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  1. #1
    bfwlegend's Avatar Member
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    Teleporter

    Fixed it, Decided to use the LUA for the NPC on the item also just by changing pUnit to item
    Last edited by bfwlegend; 07-24-2010 at 02:58 PM.

    Teleporter
  2. #2
    marcelo_20xx's Avatar Active Member
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    Code:
    if (player:IsInCombat() == true) then
    player:SendAreaTriggerMessage("You are in combat!")
    else  
    local x =player:GetX ()
    local y =player:GetY ()
    local z =player:GetZ ()
    local o =player:GetO ()
    player:SpawnCreature (55551, x, y, z, o, 35, 10000)
    player:GossipComplete()
    end
    end
    change this into:
    Code:
    if (player:IsInCombat() == true) then
    player:SendAreaTriggerMessage("You are in combat!")
    else  
    local x =player:GetX ()
    local y =player:GetY ()
    local z =player:GetZ ()
    local o =player:GetO ()
    player:SpawnCreature (55551, x, y, z, o, 35, 10000)
    player:GossipComplete()
    end

  3. #3
    bfwlegend's Avatar Member
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    Are you sure
    function Item_menu(item, player)
    wouldn't end

    Edited: i was right this is the error i got
    Code:
    scripts\teleporterstone.lua:22 'end' expected <to close 'function at line 7> near '<eof>'
    Last edited by bfwlegend; 07-24-2010 at 08:24 AM.

  4. #4
    marcelo_20xx's Avatar Active Member
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    Yes, for some reason I didnt saw the function above.

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