[mangos]how fix bugs when we have fix not menu

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  1. #1
    Moha4445's Avatar Member
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    [mangos]how fix bugs when we have fix not

    when i found fix for mangos how we can use it in mangos

    Example i found this

    src/game/SpellEffects.cpp

    - DoSummonGuardian(eff_idx, summon_prop->FactionId);
    + // DoSummonGuardian(eff_idx, summon_prop->FactionId);


    1.i open the SpellEffects.cpp in the game folder and find the following lines :

    DoSummonGuardian(eff_idx, summon_prop->FactionId);

    and Replace the lines with:

    // DoSummonGuardian(eff_idx, summon_prop->FactionId);


    and save the changes


    2.after this i go to \src\win and open mangosdVC90.sln

    Then Click on Build Then Build Solution

    3.and after that i copy the all file in \bin\Win32_Release and replace to my server folder

    but always i get error

    ========== Build: 0 succeeded, 1 failed, 11 up-to-date, 0 skipped ==========

    is this right?
    i do wrong?

    i mean my work is ok?or i doing wrong for apply patch
    Last edited by Moha4445; 03-21-2010 at 11:36 AM.

    [mangos]how fix bugs when we have fix not
  2. #2
    2dgreengiant's Avatar ★ Elder ★


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    Moved to the correct section.

    Ontopic:
    Can you post what error the builder makes when it fails.
    If you need me you have my skype, if you don't have my skype then you don't need me.

  3. #3
    Moha4445's Avatar Member
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    2>..\..\src\game\Object.cpp(489) : error C3861: 'GetGUIDHigh': identifier not found
    2>..\..\src\game\Map.cpp(247 : error C2664: 'InstanceGroupBind *Group::GetBoundInstance(Player *)' : cannot convert parameter 1 from 'InstanceMap *const ' to 'Player *'
    2> Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
    2>..\..\src\game\Map.cpp(3526) : error C2511: 'Creature *Map::GetCreature(uint64)' : overloaded member function not found in 'Map'
    2> c:\new folder\src\src\game\Map.h(21 : see declaration of 'Map'
    2>..\..\src\game\Map.cpp(3531) : error C2511: 'Vehicle *Map::GetVehicle(uint64)' : overloaded member function not found in 'Map'
    2> c:\new folder\src\src\game\Map.h(21 : see declaration of 'Map'
    2>..\..\src\game\Map.cpp(3536) : error C2511: 'Pet *Map::GetPet(uint64)' : overloaded member function not found in 'Map'
    2> c:\new folder\src\src\game\Map.h(21 : see declaration of 'Map'
    2>..\..\src\game\Map.cpp(3541) : error C2511: 'Corpse *Map::GetCorpse(uint64)' : overloaded member function not found in 'Map'
    2> c:\new folder\src\src\game\Map.h(21 : see declaration of 'Map'
    2>..\..\src\game\Map.cpp(3551) : error C2511: 'Creature *Map::GetCreatureOrPetOrVehicle(uint64)' : overloaded member function not found in 'Map'
    2> c:\new folder\src\src\game\Map.h(21 : see declaration of 'Map'
    2>..\..\src\game\Map.cpp(3565) : error C2511: 'GameObject *Map::GetGameObject(uint64)' : overloaded member function not found in 'Map'
    2> c:\new folder\src\src\game\Map.h(21 : see declaration of 'Map'
    2>..\..\src\game\Map.cpp(3570) : error C2511: 'DynamicObject *Map::GetDynamicObject(uint64)' : overloaded member function not found in 'Map'
    2> c:\new folder\src\src\game\Map.h(21 : see declaration of 'Map'
    2>..\..\src\game\Map.cpp(3575) : error C2511: 'WorldObject *Map::GetWorldObject(uint64)' : overloaded member function not found in 'Map'
    2> c:\new folder\src\src\game\Map.h(21 : see declaration of 'Map'

  4. #4
    Moha4445's Avatar Member
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    i mean my work is ok?or i doing wrong for apply patch

  5. #5
    Moha4445's Avatar Member
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    mangos how send Auto Message

    hi
    i have question :
    how can i send Automatic massage to all player example evry 10 min

  6. #6
    Kiev's Avatar Contributor
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    Yes its fine, but your having a error in a completley different file for some reason. Have you editied anything else?




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