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  1. #1
    liffe's Avatar Active Member
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    ValhallRepack

    hey evry 1
    when im logging in to the admin account on this server i always get stucks on connect any 1 know whats the problem? is it my trinity core or my trinity realm or is it my program that i have navicat lite?



    LOGG FILE INC

    TrinityCore



    ##########################################
    # Trinity Core worldd configuration file #
    ##########################################
    ConfVersion=2009010301

    ################################################################################ ###################################
    # CONNECTIONS AND DIRECTORIES
    #
    # RealmID
    # RealmID must match the realmlist inside the realmd database
    #
    # DataDir
    # Data directory setting.
    # Important: DataDir needs to be quoted, as it is a string which may contain space characters.
    # Example: "@prefix@/share/trinitycore"
    #
    # LogsDir
    # Logs directory setting.
    # Important: Logs dir must exists, or all logs need to be disabled
    # Default: "" - no log directory prefix, if used log names isn't absolute path
    # then logs will be stored in current directory for run program.
    #
    #
    # LoginDatabaseInfo
    # WorldDatabaseInfo
    # CharacterDatabaseInfo
    # Database connection settings for the world server.
    # Default: hostname;port;username;password;database
    # .;somenumber;username;password;database - use named pipes at Windows
    # Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini
    # .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux
    # Unix sockets: experimental, not tested
    #
    # MaxPingTime
    # Settings for maximum database-ping interval (minutes between pings)
    #
    # WorldServerPort
    # Default WorldServerPort
    #
    # BindIP
    # Bind World Server to IP/hostname
    #
    ################################################################################ ###################################

    RealmID = 1
    DataDir = ""
    LogsDir = ""
    LoginDatabaseInfo = "127.0.0.1;3306;root;root;realmd"
    WorldDatabaseInfo = "127.0.0.1;3306;root;root;mangos"
    CharacterDatabaseInfo = "127.0.0.1;3306;root;root;characters"
    MaxPingTime = 30
    WorldServerPort = 8085
    BindIP = "0.0.0.0"

    ################################################################################ ###################################
    # SCRIPTING SETTINGS
    #
    # Locale
    # Setting for current (DBC) locale to use
    #
    # EventAI Error reporting
    # 0 - Only startup (Default)
    # 1 - Startup errors and Runtime event errors
    # 2 - Startup errors, Runtime event errors, and Creation errors
    ################################################################################ ###################################

    Locale = 0
    EAIErrorLevel = 0

    ################################################################################ ###################################
    # PERFORMANCE SETINGS
    #
    # UseProcessors
    # Used processors mask for multi-processors system (Used only at Windows)
    # Default: 0 (selected by OS)
    # number (bitmask value of selected processors)
    #
    # ProcessPriority
    # Process priority setting (Used only at Windows)
    # Default: 1 (HIGH)
    # 0 (Normal)
    #
    # Compression
    # Compression level for update packages sent to client (1..9)
    # Default: 1 (speed)
    # 9 (best compression)
    #
    # PlayerLimit
    # Maximum number of players in the world. Excluding Mods, GM's and Admins
    # Default: 100
    # 0 (for infinite players)
    # -1 (for Mods, GM's and Admins only)
    # -2 (for GM's and Admins only)
    # -3 (for Admins only)
    #
    # SaveRespawnTimeImmediately
    # Save respawn time for creatures at death and for gameobjects at use/open
    # Default: 1 (save creature/gameobject respawn time without waiting grid unload)
    # 0 (save creature/gameobject respawn time at grid unload)
    #
    # MaxOverspeedPings
    # Maximum overspeed ping count before player kick (minimum is 2, 0 used for disable check)
    # Default: 2
    #
    # GridUnload
    # Unload grids (if you have lot memory you can disable it to speed up player move to new grids second time)
    # Default: 1 (unload grids)
    # 0 (do not unload grids)
    #
    # SocketSelectTime
    # Socket select time (in milliseconds)
    # Default: 10000
    #
    # GridCleanUpDelay
    # Grid clean up delay (in milliseconds)
    # Default: 300000 (5 min)
    #
    # MapUpdateInterval
    # Map update interval (in milliseconds)
    # Default: 100
    #
    # ChangeWeatherInterval
    # Weather update interval (in milliseconds)
    # Default: 600000 (10 min)
    #
    # PlayerSaveInterval
    # Player save interval (in milliseconds)
    # Default: 900000 (15 min)
    #
    # DisconnectToleranceInterval
    # Tolerance for disconnected players before putting in the queue. (in seconds)
    # Default: 0 (disabled)
    #
    # vmap.enableLOS
    # vmap.enableHeight
    # Enable/Disable VMmap support for line of sight and height calculation
    # Default: 1 (true)
    # 0 (false)
    #
    # vmap.ignoreMapIds
    # Map id that will be ignored by VMaps
    # List of ids with delimiter ','
    # If more then one id is defined and spaces are included, the string has to be enclosed by "
    # Example: "369,0,1,530"
    #
    # vmap.ignoreSpellIds
    # These spells are ignored for LoS calculation
    # List of ids with delimiter ','
    #
    # vmap.petLOS
    # Check LOS for pets, to avoid them going through walls etc.
    # Default: 0 (disable, less CPU usage)
    # 1 (enable, each pet attack command will check for LOS)
    #
    # DetectPosCollision
    # Check final move position, summon position, etc for visible collision with other objects or
    # wall (wall only if vmaps are enabled)
    # Default: 1 (enable, required more CPU power usage)
    # 0 (disable, less nice position selection but will less CPU power usage)
    #
    # TargetPosRecalculateRange
    # Max distance from movement target point (moving unit size) and targeted object (size)
    # after that new target movmeent point calculated. Max: melee attack range (5), min: contact range (0.5)
    # More distance let have better performence, less distance let have more sensitive reaction at target move.
    # Default: 1.5
    #
    # UpdateUptimeInterval
    # Update realm uptime period in minutes (for save data in 'uptime' table). Must be > 0
    # Default: 10 (minutes)
    #
    # MaxCoreStuckTime
    # Periodically check if the process got freezed, if this is the case force crash after the specified
    # amount of seconds. Must be > 0. Recommended > 10 secs if you use this.
    # Default: 0 (Disabled)
    #
    # AddonChannel
    # Permit/disable the use of the addon channel through the server
    # (some client side addons can stop work correctly with disabled addon channel)
    # Default: 1 (permit addon channel)
    # 0 (do not permit addon channel)
    #
    # MapUpdate.Threads
    # Number of threads to update maps.
    # Default: 1
    #
    ################################################################################ ###################################

