Ok, changing global strings doesn't do anything for me but, assuming I am using an enUS client, would a patch with a modified localization.lua work like this?
Code:
-- This is a symbol available for people who need to know the locale (separate from GetLocale())
LOCALE_enUS = true;
function Localize()
GUILD_RANK0_DESC = "Test Leader";
GUILD_RANK1_DESC = "Officer";
GUILD_RANK2_DESC = "Veteran";
GUILD_RANK3_DESC = "Member";
GUILD_RANK4_DESC = "Initiate";
GUILD = "Test";
GUILD_INFORMATION = "Test Information";
end
function LocalizeFrames()
-- Put all locale specific UI adjustments here
-- Hide billing help option. If the number of help options changes this will need to change also.
CATEGORY_TO_NOT_DISPLAY = 9;
end