!!!!
Dual Spec now supported!
Some scripted ulduar bosses, still not retail-like, but scripted to cast spells on you with a better AI than random tank & spank bosses.
Siege vehicles working even better now!
Death Knights inadvertantly working more like retail, so you can do all dk quests in order to leave the starting zone, or use our temporary fix (get two quests from the Lich King) ad you'll be able to leave right away and go explore the world as you please.
Starting gold updated to 15k!
More gear added to the starting vendors!
New website layout, featuring links to our new Forum, and our Vote system!
http://benevolentwow.servegame.org/forum
http://benevolentwow.servegame.org/vote
Update Again Again!:
Deathknights no longer need a quest to gain the extra talent points or leave the starting zone!
Culling of Stratholme spawned!
More dual spec fixes!
Even better teleport master!
Some more work done in EoE and VH!