Cusom Class crashing on talent change menu

Shout-Out

User Tag List

Results 1 to 4 of 4
  1. #1
    Deafrunner's Avatar Active Member
    Reputation
    17
    Join Date
    Jan 2008
    Posts
    83
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Cusom Class crashing on talent change

    Hello all.... I'm sorry that my first post can not be a tutorial or something .
    But I'm sure if I figure this out I will be writing a full fledged tutorial.

    Anyways, I have been working on making a custom class. I have most spells done, and I am trying to make a new talent system.
    I started to put in some of the improved abilities and stuff into the first tree, but when I put the first point into the talent tree and try to learn it, it crashes.
    To test to see if it was the abilities I made I put the hunter spec into the first tree on my new class.
    and it still crashed. so my best guess is that its something within the core, because I did all the dbc work in talent.dbc and have double, and triple checked
    all the dbcs and its not coming from there. I edited player.h like this

    Code:
    static const uint32 TalentTreesPerClass[DRUID + 3][3] =
    {
    	{ 401, 402, 403 },  // BATTLEMAGE
    	{ 161, 163, 164 },  // WARRIOR
    	{ 382, 383, 381 },  // PALADIN
    	{ 361, 363, 362 },  // HUNTER
    	{ 182, 181, 183 },  // ROGUE
    	{ 201, 202, 203 },  // PRIEST
    	{ 398, 399, 400 },  // DEATH KNIGHT
    	{ 261, 263, 262 },  // SHAMAN
    	{ 81, 41, 61 },     // MAGE
    	{ 302, 303, 301 },  // WARLOCK
    	{ 404, 405, 406 },  // GEOMANCER
    	{ 283, 281, 282 },  // DRUID
    };
    and I also tried adding the new specs instead of replacing the blank ones, and it had the same result.

    my best guess at this point is that I have to add more files in

    arcemu\src\scripts\src\SpellHandlers for my classes

    because I already did the spellproc / spell / and battlemage.cpp / .h, and same for geomancer.
    I also added it to the StdAfx and the cmake.

    Im sorry for the long description. but I felt it was necessary to explain my problem in detail.

    Cusom Class crashing on talent change
  2. #2
    ~Keric Vi Britannia~'s Avatar Member
    Reputation
    13
    Join Date
    Oct 2007
    Posts
    91
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    If you can, Deafrunner, it would help greatly if you could find the error that results from crashing and share it with us.
    Caeli Absolutio.
    Picking back up C++, learning Lua later.

  3. #3
    stoneharry's Avatar Moderator Harry


    Reputation
    1618
    Join Date
    Sep 2007
    Posts
    4,564
    Thanks G/R
    151/150
    Trade Feedback
    0 (0%)
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    If it is a client side crash it is because the correct textures/talents are not being returned for your selected class. Try modifying the frameXML/glueXML data for it.

  4. #4
    XxXGenesisXxX's Avatar Sergeant Major
    Reputation
    67
    Join Date
    Apr 2012
    Posts
    154
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    While I agree with Stoneharry. To narrow it down more, can you please post EXACTLY what DBC's you edited?

Similar Threads

  1. Talent change/Spec Macro
    By robcat93 in forum WoW UI, Macros and Talent Specs
    Replies: 8
    Last Post: 11-15-2012, 10:18 AM
  2. [Trinity] Talent Changes
    By Blues Light in forum WoW EMU Questions & Requests
    Replies: 1
    Last Post: 09-10-2011, 02:16 PM
  3. Kopp EXTRAS class specific solo talent / build guides guides and others
    By JoeThePlumber in forum World of Warcraft Guides
    Replies: 5
    Last Post: 11-28-2007, 09:40 AM
  4. Model Change = Crash? Help!
    By varro in forum WoW ME Questions and Requests
    Replies: 4
    Last Post: 04-09-2007, 01:51 AM
  5. Lv 70 Talents- All Classes
    By Cloud in forum World of Warcraft General
    Replies: 1
    Last Post: 08-26-2006, 02:23 AM
All times are GMT -5. The time now is 12:40 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search