    UseProcessors = 0
    ProcessPriority = 1
    Compression = 1
    PlayerLimit = 1000
    SaveRespawnTimeImmediately = 1
    MaxOverspeedPings = 2
    GridUnload = 1
    SocketSelectTime = 10000
    GridCleanUpDelay = 300000
    MapUpdateInterval = 100
    ChangeWeatherInterval = 600000
    PlayerSaveInterval = 200000
    DisconnectToleranceInterval = 0
    vmap.enableLOS = 0
    vmap.enableHeight = 0
    vmap.ignoreMapIds = "369"
    vmap.ignoreSpellIds = "7720"
    vmap.petLOS = 0
    DetectPosCollision = 1
    TargetPosRecalculateRange = 1.5
    UpdateUptimeInterval = 10
    MaxCoreStuckTime = 0
    AddonChannel = 1
    MapUpdate.Threads = 1

    ################################################################################ ###################################
    # SERVER LOGGING
    #
    # LogSQL
    # Enable logging of GM commands - all SQL code will be written to a log file
    # All commands are written to a file: YYYY-MM-DD_logSQL.sql
    # If a new day starts (00:00:00) then a new file is created - the old file will not be deleted.
    # Default: 1 - Write SQL code to logfile
    # 0 - Do not log
    #
    # PidFile
    # World daemon PID file
    # Default: "" - do not create PID file
    # "./worldd.pid" - create PID file (recommended name)
    #
    # LogLevel
    # Server console level of logging
    # 0 = Minimum; 1 = Basic&Error; 2 = Detail; 3 = Full/Debug
    # Default: 3
    #
    # LogTime
    # Include time in server console output [hh:mm:ss]
    # Default: 0 (no time)
    # 1 (print time)
    #
    # LogFile
    # Logfile name
    # Default: "Server.log"
    # "" - Empty name disable creating log file
    #
    # LogTimestamp
    # Logfile with timestamp of server start in name
    # Default: 0 - no timestamp in name
    # 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
    #
    # LogFileLevel
    # Server file level of logging
    # 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    # Default: 0
    #
    # LogFilter_TransportMoves
    # LogFilter_CreatureMoves
    # LogFilter_VisibilityChanges
    # Log filters
    # Default: 1 - not include with any log level
    # 0 - include in log if log level permit
    #
    # WorldLogFile
    # Packet logging file for the worldserver
    # Default: "world.log"
    #
    # DBErrorLogFile
    # Log file of DB errors detected at server run
    # Default: "DBErrors.log"
    #
    # CharLogFile
    # Character operations logfile name
    # Default: "Char.log"
    # "" - Empty name disable creating log file
    #
    # CharLogTimestamp
    # Logfile with timestamp of server start in name
    # Default: 0 - no timestamp in name
    # 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
    #
    # CharLogDump
    # Write character dump before deleting in Char.log
    # For restoration, cut character data from log starting from
    # line == START DUMP == to line == END DUMP == (without its) in file and load it using loadpdump command
    # Default: 0 - don't include dumping chars to log
    # 1 - include dumping chars to log
    #
    # GmLogFile
    # Log file of gm commands
    # Default: "gm_commands.log"
    # "" - Empty name for disable
    #
    # GmLogTimestamp
    # GM Logfile with timestamp of server start in name
    # Default: 0 - no timestamp in name
    # 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
    #
    # GmLogPerAccount
    # GM Logfiles with GM account id (Note: logs not created if GmLogFile not set)
    # Default: 0 - add gm log data to single log file
    # 1 - add gm log data to account specific log files with name
    # in form Logname_#ID_YYYY-MM-DD_HH-MM-SS.Ext
    # or form Logname_#ID.Ext
    #
    # RaLogFile
    # Log file of RA commands
    # Default: "Ra.log"
    # "" - Empty name for disable
    #
    # ArenaLogFile
    # Log file of arena fights and arena team creations
    # Default: "" - do not create arena log file
    #
    # LogColors
    # Color for messages (format "normal_color details_color debug_color error_color")
    # Colors: 0 - BLACK, 1 - RED, 2 - GREEN, 3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 - CYAN, 7 - GREY,
    # 8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE
    # Default: "" - none colors
    # Example: "13 7 11 9"
    #
    ################################################################################ ###################################

    LogSQL = 1
    PidFile = ""
    LogLevel = 0
    LogTime = 0
    LogFile = "Server.log"
    LogTimestamp = 0
    LogFileLevel = 0
    LogFilter_TransportMoves = 1
    LogFilter_CreatureMoves = 1
    LogFilter_VisibilityChanges = 1
    WorldLogFile = ""
    DBErrorLogFile = "db_errors.log"
    CharLogFile = "characters.log"
    CharLogTimestamp = 0
    CharLogDump = 0
    GmLogFile = "gm_commands.log"
    GmLogTimestamp = 0
    GmLogPerAccount = 0
    RaLogFile = "ra_commands.log"
    ArenaLogFile = ""
    LogColors = ""

