Creature Respawn time bugged (need assistance) (+ other simple Arcemu questions) menu

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  1. #1
    Silvansly's Avatar Private
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    Creature Respawn time bugged (need assistance) (+ other simple Arcemu questions)

    Issue 1: Creature respawn time bugged

    I have an issue with all my custom NPC's which I've created. Altering the respawn time on the database doesn't change, in fact doesn't do anything to any of the NPC's. Forums post said to alter CREATURE_RESPAWN_TIME values set in the creature.h file in trunk svn from arcemu, however done so and updating the SVN (the sign is an x instead of check mark, how to make this successfully checked?)

    Anyways, altering the creature.h folder did nothing, I've looked for other solutions however did not find any, do you know how I can get the timer to work accurately when changing respawn time in the Database?


    Question 1: Can't reload tables in-game (3.3.5a)
    I've always had to restart the arcemu to upload any changes in the Database, it would just be convenient if I had the reload table command available, however when typing
    .server reload a message appears "Support for reloading tables on the fly was disabled in Arcemu revision 3621. " <<-- Is there anyways to re-enable this?

    Question 2: Trinity core (4.3) + Arcemu Core (3.3.5)
    I am hosting the servers on a dedicated remote server, I would like to run a 4.3 Cataclysm realm on Trinity core along side with my Arcemu 3.3.5 realm running, is it possible to set it up with the same IP's, Same or different realmlist? How would I go upon doing this?

    Question 3: Script.cpp (file doesn't alter the NPC's in-game)
    I have created some Boss scripts written in C++, however adding these files on the script folder does not work. I do not have a win -> ExtraScripts folder, what should I do to fix this issue and implement my C++ written scripts?

    Creature Respawn time bugged (need assistance) (+ other simple Arcemu questions)
  2. #2
    stoneharry's Avatar Moderator Harry


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    Creature respawn time in creature_proto handles how long it takes for a creature to respawn. It does not take into account despawn time, and despawn time is dependant on rank.

    Code:
    enum TIME_REMOVE_CORPSE
    {
        TIME_CREATURE_REMOVE_CORPSE = 180000,
        TIME_CREATURE_REMOVE_RARECORPSE = 180000 * 3,
        TIME_CREATURE_REMOVE_BOSSCORPSE = 180000 * 5,
    };
    Creature.h

    As for your other questions, not going to teach you how to use visual studio and C (nor C++).

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