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  1. #1
    Talrain's Avatar Member
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    VMaps Collision Bugging

    Greetings,

    I'm having some issues with VMaps on an Arcemu 3.3.5a. All was fine before I enabled collision, but after using the extractor and assembler to create vmaps out of my World of Warcraft folder and placing it in my Arcemu folder and then enabling collision in world.conf, enemy creatures don't attack when I walk straight into them or even when I attack them. Disabling collision seems to fix it, but that won't do. I'm assembling out of 3.3.5a and running a server on 3.3.5a so I don't see what the problem is but who knows with Arcemu. Anyone know the issue is? Should I try downloading a vmaps folder that someone else has already assembled and uploaded?

    VMaps Collision Bugging
  2. #2
    ohemg's Avatar Private
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    does it happen everywhere or just a certain place?

  3. #3
    stoneharry's Avatar Moderator Harry


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    The extractors and assemblers do not appear to give the correct format that ArcEmu wants for some reason (?), some users on the ArcEmu site had the same issue.

    maps_ohlawd - Revision 6: /liverealm

    The ones on this svn (includes mmaps, vmaps, maps, DBC) will work fine. You need vmaps/maps and DBC to have collision enabled by default, mmaps have to be enabled within the emulator source to work since it is a unfinished feature that works quite well.

  4. #4
    ohemg's Avatar Private
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    Stoneharry where can i enable mmaps in the source ? found it nevermind
    Last edited by ohemg; 01-24-2012 at 03:48 PM.

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