    ################################################################################ ###################################
    # SERVER SETTINGS
    #
    # GameType
    # Server realm style
    # 0 = NORMAL;1 = PVP; 4 = NORMAL; 6 = RP; 8 = RPPVP
    # also custom type: 16 FFA_PVP (free for all pvp mode like arena PvP in all zones except rest
    # activated places and sanctuaries)
    #
    # RealmZone
    # Server realm zone (set allowed alphabet in character names/etc). See also Strict*Names options.
    #
    # 1 Development - any language (Default)
    # 2 United States - extended-Latin
    # 3 Oceanic - extended-Latin
    # 4 Latin America - extended-Latin
    # 5 Tournament - basic-Latin at create, any at login
    # 6 Korea - East-Asian
    # 7 Tournament - basic-Latin at create, any at login
    # 8 English - extended-Latin
    # 9 German - extended-Latin
    # 10 French - extended-Latin
    # 11 Spanish - extended-Latin
    # 12 Russian - Cyrillic
    # 13 Tournament - basic-Latin at create, any at login
    # 14 Taiwan - East-Asian
    # 15 Tournament - basic-Latin at create, any at login
    # 16 China - East-Asian
    # 17 CN1 - basic-Latin at create, any at login
    # 18 CN2 - basic-Latin at create, any at login
    # 19 CN3 - basic-Latin at create, any at login
    # 20 CN4 - basic-Latin at create, any at login
    # 21 CN5 - basic-Latin at create, any at login
    # 22 CN6 - basic-Latin at create, any at login
    # 23 CN7 - basic-Latin at create, any at login
    # 24 CN8 - basic-Latin at create, any at login
    # 25 Tournament - basic-Latin at create, any at login
    # 26 Test Server - any language
    # 27 Tournament - basic-Latin at create, any at login
    # 28 QA Server - any language
    # 29 CN9 - basic-Latin at create, any at login
    #
    # Expansion
    # Allow server use content from expansion
    # 2 - check expansion 2 maps existence, and if client support expansion 2 and account have
    # expansion 2 setting then allow visit expansion 2 maps, allow create new class character)
    # Default: 1 - check expansion 1 maps existence, and if client support expansion 1 and account have
    # expansion 1 setting then allow visit expansion 1 maps, allow create new races character)
    # 0 - not check expansion maps existence, not allow wisit its, not allow create new race or new class
    # characters, ignore account expansion setting)
    #
    # DBC.Locale
    # DBC Language Settings
    # 0 = English; 1 = Korean; 2 = French; 3 = German; 4 = Chinese; 5 = Taiwanese; 6 = Spanish; 7 = Spanish Mexico
    # 8 = Russian; 255 = Auto Detect (Default)
    #
    # DeclinedNames
    # Allow russian clients to set and use declined names
    # Default: 0 - do not use declined names, except when the Russian RealmZone is set
    # 1 - use declined names
    #
    # StrictPlayerNames
    # Limit player name to language specific symbols set, not allow create characters, and set rename request and disconnect at not allowed symbols name
    # Default: 0 disable (but limited server timezone dependent client check)
    # 1 basic latin characters (strict)
    # 2 realm zone specific (strict). See RealmZone setting.
    # Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
    # (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
    # 3 basic latin characters server timezone specific
    #
    # StrictCharterNames
    # Limit guild/arena team charter names to language specific symbols set, not allow create charters with allowed symbols in name
    # Default: 0 disable
    # 1 basic latin characters (strict)
    # 2 realm zone specific (strict). See RealmZone setting.
    # Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
    # (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
    # 3 basic latin characters server timezone specific
    #
    # StrictPetNames
    # Limit pet names to language specific symbols set
    # Default: 0 disable
    # 1 basic latin characters (strict)
    # 2 realm zone specific (strict). See RealmZone setting.
    # Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
    # (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
    # 3 basic latin characters server timezone specific
    #
    # CharactersCreatingDisabled
    # Disable characters creating for specific team or any (non-player accounts not affected)
    # Default: 0 - enabled
    # 1 - disabled only for Alliance
    # 2 - disabled only for Horde
    # 3 - disabled for both teams
    #
    # MaxWhoListReturns
    # Set the maximum number of players returned in the /who list and interface.
    # Default: 49 (stable)
    #
    # CharactersPerAccount
    # Limit numbers of characters per account (at all realms).
    # Note: this setting limit character creating at _current_ realm base at characters amount at all realms
    # Default: 50
    # The number must be >= CharactersPerRealm
    #
    # CharactersPerRealm
    # Limit numbers of characters for account at realm
    # Default: 10 (client limitation)
    # The number must be between 1 and 10
    #
    # SkipCinematics
    # Disable in-game script movie at first character's login(allows to prevent buggy intro in case of custom start location coordinates)
    # Default: 0 - show intro for each new characrer
    # 1 - show intro only for first character of selected race
    # 2 - disable intro show in all cases
    #
    # MaxPlayerLevel
    # Max level that can be reached by player for experience (in range from 1 to 255).
    # Change not recommended
    # Default: 70
    #
    # StartPlayerLevel
    # Staring level that have character at creating (in range 1 to MaxPlayerLevel)
    # Default: 1
    #
    # StartPlayerMoney
    # Amount of money that new players will start with.
    # If you want to start with silver, use for example 100 (100 copper = 1 silver)
    # Default: 0
    #
    # MaxHonorPoints
    # Max honor points that player can have.
    # Default: 75000
    #
    # StartHonorPoints
    # Amount of honor that new players will start with
    # Default: 0
    #
    # MaxArenaPoints
    # Max arena points that player can have.
    # Default: 5000
    #
    # StartArenaPoints
    # Amount of arena points that new players will start with
    # Default: 0
    #
    # InstantLogout
    # Enable or disable instant logout for security level (0..4) or high (NOT in combat/while dueling/while falling)
    # Default: 1 (Mods/GMs/Admins)
    #
    # DisableWaterBreath
    # Disable/enable waterbreathing for security level (0..4) or high
    # Default: 4 (None)
    #
    # AllFlightPaths
    # Players will start with all flight paths (Note: ALL flight paths, not only player's team)
    # Default: 0 (true)
    # 1 (false)
    #
    # AlwaysMaxSkillForLevel
    # Players will automatically gain max level dependent (weapon/defense) skill when logging in, leveling up etc.
    # Default: 0 (true)
    # 1 (false)
    #
    # ActivateWeather
    # Activate weather system
    # Default: 1 (true)
    # 0 (false)
    #
    # Battleground.CastDeserter
    # Cast or not Deserter spell at player who leave battleground in progress
    # Default: 1 (true)
    # 0 (false)
    #
    # Battleground.QueueAnnouncer.Enable
    # Enable queue announcer posting to chat
    # Default: 1 (true)
    # 0 (false)
    #
    # Battleground.QueueAnnouncer.PlayerOnly
    # Enable queue announcer posting to chat
    # Default: 0 (false)
    # 1 (true)
    #
    # Battleground.PrematureReward
    # Reward players in case of prematurely finished BG
    # Default: 1 (true)
    # 0 (false)
    #
    # CastUnstuck
    # Allow cast or not Unstuck spell at .start or client Help option use
    # Default: 1 (true)
    # 0 (false)
    #
    # Instance.IgnoreLevel
    # Ignore level requirement to enter instance
    # Default: 0 (false)
    # 1 (true)
    #
    # Instance.IgnoreRaid
    # Ignore raid requirement to enter instance
    # Default: 0 (false)
    # 1 (true)
    #
    # Instance.ResetTimeHour
    # The hour of the day (0-23) when the global instance resets occur.
    # Default: 4
    #
    # Instance.UnloadDelay
    # Unload the instance map from memory after some time if no players are inside.
    # Default: 1800000 (miliseconds, i.e 30 minutes)
    # 0 (instance maps are kept in memory until they are reset)
    #
    # Quests.LowLevelHideDiff
    # Quest level difference to hide for player low level quests:
    # if player_level > quest_level LowLevelQuestsHideDiff then quest "!" mark not show for quest giver
    # Default: 4
    # -1 (show all available quests marks)
    #
    # Quests.HighLevelHideDiff
    # Quest level difference to hide for player high level quests:
    # if player_level < quest_min_level - HighLevelQuestsHideDiff then quest "!" mark not show for quest giver
    # Default: 7
    # -1 (show all available quests marks)
    #
    # MaxPrimaryTradeSkill
    # Max count that player can learn the primary trade skill.
    # Default: 2
    # Max : 10
    #
    # MinPetitionSigns
    # Min signatures count to creating guild (0..9).
    # Default: 9
    #
    # MaxGroupXPDistance
    # Max distance to creature for group memeber to get XP at creature death.
    # Default: 74
    #
    # MailDeliveryDelay
    # Mail delivery delay time for item sending
    # Default: 3600 sec (1 hour)
    #
    # SkillChance.Prospecting
    # For prospecting skillup not possible by default, but can be allowed as custom setting
    # Default: 0 - no skilups
    # 1 - skilups possible
    #
    # Event.Announce
    # Default: 0 (false)
    # 1 (true)
    #
    # BeepAtStart
    # Beep at core start finished (mostly work only at Unix/Linux systems)
    # Default: 1 (true)
    # 0 (false)
    #
    # Motd
    # Message of the Day. Displayed at worldlogin for every user ('@' for a newline).
    #
    # Server.LoginInfo
    # Enable/disable sending server info (core version) on login.
    # Default: 0 - disable
    # 1 - enable
    #
    ################################################################################ ###################################

