Has anyone tried experimenting with this before? I'm looking into adding some new/upped random properties that can roll on gear for my TBC server. I'd like to get it to where greens can roll stats as high as the tier 6 content so that I can then add higher tiers of armor.
I've gathered that item entries in the db use the RandomProperty and/or RandomSuffix columns to determine which properties it can use then the server reads from ItemRandomProperties.dbc and/or ItemRandomSuffix.dbc when an item is dropped to assign it stats. I've taken a look into both dbc's and couldn't determine which numbers meant what as none of them looked remotely similar to what stats they give aside from the name.
I suppose my first course of action will be to start messing with numbers for some of the current random properties and then try to get them to roll in game.