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Hide or Remove Mouse Over Tooltip on M2 Game Objects
Anyone have any idea how to get the rid of the highlight and tooltip that pops up when mousing over M2 game objects? Or possibly a way to convert M2 objects to WMO?
Solved: Was using the Dark_Spyro gameobject patch updated for trinitycore v2 by Attake and it turns out they had -1 values in the floating tooltip and highlight fields. Here's a refined SQL that removes that from all M2 objects and patch link for anyone interested in or using the same patch. All credits to Dark_Spyro_003 and Razmataz for original patch + updated DBC and Attake for updating SQL to current db format.
[DOWNLOAD] Gameobject Patch (Fixed M2s) SQL
[DOWNLOAD] Dark_Spyro_003 Gameobject Patch MPQ
[DOWNLOAD] GameObjectDisplayInfo.dbc
Object List: Dark_Spyro_003's Gameobject spawnID list
Patch Info: All buildings, models, etc. as Gameobjects (3.3.5, 4.0.6a, 4.3.4)
Original Post ([Sql/Patch] All buildings, models, etc. as Gameobjects)
Last edited by 6thsense; 02-04-2023 at 02:06 PM.
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Originally Posted by
6thsense
Anyone have any idea how to get the rid of the highlight and tooltip that pops up when mousing over M2 game objects? Or possibly a way to convert M2 objects to WMO?
I believe if you set the type to 5 it will not be interactable.
gameobject_template - TrinityCore - Confluence
GAMEOBJECT_TYPE_GENERIC
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Post Thanks / Like - 1 Thanks
6thsense (1 members gave Thanks to stoneharry for this useful post)
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Thanks for the reply, I had/have them set to 5 which is what confused me - i just downloaded the Dark_Spyro patch updated for trinitycore v2 by Attake and neglected to look at the full table out of habit of only using first few columns for generic objects, turns out they had -1 values in the floating tooltip and highlight columns so I just did find and replace on all of those and it fixed the issue. Updating the post as solved and including a refined SQL for anyone else using the patch and experiencing the same issue.