Is it possible to make a npc run through waypoints? I expect it is, via the .waypoint movetype but what is the number?
Thanks in advance.
Is it possible to make a npc run through waypoints? I expect it is, via the .waypoint movetype but what is the number?
Thanks in advance.
"There is no such thing as a plea of innocence in my court. A plea of innocence is guilty of wasting my time. Guilty."
Why do all the threads you posted today only have one word in the titles? Is that an intended stylistic thing?
Leecher -> Active -> News Team -> Contrib -> News Team Leader -> Moderator -> Former Mod
Proud Ownedcore Member 2007-2012
Lol, it was only two. It wasn't done on purpose, and I don't think any more words are needed.
"There is no such thing as a plea of innocence in my court. A plea of innocence is guilty of wasting my time. Guilty."
The number sais wich waypoint it is. Like goto waypoint 0, then to waypoint 1, then to waypoint 5 or whatever...
Oh ok, then whats the command to make the guy run?
"There is no such thing as a plea of innocence in my court. A plea of innocence is guilty of wasting my time. Guilty."
Look at your post, now back to mine; Now back to your post, now back to mine. Sadly, it isn't mine, but if you stopped trolling and started posting legitimate content, it could look like mine. Look down, backup, where are you? You're scrolling through threads, reading the post your post could look like. What did you post? Back at mine; It's a reply saying something you want to hear. Look again and the reply is now diamonds.
Anything is possible when you think before you post. The moon is shrinking.
I didn't know my self, so I did an amazing thing called google:
Let me google that for you
Oh look at that first result, "change the flag of the waypoint you want the npc to run/fly/walk to. 0: Walk 256: Run ..."
I wonder what the rest of it says.
.way show
.way flag X
.way hide
.way save