    GameType = 1
    RealmZone = 1
    Expansion = 1
    DBC.Locale = 255
    DeclinedNames = 0
    StrictPlayerNames = 0
    StrictCharterNames = 0
    StrictPetNames = 0
    MaxWhoListReturns = 49
    CharactersCreatingDisabled = 0
    CharactersPerAccount = 50
    CharactersPerRealm = 10
    SkipCinematics = 0
    MaxPlayerLevel = 60
    StartPlayerLevel = 60
    StartPlayerMoney = 0
    MaxHonorPoints = 75000
    StartHonorPoints = 0
    MaxArenaPoints = 5000
    StartArenaPoints = 0
    InstantLogout = 0
    DisableWaterBreath = 4
    AllFlightPaths = 1
    AlwaysMaxSkillForLevel = 1
    ActivateWeather = 1
    Battleground.CastDeserter = 0
    Battleground.QueueAnnouncer.Enable = 1
    Battleground.QueueAnnouncer.PlayerOnly = 0
    Battleground.PrematureReward = 1
    CastUnstuck = 1
    Instance.IgnoreLevel = 0
    Instance.IgnoreRaid = 0
    Instance.ResetTimeHour = 4
    Instance.UnloadDelay = 1800000
    Quests.LowLevelHideDiff = 4
    Quests.HighLevelHideDiff = 7
    MaxPrimaryTradeSkill = 2
    MinPetitionSigns = 9
    MaxGroupXPDistance = 74
    MailDeliveryDelay = 3600
    SkillChance.Prospecting = 0
    Event.Announce = 0
    BeepAtStart = 0
    Motd = "Welcome to World of Valhall Tribute Repack dedicated to the original admin Robbin Morland, RIP"
    Server.LoginInfo = 0

    ################################################################################ ###################################
    # PLAYER INTERACTION
    #
    # AllowTwoSide.Accounts
    # Allow or not accounts to create characters in the 2 teams in any game type.
    # Default: 0 (Not allowed)
    # 1 (Allowed)
    #
    # AllowTwoSide.Interaction.Chat
    # AllowTwoSide.Interaction.Channel
    # AllowTwoSide.Interaction.Group
    # AllowTwoSide.Interaction.Guild
    # AllowTwoSide.Interaction.Auction
    # AllowTwoSide.Interaction.Mail
    # Allow or not common :chat(say,yell);channel(chat)group(join)guild(join);merge all auction houses for players from
    # different teams, send mail to different team.
    # Default: 0 (Not allowed)
    # 1 (Allowed)
    #
    # AllowTwoSide.WhoList
    # Allow or not show player from both team in who list.
    # Default: 0 (Not allowed)
    # 1 (Allowed)
    #
    # AllowTwoSide.AddFriend
    # Allow or not adding friends from other team in friend list.
    # Default: 0 (Not allowed)
    # 1 (Allowed)
    #
    # AllowTwoSide.Trade
    # Allow or not trading with other team in party.
    # Default: 0 (Not allowed)
    # 1 (Allowed)
    #
    # TalentsInspecting
    # Allow other players see character talents in inspect dialog (Characters in Gamemaster mode can
    # inspect talents always)
    # Default: 1 (allow)
    # 0 (not allow)
    #
    ################################################################################ ###################################

    AllowTwoSide.Accounts = 1
    AllowTwoSide.Interaction.Chat = 1
    AllowTwoSide.Interaction.Channel = 1
    AllowTwoSide.Interaction.Group = 1
    AllowTwoSide.Interaction.Guild = 1
    AllowTwoSide.Interaction.Auction = 1
    AllowTwoSide.Interaction.Mail = 1
    AllowTwoSide.WhoList = 1
    AllowTwoSide.AddFriend = 1
    AllowTwoSide.Trade = 1
    TalentsInspecting = 1

    ################################################################################ ###################################
    # CREATURE SETTINGS
    #
    # ThreatRadius
    # Radius for creature to evade after being pulled away from combat start point
    # If ThreatRadius is less than creature aggro radius then aggro radius will be used
    # Default: 60 yards
    #
    # Rate.Creature.Aggro
    # Aggro radius percent or off.
    # Default: 1 - 100%
    # 1.5 - 150%
    # 0 - off (0%)
    #
    # CreatureFamilyAssistanceRadius
    # Creature family assistance radius
    # Default: 10
    # 0 - off
    #
    # CreatureFamilyAssistanceDelay
    # Reaction time for creature assistance call
    # Default: 1500 (1.5s)
    #
    # WorldBossLevelDiff
    # Difference for boss dynamic level with target
    # Default: 3
    #
    # Corpse.Decay.NORMAL
    # Corpse.Decay.RARE
    # Corpse.Decay.ELITE
    # Corpse.Decay.RAREELITE
    # Corpse.Decay.WORLDBOSS
    # Seconds until creature corpse will decay without being looted or skinned.
    # Default: 60, 300, 300, 300, 3600
    #
    # Rate.Corpse.Decay.Looted
    # Controls how long the creature corpse stays after it had been looted, as a multiplier of its Corpse.Decay.* config.
    # Default: 0.5
    #
    # Rate.Creature.Normal.Damage
    # Rate.Creature.Elite.Elite.Damage
    # Rate.Creature.Elite.RAREELITE.Damage
    # Rate.Creature.Elite.WORLDBOSS.Damage
    # Rate.Creature.Elite.RARE.Damage
    # Creature Damage Rates.
    # Examples: 2 - creatures will damage 2x, 1.7 - 1.7x.
    #
    # Rate.Creature.Normal.SpellDamage
    # Rate.Creature.Elite.Elite.SpellDamage
    # Rate.Creature.Elite.RAREELITE.SpellDamage
    # Rate.Creature.Elite.WORLDBOSS.SpellDamag
    # Rate.Creature.Elite.RARE.SpellDamage
    # Creature Spell Damage Rates.
    # Examples: 2 - creatures will damage with spells 2x, 1.7 - 1.7x.
    #
    # Rate.Creature.Normal.HP
    # Rate.Creature.Elite.Elite.HP
    # Rate.Creature.Elite.RAREELITE.HP
    # Rate.Creature.Elite.WORLDBOSS.HP
    # Rate.Creature.Elite.RARE.HP
    # Creature Health Ammount Modifier.
    # Examples: 2 - creatures have 2x health, 1.7 - 1.7x.
    #
    # ListenRange.Say
    # Distance from player to listen text that creature (or other world object) say
    # Default: 25
    #
    # ListenRange.TextEmote
    # Distance from player to listen textemote that creature (or other world object) say
    # Default: 25
    #
    # ListenRange.Yell
    # Distance from player to listen text that creature (or other world object) yell
    # Default: 300
    #
    ################################################################################ ###################################

