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  1. #1
    Zakinator's Avatar Private
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    All NPC with huge speed

    On my private server all the NPCs are really fast, their run speed are set to 8, which is normal, but they are still running around like they were having a sugar rush. Though, I have this little issue, that all the NPCs are this way. Is there any way to do so you change all NPCs walkspeed? I use both NaviCat and HeidiSQL. ;D

    The Server is a 3.3.5 ArcEmu server.
    Last edited by Ground Zero; 07-07-2010 at 11:57 AM.

    All NPC with huge speed
  2. #2
    Zakinator's Avatar Private
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    None who can? ;(

  3. #3
    vvdavidvv's Avatar Member
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    did u use grims repack lol its glitchy

  4. #4
    Zakinator's Avatar Private
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    Heh, yeah. But it's better than many others I've seen If there a way to fix this?

  5. #5
    Trle94's Avatar Contributor
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    there is way just tell me name of table for their run speed


  6. #6
    Zakinator's Avatar Private
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    creature_proto and their walk speed is set to 2,5 and run to 8 (Not quite sure what a table is.. ;P)

  7. #7
    Trle94's Avatar Contributor
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    Well see where is that 8 number and tell me...it should be like this:
    UPDATE creature_proto
    SET RUN ROW OR WALK = 1


  8. #8
    Zakinator's Avatar Private
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    The thing is in the DB it's right, but not in the game. I've seen if the DB works and it does. walk_speed is 2,5 as it should be and run_speed is 8, as it should be. Also another thing I noticed, when they're in combat they walk, and when they walk they run (Faster than .. ;/ When I try to change it nothing happens

  9. #9
    Wintchman11's Avatar Member
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    im having this same problem, and i compiled my own core with arcemu... so whatever it is it must be from a database error is what im guessing

  10. #10
    thebigman's Avatar Contributor Reliable Trader
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    ^ same as the above guy, Im still researching it and finding nothing yet.

  11. #11
    marcelo_20xx's Avatar Active Member
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    This is not a database issue. If you have walkspeed at 2.5 and runspeed at 8 your db is correct. Is core related.

    The npc's speed are defined within Creature.cpp, at the beginning of the code. And is used mostly in AIInterface.cpp, look for Melee Agent (by default) or the other agents if you want to spot the problem.

    EDIT: If you are still unlucky, you can check also the AIInterface::SendMoveToPacket or AIInterface::getMoveFlags() functions to see if something is messed up, like the flags switched.
    Last edited by marcelo_20xx; 07-21-2010 at 10:57 AM.

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