Code:
if (player:IsInCombat() == true) then
player:SendAreaTriggerMessage("You are in combat!")
else
local x =player:GetX ()
local y =player:GetY ()
local z =player:GetZ ()
local o =player:GetO ()
player:SpawnCreature (55551, x, y, z, o, 35, 10000)
player:GossipComplete()
end
end
change this into:
Code:
if (player:IsInCombat() == true) then
player:SendAreaTriggerMessage("You are in combat!")
else
local x =player:GetX ()
local y =player:GetY ()
local z =player:GetZ ()
local o =player:GetO ()
player:SpawnCreature (55551, x, y, z, o, 35, 10000)
player:GossipComplete()
end