Is there a technical reason as to why most, if not all, emus are written in C++? I know I am gonna get my pee pee whacked for saying this, but the UO emulator crowd seemed to have taken the better route in writing their emus in C#. It certainly allowed for easy incorporation of scripts and modifying game attributes.
Like I said, just curious and hope I do not have to put on my flame proof jammies![]()