Greetings m8s,
I have two significant probs, which I hope you could help me with. This isn't my native language, so please be gentle as there are any mistakes 
Let's quick-start with sorted informations:
Status quo - What I've got:
- OS: Win 7
- Server: Mangos for WoW Wotlk version 3.0.3(9183) (AC Web Ultimate Repack)
- Server-status: Working(~65% functional)
- Known Issues: Most quests are buggy, some abilities/spells are buggy, some skilltrees are buggy, one gameobject type is buggy(main-problem), most of northrend is empty(no NPCs).
First Problem: Cannot see gameobject type 14
- Description:
As titled, I can't see gobjects with type-number 14(="map-object" or called sth like that) ingame. I googled around since almost 2 days, but noone seems to have this problem too.
- The Question is:
Do anybody of u have an idea, how and where to change it, therefore I can see spawned Gobjects with type 14?
- What has been done/tried until now:
I thought, I just crossed the problem, as I defined the needed gobjects as type 11(elevator - because u can see them from very far away and doesn't despawn as u are not close enough). BUT: it got the annoying side-effect, that it "pulls" other "gobject-types: 11" into its center and would never let 'em go again... *got insane* So I need those "gobject-type: 14"... Any Idea how to?
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++ Inside the spoiler you can find some thoughts I've passed through this whole process: +++++
[spoiler]+ Why not change the Emulator to solve the prob?
- Worst-case-solution in my opinion, cause I would loose all my changes to the existing world(which were btw not made by using MPQ's, but by adding gobjects in game), as I fear.
Would prever to try it otherwise, if anyone has an idea concerning how...
+ Why do I want the gobjects to be seen from such far?
- Because I want to place buildings or other outdoor-objects for example.
+ Why I don't use Noggit3 instead?
a) instable and crashes in frame of murphies law at the most important situations,
b) complicated in wmo-inserts(txt-data insert? Just read it, but got no time and patience to try it out) and
c) - the main-reason, y I hate this kind of exporting - mpq-exports with mywarcraftstudio doesn't work for my game. In this frame we've arrived at the Secondary Problem.
[/spoiler]++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Second problem: Exported MPQ's doesn't work ingame
- Description:
Self-created MPQ-Data's doesn't work ingame. They are simply ignored mostly, only in special cases I get an exception-error.
- The Question is:
What did I do wrong in creating a functional MPQ?
- What has been done/tried until now:
- After I inserted the noggit-edited-ADTS(i.e. "Azeroth_32_48.adts") in mywarcraftstudio using the right path(World\Maps\Azeroth\Azeroth_32_48.adts) I clicked "Sort Listfile" and then "Repack Archive"
- So I got a "patch-9.mpq", which copied into the wow-directory-folder "/Data" and launched the game.
- Nothing changed at all...
- The mpq-packed adts-files I changed with noggit simply doesn't have any effect. But if I copied mpq's from other authors, they'd work, but as soon as I try to use my own or edit the ones from other mods, they are useless for the game. What do I do wrong? The game ignores any of my MPQs. Also tried other versions of Mywarcraftstudio, but none worked.
Would be thankful for every hint in that case, m8s...
Thank you very much for sacrificing your time to read and help!
Vorreth