Map Importing Finalization of World\Tex .blp files - Need help Xel :D menu

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  1. #1
    Zolascius1's Avatar Master Sergeant
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    Map Importing Finalization of World\Tex .blp files - Need help Xel :D

    First off, I respect the fact i'm regarded as a leecher on here but I usually stick to my server forums.

    Hey Xel, or any of you other model experts out there.

    I have been experimenting with a new patch, that has so far successfully managed to implement deepholm on map42, with the tileset also imported.

    I have imported also the world and dungeon \ textures but i've had no luck with loading these. The cliff faces stay green, and all of the doodads and objects also stay as blue/white cubes.

    Do any of you have any idea what i might be doing wrong? I've tried everything and really would appreciate some help with this.

    Thanks,
    Zolascius1
    Last edited by Zolascius1; 07-16-2010 at 09:20 AM.

    Map Importing Finalization of World\Tex .blp files - Need help Xel :D
  2. #2
    92eatos's Avatar Contributor
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    You are not doing anything wrong.Because we need new render for cata objects.. that will come in 4.0.1 for objects, graphic improvements, water and lave improvements

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