    ThreatRadius = 60
    Rate.Creature.Aggro = 1
    CreatureFamilyAssistanceRadius = 10
    CreatureFamilyAssistanceDelay = 1500
    WorldBossLevelDiff = 3
    Corpse.Decay.NORMAL = 60
    Corpse.Decay.RARE = 300
    Corpse.Decay.ELITE = 300
    Corpse.Decay.RAREELITE = 300
    Corpse.Decay.WORLDBOSS = 3600
    Rate.Corpse.Decay.Looted = 0.5
    Rate.Creature.Normal.Damage = 1
    Rate.Creature.Elite.Elite.Damage = 1
    Rate.Creature.Elite.RAREELITE.Damage = 1
    Rate.Creature.Elite.WORLDBOSS.Damage = 1
    Rate.Creature.Elite.RARE.Damage = 1
    Rate.Creature.Normal.SpellDamage = 1
    Rate.Creature.Elite.Elite.SpellDamage = 1
    Rate.Creature.Elite.RAREELITE.SpellDamage = 1
    Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1
    Rate.Creature.Elite.RARE.SpellDamage = 1
    Rate.Creature.Normal.HP = 1
    Rate.Creature.Elite.Elite.HP = 1
    Rate.Creature.Elite.RAREELITE.HP = 1
    Rate.Creature.Elite.WORLDBOSS.HP = 1
    Rate.Creature.Elite.RARE.HP = 1
    ListenRange.Say = 40
    ListenRange.TextEmote = 40
    ListenRange.Yell = 300

    ################################################################################ ###################################
    # CHAT SETTINGS
    #
    # ChatFakeMessagePreventing
    # Chat protection from creating fake messages using a lot spaces (other invisible symbols),
    # not applied to addon language messages, but can prevent working old addons
    # that use normal languages for sending data to another clients.
    # Default: 0 (disible fake messages preventing)
    # 1 (enabled fake messages preventing)
    #
    # ChatFlood.MessageCount
    # Chat anti-flood protection, haste message count to activate protection
    # Default: 10
    # 0 (disible anti-flood protection)
    #
    # ChatFlood.MessageDelay
    # Chat anti-flood protection, minimum message delay to count message
    # Default: 1 (in secs)
    #
    # ChatFlood.MuteTime
    # Chat anti-flood protection, mute time at activation flood protection (not saved)
    # Default: 10 (in secs)
    #
    # Channel.RestrictedLfg
    # Restrict use LookupForGroup channel only registered in LFG tool players
    # Default: 1 (allow join to channel only if active in LFG)
    # 0 (allow join to channel in any time)
    #
    # Channel.SilentlyGMJoin
    # Silently join GM characters (security level > 1) to channels
    # Default: 0 (join announcement in normal way)
    # 1 (GM join without announcement)
    #
    ################################################################################ ###################################

    ChatFakeMessagePreventing = 0
    ChatFlood.MessageCount = 10
    ChatFlood.MessageDelay = 1
    ChatFlood.MuteTime = 10
    Channel.RestrictedLfg = 1
    Channel.SilentlyGMJoin = 0

    ################################################################################ ###################################
    # GAME MASTER SETTINGS
    #
    # GM.LoginState
    # GM mode at login
    # Default: 2 (last save state)
    # 0 (disable)
    # 1 (enable)
    #
    # GM.Visible
    # GM visibility at login
    # Default: 2 (last save state)
    # 0 (invisible)
    # 1 (visible)
    #
    # GM.Chat
    # GM chat mode at login
    # Default: 2 (last save state)
    # 0 (disable)
    # 1 (enable)
    #
    # GM.WhisperingTo
    # Is GM accepting whispers from player by default or not.
    # Default: 2 (last save state)
    # 0 (disable)
    # 1 (enable)
    #
    # GM.InGMList
    # Is GM showed in GM list (if visible) in non-GM state (.gmoff)
    # Default: 0 (false)
    # 1 (true)
    #
    # GM.InWhoList
    # Is GM showed in who list (if visible).
    # Default: 0 (false)
    # 1 (true)
    #
    # GM.LogTrade
    # Include GM trade and trade slot enchanting operations in GM log if it enable
    # Default: 1 (include)
    # 0 (not include)
    #
    # GM.StartLevel
    # GM starting level (1-255)
    # Default: 1
    #
    # GM.AllowInvite
    # Is GM accepting invites from players by default or not
    # Default: 0 (false)
    # 1 (true)
    #
    # GM.AllowFriend
    # Are players allowed to add GMs to their friend list
    # Default: 0 (false)
    # 1 (true)
    ################################################################################ ###################################

    GM.LoginState = 2
    GM.Visible = 2
    GM.Chat = 2
    GM.WhisperingTo = 2
    GM.InGMList = 0
    GM.InWhoList = 0
    GM.LogTrade = 1
    GM.StartLevel = 60
    GM.AllowInvite = 0
    GM.AllowFriend = 0

    ################################################################################ ###################################
    # VISIBILITY AND RADIUSES
    #
    # Visibility.GroupMode
    # Group visibility modes
    # Default: 0 (standard setting: only members from same group can 100% auto detect invisible player)
    # 1 (raid members 100% auto detect invisible player from same raid)
    # 2 (players from same team can 100% auto detect invisible player)
    #
    # Visibility.Distance.Creature
    # Visibility.Distance.Player
    # Visibility distance for different in game object
    # Max limited by active player zone: ~ 333
    # Min limit dependent from objects
    # Default: 132 (cell size)
    # Min limit is max aggro radius (45) * Rate.Creature.Aggro
    #
    # Visibility.Distance.Object
    # Visible distance for gameobject, dynobject, bodies, corpses, bones
    # Min limit is iteraction distance (5)
    #
    # Visibility.Distance.InFlight
    # Visible distance for player in flight
    # Min limit is 0 (not show any objects)
    #
    # Visibility.Distance.Grey.Unit
    # Visibility grey distance for creatures/players (fast changing objects)
    # addition to appropriate object type Visibility.Distance.* use in case visibility removing to
    # object (except corpse around distences) If D is distance and G is grey distance then object
    # make visible if distance to it <= D but make non visible if distance > DG
    # Default: 1 (yard)
    #
    # Visibility.Distance.Grey.Object
    # Visibility grey distance for dynobjects/gameobjects/corpses/creature bodies
    # Default: 10 (yards)
    #
    #
    ################################################################################ ###################################

    Visibility.GroupMode = 0
    Visibility.Distance.Creature = 132
    Visibility.Distance.Player = 132
    Visibility.Distance.Object = 150
    Visibility.Distance.InFlight = 132
    Visibility.Distance.Grey.Unit = 1
    Visibility.Distance.Grey.Object = 10

