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  1. #1
    baboch's Avatar Private
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    Sound Gameobjects

    Hey there, does someone know some GOs that makes music or something like that?
    Or maybe someone has got some sql´s?
    I only know the "Troll Drum Object".. Thanks for any help!

    E: and maybe some skyboxes?^^
    Last edited by baboch; 06-21-2010 at 04:57 AM.

    Sound Gameobjects
  2. #2
    stoneharry's Avatar Moderator Harry


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    Troll dru- damn that's the only one I know as well, haha. xD

    But on a serious note, that's the only one I know that is handled via the DB. Other sound objects are handled via the core using a simple script:

    Code:
    // Music Doodad
    class MusicDoodad : public CreatureAIScript
    {
    public:
        ADD_CREATURE_FACTORY_FUNCTION(MusicDoodad);
        MusicDoodad(Creature* pCreature) : CreatureAIScript(pCreature)
        {
            RegisterAIUpdateEvent(1000);             // Get that music playing right away!
        }
    
        void AIUpdate()
        {
            _unit->PlaySoundToSet(8440);            // Play Darkmoon Faire music if player is in range.
        }
    };
    
    void SetupDarkmoonFaireBarker(ScriptMgr * mgr)
    {
        mgr->register_creature_script(500000, &MusicDoodad::Create);                     // Darkmoon Faire Music Doodad
    }


  3. #3
    baboch's Avatar Private
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    ty, i only thought maybe someone made a sql with sound or sth..^^ and maybe u know a skybox object? i heard from this in another thread, i guess not in this forum but maybe someone knows more than me?

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