anyone know if theres a LUA command that accounts to the server when someone kills a boss or when a boss respawns?
so its like [Server]BOSS Has Repawned!
or [Server]Player killed BOSS in this time #####
anyone know if theres a LUA command that accounts to the server when someone kills a boss or when a boss respawns?
so its like [Server]BOSS Has Repawned!
or [Server]Player killed BOSS in this time #####
Call a function to get all players in world and send a broadcast message on the npcs death.
any idea what function that would be mr zero
Or SendBroadcastMessage()Code:local players = GetPlayersInWorld() for a,plr in pairs(players) do plr:SendAreaTriggerMessage("blahblah") end
thanks that worsk when a player killed my boss loki it tells everyone Loki Has been KILLED!