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  1. #1
    ZxOxZ21's Avatar Sergeant
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    Mod Immunities - Interrupt Spells and Mobs Spells.

    Hello everyone, I have a big problem, I scripted a boss today, and I realized I can interrupt his spells.

    I tried after all Mod Immunities, from 16 to 4095, and still can interrupt him.
    Can anyone help me with that? Have no idea how to fix it.
    I just want to make boss non-interruptable.

    Thanks, ZxOxZ.

    Mod Immunities - Interrupt Spells and Mobs Spells.
  2. #2
    Xees's Avatar Contributor

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    whats your core?
    Doooooo+Repoooooooo+Repoooooood

  3. #3
    ZxOxZ21's Avatar Sergeant
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    I'm using ArcEmu, WhyDB Database.

  4. #4
    Terrorblade's Avatar Contributor I spent 5k CC and all I got was this user title
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    I do not think that there is a immunity flag for spell interruption there is one for silence though.
    Stuff & Things

  5. #5
    ZxOxZ21's Avatar Sergeant
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    I know, and I'm not asking for Silence Immunity Flag, since you still can interrupt with Abilities like: "Kick", "Pummel", etc.

    Thanks, ZxOxZ.

  6. #6
    SpellEffects's Avatar Sergeant
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    uint32 = -1;
    I guess some people just find it hard to input their question into a field and press enter.

    Check out my blog here on the forums

  7. #7
    Terrorblade's Avatar Contributor I spent 5k CC and all I got was this user title
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    Well actually there is apparently a flag for it after looking it is 32768.
    Stuff & Things

  8. #8
    ZxOxZ21's Avatar Sergeant
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    After some researches in ArcEmu Core, I found that the correct Mod Immunities Flag ID is 262143, that Immunity Flag will make the NPC immune to absolutely everything:

    - Stun.
    - Fear.
    - Charm.
    - Spell Interruption.
    - Spell Cast Time Lose.
    - Polymorph.
    - Stats Reduce.
    - Armor Reduce.

    So, enjoy scripting your bosses now. Thanks anyway for help.

    ~ ZxOxZ.

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