    ################################################################################ ###################################
    # SERVER RATES
    #
    # Rate.Health
    # Rate.Mana
    # Rate.Rage.Income
    # Rate.Rage.Loss
    # Rate.Focus
    # Rate.Loyalty
    # Health and power regeneration and rage income from damage.
    # Default: 1
    #
    # Rate.Skill.Discovery
    # Skill Discovery Rates
    # Default: 1
    #
    # Rate.Drop.Item.Poor
    # Rate.Drop.Item.Normal
    # Rate.Drop.Item.Uncommon
    # Rate.Drop.Item.Rare
    # Rate.Drop.Item.Epic
    # Rate.Drop.Item.Legendary
    # Rate.Drop.Item.Artifact
    # Rate.Drop.Item.Referenced
    # Rate.Drop.Money
    # Drop rates (items by quality and money)
    # Default: 1
    #
    # Rate.Drop.Money
    # Drop rates
    # Default: 1
    #
    # Rate.XP.Kill
    # Rate.XP.Quest
    # Rate.XP.Explore
    # XP rates
    # Default: 1
    #
    # Rate.XP.PastLevel70
    # XP needed per level past 70 (Rates below 1 not recommended)
    # Default: 1
    #
    # Rate.Rest.InGame
    # Rate.Rest.Offline.InTavernOrCity
    # Rate.Rest.Offline.InWilderness
    # Resting points grow rates (1 - normal, 2 - double rate, 0.5 - half rate, etc) from standard values
    #
    # Rate.Damage.Fall
    # Damage after fall rate. (1 - standard, 2 - double damage, 0.5 - half damage, etc)
    #
    # Rate.Auction.Time
    # Rate.Auction.Deposit
    # Rate.Auction.Cut
    # Auction rates (auction time, deposit get at auction start, auction cut from price at auction end)
    #
    # Rate.Honor
    # Honor gain rate
    #
    # Rate.Mining.Amount
    # Rate.Mining.Next
    # Mining Rates (Mining.Amount changes minimum/maximum usetimes of a deposit,
    # Mining.Next changes chance to have next use of a deposit)
    #
    # Rate.Talent
    # Talent Point rates
    # Default: 1
    #
    # Rate.Reputation.Gain
    # Reputation Gain rate
    # Default: 1
    #
    # Rate.InstanceResetTime
    # Multiplier for the number of days in between global raid/heroic instance resets.
    # Default: 1
    #
    # SkillGain.Crafting
    # SkillGain.Defense
    # SkillGain.Gathering
    # SkillGain.Weapon
    # crafting/defense/gathering/weapon skills gain at skill grow (1,2,...)
    # Default: 1
    #
    # SkillChance.Orange
    # SkillChance.Yellow
    # SkillChance.Green
    # SkillChance.Grey
    # Skill chance values (0..100)
    # Default: 100-75-25-0
    #
    # SkillChance.MiningSteps
    # SkillChance.SkinningSteps
    # For skinning and Mining chance decrease with skill level.
    # Default: 0 - no decrease
    # 75 - in 2 times each 75 skill points
    #
    # DurabilityLossChance.Damage
    # Chance lost one from equiped items durability point at damage apply or receive.
    # Default: 0.5 (100/0.5 = 200) Each 200 damage apply one from 19 possible equipped items
    #
    # DurabilityLossChance.Absorb
    # Chance lost one from armor items durability point at damage absorb.
    # Default: 0.5 (100/0.5 = 200) Each 200 absorbs apply one from 15 possible armor equipped items
    #
    # DurabilityLossChance.Parry
    # Chance lost weapon durability point at parry.
    # Default: 0.05 (100/0.05 = 2000) Each 2000 parry attacks main weapon lost point
    #
    # DurabilityLossChance.Block
    # Chance lost sheild durability point at damage block.
    # Default: 0.05 (100/0.05 = 2000) Each 2000 partly or full blocked attacks shield lost point
    #
    # Death.SicknessLevel
    # Starting Character start gain sickness at spirit resurrection (1 min)
    # Default: 11
    # -10 - character will have full time (10min) sickness at 1 level
    # maxplayerlevel1 - chaarcter will not have sickess at any level
    #
    # Death.CorpseReclaimDelay.PvP
    # Death.CorpseReclaimDelay.PvE
    # Enabled/disabled increase corpse reclaim delay at often PvP/PvE deaths
    # Default: 1 (enabled)
    # 0 (disabled)
    #
    # Death.Bones.World
    # Death.Bones.BattlegroundOrArena
    # Enabled/disabled creating bones instead corpse at resurrection (in normal zones/instacnes, or battleground/arenas)
    # Default: 1 (enabled)
    # 0 (disabled)
    #
    ################################################################################ ###################################

    Rate.Health = 1
    Rate.Mana = 1
    Rate.Rage.Income = 1
    Rate.Rage.Loss = 1
    Rate.Focus = 1
    Rate.Loyalty = 1
    Rate.Skill.Discovery = 1
    Rate.Drop.Item.Poor = 1
    Rate.Drop.Item.Normal = 1
    Rate.Drop.Item.Uncommon = 2
    Rate.Drop.Item.Rare = 3
    Rate.Drop.Item.Epic = 3
    Rate.Drop.Item.Legendary = 1
    Rate.Drop.Item.Artifact = 1
    Rate.Drop.Item.Referenced = 1
    Rate.Drop.Money = 3
    Rate.XP.Kill = 1
    Rate.XP.Quest = 1
    Rate.XP.Explore = 1
    Rate.XP.PastLevel70 = 1
    Rate.Rest.InGame = 1
    Rate.Rest.Offline.InTavernOrCity = 1
    Rate.Rest.Offline.InWilderness = 1
    Rate.Damage.Fall = 1
    Rate.Auction.Time = 1
    Rate.Auction.Deposit = 1
    Rate.Auction.Cut = 1
    Rate.Honor = 2
    Rate.Mining.Amount = 1
    Rate.Mining.Next = 1
    Rate.Talent = 1
    Rate.Reputation.Gain = 1
    Rate.InstanceResetTime = 1
    SkillGain.Crafting = 1
    SkillGain.Defense = 1
    SkillGain.Gathering = 1
    SkillGain.Weapon = 1
    SkillChance.Orange = 100
    SkillChance.Yellow = 75
    SkillChance.Green = 25
    SkillChance.Grey = 0
    SkillChance.MiningSteps = 0
    SkillChance.SkinningSteps = 0
    DurabilityLossChance.Damage = 0.5
    DurabilityLossChance.Absorb = 0.5
    DurabilityLossChance.Parry = 0.05
    DurabilityLossChance.Block = 0.05
    Death.SicknessLevel = 11
    Death.CorpseReclaimDelay.PvP = 1
    Death.CorpseReclaimDelay.PvE = 0
    Death.Bones.World = 1
    Death.Bones.BattlegroundOrArena = 1

