I desperately need the offsets for Molten 4.0.6 in order to make lazybot work.
I read many tutorials on how to do this but either they are way more complicated then i can comprehend
or they involve programs that are no longer obtainable or are now paid for programs.
So does anyone know of a easy way to get the offsets i need ?
here is a example of what i need only i need the Molten ones.
offsets 1
public enum Globals
{
PlayerName = 0x008BF1E0,
CurrentAccount = 0x00988250,
CurrentRealm = 0x008BF066,
CurrentTargetGUID = 0x0099C6B8,
MouseOverGUID = 0x0099C6A8,
PetGUID = 0x00A0A350,
FollowGUID = 0x008D61A8,
ComboPoint = 0x0099C759,
LootWindow = 0x00A0B388,
SpellBookNumSpells = 0x9F8E74,
SpellBookSpellsPtr = 0x9F8E78,
Movement_Field = 0x100,
SpellCooldownPtr = 0x0099B96C,
Timestamp = 0x008C14DC,
UnitName1 = 0xA24,
UnitName2 = 0x60,
ObjName1 = 0x1CC,
ObjName2 = 0xB4,
nbItemsSellByMerchant = 0x00A0E1F0,
BuildNumber = 0x009734A4,
GetMinimapZoneText = 0x0099C684,
GetZoneText = 0x0099C690,
GetSubZoneText = 0x0099C68C,
GetZoneID = 0x0099C718,
IsBobbingOffset = 0xD4,
ChatboxIsOpen = 0x00993890,
IsMouseButtonPressed = 0x00995768,
MouseOverItemId_Ptr = 0x0099C67C,
MouseOverItemId_Offset = 0x2B8,
MouseOverSpellId_Offset = 0x2BC,
RuneState = 0x009FB0D8,
RuneType = 0x009FB074,
IsInGame = 0x0099C69A,
MountsListPtr = 0x009F8ED4,
MountsCount = 0x009F8ED0,
PlayerNameCache = 0x0089ACC0,
NumUnspentTalents = 0x00A10ED0,
IsUsableAction = 0x00A0A600,
IsUsableActionNoMana = 0x00A0A3C0,
PlayerOffsetUnk1 = 0x13A0, lua_GetMoney
GetMoneyOffset = 0x1128, lua_GetMoney
MouseX = 0x00993610,
MouseY = MouseX + 0x4,
}
public enum BattleNet
{
NetClientPtr = 0x8BF1B4,
nbAccounts = 0x1144, // lua_GetGameAccountInfo
AccountName1 = 0x1148, // lua_GetGameAccountInfo
AccountName2 = 0x104, // lua_GetGameAccountInfo
}
public enum Container
{
EquippedBagGUID = 0x00A13710,
MaxSlot = 0x910,
ItemGUIDStart = 0x918,
}
public enum IsAutoAttacking
{
CGActionBar__IsCurrentAction = 0x004B18D0,
AutoAttackGUID = 0xAF8,
ActiveSpellsPtr = 0x00810208,
ActiveSpellsSpellId = 0x20,
}
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offsets 2
internal enum Corpse
{
X = 0x99C9C8,
Y = 0x99C9CC,
Z = 0x99C9D0
}
internal enum ShapeshiftForm
{
BaseAddressOffset1 = 0xF8,
BaseAddressOffset2 = 0x213,
CGUnit_C__GetShapeshiftFormId = 0x1B9D50
}
internal enum UnitSpeed
{
Pointer1 = 0x100,
Pointer2 = 0x8c,
}
internal enum CGUnit_C__GetCreatureRank
{
CGUnit_C__GetCreatureRank = 0x1B6B70,
Offset1 = 0xa24,
Offset2 = 0x18
}
internal enum CGUnit_C__GetCreatureType
{
CGUnit_C__GetCreatureType = 0x1BF240,
Offset1 = 0xa24,
Offset2 = 0x10
}
public enum ActionBar
{
ActionBarNextKey = 0x4,
ActionBarNextBar = 0x30,
ActionBarFirstSlot = 0xA0AA80,
CurrentActionBar = 0xA0ACC0,
GetActionCount = 0xA0A840,
}
internal enum AutoAttack
{
AutoAttackFlag = 0xAF0,
AutoAttackMask = 0xAF4,
}
public enum InGame
{
InGame = 0x99C69A,
}
internal enum CastingInfo
{
IsCasting = 0xB44,
ChanneledCasting = 0xB58,
}