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  1. #1
    Xmaily's Avatar Master Sergeant
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    Buying Instance Help!

    Hey Ownedcore,

    I have recently decided that I wanted to create a instanced area to have a CoT: Battle For The Undercity! However, I'm unaware of how to add this to my server. I spent many many hours messing around with noggit and ADT's to try and add a copy of the Undercity to another instance (example, escape from durnholde). I don't need a whole map for this task I can simply use an existing instance and add the Undercity into it.

    If someone that has some sort of knowledge or clue on what there doing with modcraft and feels like making some money please let me know! I would do it myself but everything in there tutorial l is all gibberish to me.

    Thanks!

    Buying Instance Help!
  2. #2
    Xmaily's Avatar Master Sergeant
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    If this isn't possible, is there a way that I change the regular world undercity to be an instanced zone? Like once someone walks into zone #123 they get instanced?

  3. #3
    stoneharry's Avatar Moderator Harry


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    Copy and pasting the ADTs and renaming them works I believe? I'm not sure.

    You could 'instance' the original one by changing it so those coord bounds are instanced. Although you would probably need to create a modified version of the phasing system to achieve this since the instance system is map based.

  4. #4
    Xmaily's Avatar Master Sergeant
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    Originally Posted by stoneharry View Post
    Copy and pasting the ADTs and renaming them works I believe? I'm not sure.

    You could 'instance' the original one by changing it so those coord bounds are instanced. Although you would probably need to create a modified version of the phasing system to achieve this since the instance system is map based.
    Just so i'm sure I want to clarify! Are you saying that i'm able find the Undercity ADT's in the wow mpqs then paste those ADT's into another instance?

  5. #5
    Xmaily's Avatar Master Sergeant
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    Originally Posted by stoneharry View Post
    Copy and pasting the ADTs and renaming them works I believe? I'm not sure.

    You could 'instance' the original one by changing it so those coord bounds are instanced. Although you would probably need to create a modified version of the phasing system to achieve this since the instance system is map based.
    omg i did it!! I feel so proud haha!

  6. #6
    Xmaily's Avatar Master Sergeant
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    Just to add something on because I'm curious. Since I copy and pasted the Undercity ADT's is their an easy was to get the mmaps and vmaps working again for that zone. Literally everything is the same expect the undercity is located on a different map ID. Is there a way I can take the undercity map files from Map 0 and put it into map 608 for vmaps/mmaps? or am i going to have to do that lovely 24 hour mmap update again :P

  7. #7
    stoneharry's Avatar Moderator Harry


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    Originally Posted by Xmaily View Post
    Just to add something on because I'm curious. Since I copy and pasted the Undercity ADT's is their an easy was to get the mmaps and vmaps working again for that zone. Literally everything is the same expect the undercity is located on a different map ID. Is there a way I can take the undercity map files from Map 0 and put it into map 608 for vmaps/mmaps? or am i going to have to do that lovely 24 hour mmap update again :P
    I doubt renaming the mmaps would work because they are based on a coordinate system that would not directly map over.

    You can build mmaps for specific maps only and I believe the latest tools support threading so it should go a lot faster.

  8. #8
    Xmaily's Avatar Master Sergeant
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    Awesome! Could you send me a link to one of these builders for specific map cells!? I can't seem to find any after hours of googling.

  9. #9
    stoneharry's Avatar Moderator Harry


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    Originally Posted by Xmaily View Post
    Awesome! Could you send me a link to one of these builders for specific map cells!? I can't seem to find any after hours of googling.
    it only does the maps in map.dbc

  10. #10
    Xmaily's Avatar Master Sergeant
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    Originally Posted by stoneharry View Post
    it only does the maps in map.dbc
    So I can get a recent mmap builder and make it so it only builds current maps in map.dbc? Would i have to remove the other maps from all the other patches in my WoW folder? or would I only drag all the other patches out of the WoW folder and simply leave in the patch with the map data that will be used for the movement maps?
    Last edited by Xmaily; 05-09-2015 at 03:47 PM.

  11. #11
    stoneharry's Avatar Moderator Harry


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    Originally Posted by Xmaily View Post
    So I can get a recent mmap builder and make it so it only builds current maps in map.dbc? Would i have to remove the other maps from all the other patches in my WoW folder? or would I only drag all the other patches out of the WoW folder and simply leave in the patch with the map data that will be used for the movement maps?
    Why are you trying to get tools from all over the place? Use the mmap provider distributed through TrinityCore. If you look at the code for the map and vmap extractor and builder it reads the map.dbc to determine which maps exist and find them in the folders based on the information given in Map.dbc. Thus if you convert your map.dbc into a CSV, remove all rows apart from your custom map, covert it back into a DBC, and place it in the appropiate MPQ (WoW\data\enUS\patch-enUS-4.mpq or w/e it is) then it will only extract for that map.

    Then you can build the mmaps based on those vmaps and maps obtained.

    Then you can copy those results over and overwrite existing files to add the new data to your current data.

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