    ################################################################################ ###################################
    #
    # Rated arena matches config
    #
    # MaxRatingDifference: the maximum rating difference between two groups in rated matches
    # Default: 0 (disable, rating difference is discarded)
    #
    # RatingDiscardTimer: after the specified milliseconds has passed,
    # rating information will be discarded when selecting teams for matches
    # also initiates an update by this timer
    # Default: 60000
    #
    # AutoDistributePoints: set if arena points should be distributed automatically, or by GM command
    # Default: 0 (disable) (recommended): use gm command or sql query to distribute the points
    # 1 (enable): arena points are distributed automatically
    #
    # AutoDistributeInterval: how often should the distribution take place
    # if automatic distribution is enabled
    # in days
    # Default: 7 (weekly)
    #
    ################################################################################ ###################################

    Arena.MaxRatingDifference = 0
    Arena.RatingDiscardTimer = 60000
    Arena.AutoDistributePoints = 0
    Arena.AutoDistributeInterval = 7

    ################################################################################ ###################################
    #
    # Battleground config
    #
    # PrematureFinishTimer: the time to end the bg if there are less than minplayersperteam on one side
    # in milliseconds
    # Default: 300000
    # 0 - disable
    #
    ################################################################################ ###################################

    BattleGround.PrematureFinishTimer = 300000

    ################################################################################ ###################################
    # TeleNPC custom config options
    #
    # TeleNPC.OnlyGMs
    # players are not allowed to use the NPC if this is enabled
    # Default: 0 - disable
    # 1 - enable
    #
    # TeleNPC.EnableRemoveResSickness
    # An option will be added to the gossip menu for removing resurrect sickness
    # Default: 1 - enable
    # 0 - disable
    #
    # TeleNPC.EnableShoppingMall
    # Will add a gossip item for shopping mall if enabled. Make sure to change the coordinates.
    # Default coordinates: GM Island
    #
    ################################################################################ ###################################

    TeleNPC.OnlyGMs = 0
    TeleNPC.EnableRemoveResSickness = 0
    TeleNPC.EnableShoppingMall = 0
    MapID = 1
    X_pos = 16225.11
    Y_pos = 16251.11
    Z_pos = 12.7


    ################################################################################ ###################################
    #
    # NETWORK CONFIG
    #
    # Network.Threads
    # Number of threads for network, recommend 1 thread per 1000 connections.
    # Default: 1
    #
    # Network.OutKBuff
    # The size of the output kernel buffer used ( SO_SNDBUF socket option, tcp manual ).
    # Default: -1 (Use system default setting)
    #
    # Network.OutUBuff
    # Userspace buffer for output. This is amount of memory reserved per each connection.
    # Default: 65536
    #
    # Network.TcpNoDelay:
    # TCP Nagle algorithm setting
    # Default: 0 (enable Nagle algorithm, less traffic, more latency)
    # 1 (TCP_NO_DELAY, disable Nagle algorithm, more traffic but less latency)
    #
    ################################################################################ ###################################

    Network.Threads = 1
    Network.OutKBuff = -1
    Network.OutUBuff = 65536
    Network.TcpNodelay = 1

    ################################################################################ ###################################
    # AUCTION HOUSE BOT SETTINGS
    #
    # AuctionHouseBot.EnableSeller
    # Enable/Disable the part of AHBot that puts items up for auction
    # Default 0 (disabled)
    #
    # AuctionHouseBot.EnableBuyer
    # Enable/Disable the part of AHBot that buys items from players
    # Default 0 (disabled)
    #
    # Auction House Bot character data
    # AuctionHouseBot.Account is the account number (in realmd->account table) of the player you want to run as the auction bot.
    # AuctionHouseBot.GUID is the GUID (in characters->characters table) of the player you want to run as the auction bot.
    # Default: 0 (Auction House Bot disabled)
    #
    # AuctionHouseBot.VendorItems
    # Include items that can be bought from vendors.
    # Default 0
    #
    # AuctionHouseBot.LootItems
    # Include items that can be looted or fished for.
    # Default 1
    #
    # AuctionHouseBot.OtherItems
    # Include misc. items.
    # Default 0
    #
    # AuctionHouseBot.Bonding_types
    # Indicates which bonding types to allow seller to put up for auction
    # No_Bind
    # Default 1
    # Bind_When_Picked_Up
    # Default 0
    # Bind_When_Equipped
    # Default 1
    # Bind_When_Use
    # Default 1
    # Bind_Quest_Item
    # Default 0
    #
    # AuctionHouseBot.ItemsPerCycle
    # Number of Items to Add/Remove from the AH during mass operations
    # Default 200
    #
    # AuctionHouseBot.UseBuyPriceForSeller
    # Should the Seller use BuyPrice or SellPrice to determine Bid Prices
    # Default 0 (use SellPrice)
    #
    # AuctionHouseBot.UseBuyPriceForBuyer
    # Should the Buyer use BuyPrice or SellPrice to determine Bid Prices
    # Default 0 (use SellPrice)
    #
    # All other settings have been moved to sql
    #
    ################################################################################ ###################################

    AuctionHouseBot.EnableSeller = 0
    AuctionHouseBot.EnableBuyer = 0
    AuctionHouseBot.Account = 0
    AuctionHouseBot.GUID = 0
    AuctionHouseBot.VendorItems = 0
    AuctionHouseBot.LootItems = 1
    AuctionHouseBot.OtherItems = 0
    AuctionHouseBot.No_Bind = 1
    AuctionHouseBot.Bind_When_Picked_Up = 0
    AuctionHouseBot.Bind_When_Equipped = 1
    AuctionHouseBot.Bind_When_Use = 1
    AuctionHouseBot.Bind_Quest_Item = 0
    AuctionHouseBot.ItemsPerCycle = 200
    AuctionHouseBot.UseBuyPriceForSeller = 0
    AuctionHouseBot.UseBuyPriceForBuyer = 0

    ################################################################################ ###################################
    # CONSOLE AND REMOTE ACCESS
    #
    # Console.Enable
    # Enable console
    # Default: 1 - on
    # 0 - off
    #
    # Ra.Enable
    # Enable remote console
    # Default: 0 - off
    # 1 - on
    #
    # Ra.IP
    # Default remote console ip address, use 0.0.0.0 for every address
    #
    # Ra.Port
    # Default remote console port
    #
    # Ra.MinLevel
    # Minimum level that's required to login,3 by default
    #
    # Ra.Secure
    # Kick client on wrong pass
    #
    ################################################################################ ###################################

    Console.Enable = 1
    Ra.Enable = 0
    Ra.IP = 0.0.0.0
    Ra.Port = 3443
    Ra.MinLevel = 3
    Ra.Secure = 1

