function GossipMenu_Send(Unit, event, player)
Unit:GossipCreateMenu(907, player, 0)
Unit:GossipMenuAddItem(0, "I am ready.", 1, 0)
Unit:GossipMenuAddItem(0, "Nevermind.", 2, 0)
Unit:GossipSendMenu(player)
end
function GossipMenu_Selection(Unit, event, player, id, intid, code)
if intid == 1 then
Unit:MoveTo(-2067.254150, 7462.796875, -18.994978, 2.029636)
Unit:SendChatMessage(12, 0, "We better be going or else they will notice I left.")
Unit:GossipCreateMenu(907, player, 0)
Unit:GossipMenuAddItem(0, "It seems that we are safe, move on.", 3, 0)
Unit:GossipSendMenu(player)
elseif intid == 3 then
Unit:SendChatMessage(12, 0, "Hurry!")
Unit:MoveTo(-2133.445801, 7487.167480, -31.121170, 2.708512)
end
end
if intid == 2 then
Unit:GossipComplete()
end
RegisterUnitGossipEvent(5681, 1, "GossipMenu_Send")
RegisterUnitGossipEvent(5681, 2, "GossipMenu_Selection")