Everytime I spawn a .go object and scale it, it will disappear at a server restart. Any workaround for this?
And yes there is a 1 after these objects
Everytime I spawn a .go object and scale it, it will disappear at a server restart. Any workaround for this?
And yes there is a 1 after these objects
Last edited by stoneharry; 11-09-2010 at 03:03 AM.
I guess you will have do edit column `size` in world database under table `Gobject_names`. So normal size would look like `1` and double sized `2` and etc. I hope I've helped you. (Sorry haven't seen it's trinity core, this way is for ArcEmu)
That doesn't really help as that is not my problem
Do you have a "1" after the spawn command AND the size command?
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No I didn't, but I just tried that and it did not work =(
Btw this is for ArcEmu. No idea why it says Trinity
In my experience the 1's worked fine but then again i've never used ArcEmu BUT there are some picky objects, mainly objects that aren't by default in the template. Are they added custom items?
Nope just the DND Cage base 185301 and the benches
I should clarify that scaled GO objects WERE sticking previously. About a week ago I noticed that any new scaled GO object that I added disappeared after a server restart.
And no core update has been made during that time which could cause bugs?
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Sounds like your system has bugged up, for example trying to use previously used GUID's for the spawns table.
Using .go scale X 1 will change the object to a permanent spawn if not already one, and make it a permanent scale. This has worked on all ArcEmu revisions I have tested.
if you type in lets say .go spawn 11654 1 that should make it permanent....... if that isnt making it permanent then you have some corrupted files inside of your database