    ################################################################################ ###################################
    # CUSTOM SERVER OPTIONS
    #
    # PlayerStart.AllReputation
    # Players will start with most of the high level reputations that are needed for items, mounts etc.
    # If there are any reputation faction you want to be added, just tell me.
    #
    # PlayerStart.AllSpells
    # If enabled, players will start with all their class spells (not talents). Useful for instant 70 servers.
    # You must import playercreateinfo_spell_custom.sql, it's included in the SQL folder.
    # Default: 0 - off
    # 1 - on
    #
    # PlayerStart.MapsExplored
    # Players will start with all maps explored if enabled
    #
    # MusicInBattleground
    # If enabled, "L70ETC - Power of the horde" will be played when BG starts
    #
    # HonorPointsAfterDuel
    # The amount of honor points the duel winner will get after a duel.
    # Default: 0 - disable
    #
    # AlwaysMaxWeaponSkill
    # Players will automatically gain max weapon/defense skill when logging in, leveling up etc.
    #
    # PvPToken.Enable
    # Enable/disable PvP Token System. Players will get a token after slaying another player that gives honor.
    #
    # PvPToken.MapAllowType
    # Where players can receive the pvp token
    # 4 - In all maps
    # 3 - In battlegrounds only
    # 2 - In FFA areas only (gurubashi arena etc)
    # 1 - In battlegrounds AND FFA areas only
    #
    # PvPToken.ItemID
    # The item players will get after killing someone if PvP Token system is enabled.
    # Default: 29434 - Badge of justice
    #
    # PvPToken.ItemCount
    # Modify the item ID count - Default: 1
    #
    # NoResetTalentsCost
    # Enable or disable no cost when reseting talents
    #
    # ForbiddenMaps
    # map ids that users below SEC_GAMEMASTER cannot enter, with delimiter ','
    # Default: ""
    # example: "538,90"
    # Note that it's HIGHLY DISCOURAGED to forbid starting maps (0, 1, 530)!
    #
    # ShowKickInWorld
    # determines wether a message is broadcasted to the entire server when a player gets kicked
    # Default: 0
    # 1 = Enable
    # 0 = Disable
    #
    # RecordUpdateTimeDiffInterval
    # record update time diff to the log file
    # update diff can be used as a criterion of performance
    # diff < 300: good performance
    # diff > 600: bad performance, may be caused by high cpu usage
    # Default: 60000 (diff is written into log every 60000 ms or 1 minute.
    # >0 = Interval
    # 0 = Disable
    #
    # MinRecordUpdateTimeDiff
    # only record update time diff which is greater than this value
    #
    # PlayerStart.String
    # If set to anything else than "", this string will be displayed to players when they login
    # to a newly created character.
    # Default: "" - send no text
    #
    ################################################################################ ###################################

    PlayerStart.AllReputation = 0
    PlayerStart.AllSpells = 0
    PlayerStart.MapsExplored = 0
    MusicInBattleground = 0
    HonorPointsAfterDuel = 0
    AlwaysMaxWeaponSkill = 0
    PvPToken.Enable = 0
    PvPToken.MapAllowType = 4
    PvPToken.ItemID = 29434
    PvPToken.ItemCount = 1
    NoResetTalentsCost = 0
    ShowKickInWorld = 0
    RecordUpdateTimeDiffInterval = 60000
    MinRecordUpdateTimeDiff = 10
    PlayerStart.String = ""







    TrinityRealm





    ##########################################
    # Trinity Core realmd configuration file #
    ##########################################
    ConfVersion=2007062001

    ################################################################################ ###################################
    # REALMD SETTINGS
    #
    # LoginDatabaseInfo
    # Database connection settings for the realm server.
    # Default: hostname;port;username;password;database
    # .;somenumber;username;password;database - use named pipes at Windows
    # Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini
    # .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux
    # Unix sockets: experimental, not tested
    #
    # LogsDir
    # Logs directory setting.
    # Important: Logs dir must exists, or all logs be disable
    # Default: "" - no log directory prefix, if used log names isn't absolute path then logs will be
    # stored in current directory for run program.
    #
    # MaxPingTime
    # Settings for maximum database-ping interval (minutes between pings)
    #
    # RealmServerPort
    # Default RealmServerPort
    #
    # BindIP
    # Bind Realm Server to IP/hostname
    #
    # PidFile
    # Realmd daemon PID file
    # Default: "" - do not create PID file
    # "./realmd.pid" - create PID file (recommended name)
    #
    # LogLevel
    # Server console level of logging
    # 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    # Default: 0
    #
    # LogTime
    # Include time in server console output [hh:mm:ss]
    # Default: 0 (no time)
    # 1 (print time)
    #
    # LogFile
    # Logfile name
    # Default: "realmd.log"
    # "" - empty name disable creating log file
    #
    # LogTimestamp
    # Logfile with timestamp of server start in name
    # Default: 0 - no timestamp in name
    # 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
    #
    # LogFileLevel
    # Server file level of logging
    # 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    # Default: 0
    #
    # LogColors
    # Color for messages (format "normal_color details_color debug_color error_color)
    # Colors: 0 - BLACK, 1 - RED, 2 - GREEN, 3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 - CYAN, 7 - GREY,
    # 8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE
    # Default: "" - none colors
    # "13 7 11 9" - for example
    #
    # UseProcessors
    # Used processors mask for multi-processors system (Used only at Windows)
    # Default: 0 (selected by OS)
    # number (bitmask value of selected processors)
    #
    # ProcessPriority
    # Process proirity setting (Used only at Windows)
    # Default: 1 (HIGH)
    # 0 (Normal)
    #
    # RealmsStateUpdateDelay
    # Realm list Update up delay (updated at realm list request if delay expired).
    # Default: 20
    # 0 (Disabled)
    #
    # WrongPass.MaxCount
    # Number of login attemps with wrong password before the account or IP is banned
    # Default: 0 (Never ban)
    #
    # WrongPass.BanTime
    # Duration of the ban in seconds (0 means permanent ban)
    # Default: 600
    #
    # WrongPass.BanType
    # Ban the IP or account on which login is attempted
    # Default: 0 (Ban IP)
    # 1 (Ban Account)
    #
    ################################################################################ ###################################

    LoginDatabaseInfo = "127.0.0.1;3306;root;root;realmd"
    LogsDir = "1"
    MaxPingTime = 30
    RealmServerPort = 3724
    BindIP = "0.0.0.0"
    PidFile = ""
    LogLevel = 0
    LogTime = 0
    LogFile = "realmd.log"
    LogTimestamp = 0
    LogFileLevel = 0
    LogColors = ""
    UseProcessors = 0
    ProcessPriority = 1
    RealmsStateUpdateDelay = 20
    WrongPass.MaxCount = 0
    WrongPass.BanTime = 600
    WrongPass.BanType = 0
    Last edited by liffe; 03-31-2011 at 11:17 AM. Reason: Added prefix because apparently you can't read the stickied thread saying the rules.

    ValhallRepack
  2. #2
    Harambeqt's Avatar Elite User CoreCoins Purchaser
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    Hey hey hey ! [ Code ] that mess up, please.


    Did u check realms in the database ?
    Support the #1 WoW Emulator:
    http://arcemu.org/
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