What type of mobs does each of these actually effect? menu

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  1. #1
    tbdcarakias's Avatar Member
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    What type of mobs does each of these actually effect?

    I'm designing my server to be single player friendly for all content that is 1-5 man'able, and duo-able for anything 20-40 man.

    Originally, I was using this set of values:

    Code:
    Rate.Creature.Normal.Damage = 1
    Rate.Creature.Elite.Elite.Damage = 0.25
    Rate.Creature.Elite.RAREELITE.Damage = 0.25
    Rate.Creature.Elite.WORLDBOSS.Damage = 0.04
    Rate.Creature.Elite.RARE.Damage = 0.5
    Rate.Creature.Normal.SpellDamage = 1
    Rate.Creature.Elite.Elite.SpellDamage = 0.25
    Rate.Creature.Elite.RAREELITE.SpellDamage = 0.25
    Rate.Creature.Elite.WORLDBOSS.SpellDamage = 0.02
    Rate.Creature.Elite.RARE.SpellDamage = 0.5
    Rate.Creature.Normal.HP = 1
    Rate.Creature.Elite.Elite.HP = 0.25
    Rate.Creature.Elite.RAREELITE.HP = 0.25
    Rate.Creature.Elite.WORLDBOSS.HP = 0.02
    Rate.Creature.Elite.RARE.HP = 0.5
    However, this forced some bosses (every boss in most instances) to hit for 1, critical for 2.

    I've edited the values, and the normal monsters in the dungeons damage went up, but the bosses are still hitting for 2!

    So my question is.. What is a "elite rare" "elite elite" "elite rare elite" etc.

    I need to know what I should actually set things to so that bosses are not hitting for 1. Currently I'm able to duo Molten Core with my girlfriend, each of us level 60, and it can be tough with wipes, but I don't want the bosses to hit for 1! I want them to actually be a challenge.

    What type of mobs does each of these actually effect?
  2. #2
    Kiev's Avatar Contributor
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    Well you should be able to config how much they hit in the DB without needed to edit that file. Rare elite is a monster that is a elite and a rare... (In the name) and its the same for the rest i think?




  3. #3
    tbdcarakias's Avatar Member
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    Kiev, wouldn't that require editing each monster individually? I was hoping for some sort of global edit.

  4. #4
    stoneharry's Avatar Moderator Harry

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    I'm not quite sure what your asking because I'm tired and my heads spinning with Irish punk stuff as I write this, but I will attempt to answer it.
    In the database, in creature_names the rank is what handles what type of mob it is. 0 = normal, 1 = elite, 2 = rare elite, 3 = boss, 4 = normal rare. Once you change you need to reload your DB and delete cache while restarting WoW.
    What handles the 'extra' stuff of the boss (I thought if I'm wrong) is some of the columbs in creature_proto. Set boss to 1 and the unit will have some stat changes and crit increase etc, and you can change the mod_immunities to make it imune to types of things:

    Code:
    Charmed = 1
    Disoriented = 2
    Flee = 4
    Roots = 8
    Silencing = 16
    Stun = 32
    Polymorph = 64
    Banish = 128
    Sap = 256
    Frozen = 512
    Snares = 1024
    Sleep = 2048
    

    There are also other special flags and shizzle that handle different effects, but letting you know now that bosses are hard on retail because there scripted! For example they do huge fire damage with spells in moltern core so everyone used to need high resistance to it by grinding the gear, and bosses may have phases where they become immune and summon adds and shizzle like that. Just tank'n spank is never very interesting and it is easy. Good luck.

    Edit: If you want to edit like all bosses damage do:
    UPDATE `creature_proto` SET `minhealth` AND `maxhealth` = '5000' WHERE (`entry` = '1' OR '2' OR '3');
    or something like that, or you could try and change where creature_names rank = 3 for example.

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