[WDB/MPQ] Possible fix for Custom Items menu

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  1. #1
    Ramsus543's Avatar Member
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    [WDB/MPQ] Possible fix for Custom Items

    So I was fiddling around with making new items on my server looking around in the model viewer for item displays I liked and then making them with appropriate stats etc. Then suddenly something hit me. The reason they don't work properly 9 times out of 10 is because of skills that say "Requires Melee Weapon" etc. So that got me to thinking, adding the item into the WDB of my trinitycore server database I opened MyWarcraftStudio and looked at the locale-enUS and sifted through the DBFilesClient Item.dbc and realized something which, I don't have time to try right now because I'm going to be late for class as is.

    The reason the items don't work properly in most cases with skills requiring weapons is the CLIENT doesn't recognize them as weapons even though they're in the server...well, what if I made a .MPQ file as a "patch" copied everything out of that particular part of the locale-enUS.MPQ and then proceeded to put the entry in on my custom weapons where

    Field 0 = Entry number
    Field 1 = DisplayId
    Field 2 =Subclass (one-handed sword two-handed axe etc.)
    Field 3 = Class (Weapon, consumable etc)

    Say
    Field 0 = 80000
    Field 1 = 4290 (lor'theron's glaive weapon I believe)
    Field 2 = 7 (signifying it as a one-handed sword)
    Field 3 = 2 (signifying it as a weapon)

    Wouldn't this then tell the client "Hey, item number 80000 is a valid melee weapon, it's a one-handed sword" and let me be able to use it in-game as such?

    This is just a thought, I haven't tested it, don't have time to just yet. And the values I gave were from how TrinityCore interprets the class and subclass of an item, I'm not sure if they're the same for the rest.

    If this has already been done I'm sorry, but if someone wants to try it before I do and they have time to verify whether it works or doesn't, that would be great.

    [WDB/MPQ] Possible fix for Custom Items
  2. #2
    Reflection's Avatar Legendary
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    If I've understood it correctly, yes that's how it works.

    Alternatively, you can use an addon that's posted in a thread a few days ago

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  3. #3
    The-Eradicator's Avatar Contributor

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    Don't know about specific columns, but yes, you can do this.

    However, 9/10 players will refuse to use a custom patch, so you're wasting your time. They will use the addon, which is the generally accepted solution.
    The most beautiful thing we can experience is the mysterious. It is the source of all true art and all science. He to whom this emotion is a stranger, who can no longer pause to wonder and stand rapt in awe, is as good as dead: his eyes are closed.
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  4. #4
    Ramsus543's Avatar Member
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    Addon? I didn't know about that beforehand, this kind of just hit me so. What addon are you talking about exactly?

  5. #5
    Reflection's Avatar Legendary
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    http://www.mmowned.com/forums/emulator-questions/292571-items-strange-red-icon.html

    read the replies. Good luck!

    Freelance Digital Artist
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    You did not desert me
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  6. #6
    Ramsus543's Avatar Member
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    Thanks, hope it works for TrinityCore servers.

  7. #7
    Ramsus543's Avatar Member
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    I even feel stupid asking this but what tool should I use to edit the item.dbc file, MyWarcraftStudio isn't letting me add rows for some reason.

  8. #8
    92eatos's Avatar Contributor
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    9/10 players will refuse to use custom patch if you dont give them something new.Dbc editing is very fun and useful you can add a lot of new things.New zones to makes a game and server a bit more interesting.New models, new achievements and much much more.If you provide some of those things players will be happy to download and use that custom patch.But if you just edit and provide only item fix a lot of them will refuse to download it.

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