I'm designing my server to be single player friendly for all content that is 1-5 man'able, and duo-able for anything 20-40 man.
Originally, I was using this set of values:
Code:
Rate.Creature.Normal.Damage = 1
Rate.Creature.Elite.Elite.Damage = 0.25
Rate.Creature.Elite.RAREELITE.Damage = 0.25
Rate.Creature.Elite.WORLDBOSS.Damage = 0.04
Rate.Creature.Elite.RARE.Damage = 0.5
Rate.Creature.Normal.SpellDamage = 1
Rate.Creature.Elite.Elite.SpellDamage = 0.25
Rate.Creature.Elite.RAREELITE.SpellDamage = 0.25
Rate.Creature.Elite.WORLDBOSS.SpellDamage = 0.02
Rate.Creature.Elite.RARE.SpellDamage = 0.5
Rate.Creature.Normal.HP = 1
Rate.Creature.Elite.Elite.HP = 0.25
Rate.Creature.Elite.RAREELITE.HP = 0.25
Rate.Creature.Elite.WORLDBOSS.HP = 0.02
Rate.Creature.Elite.RARE.HP = 0.5
However, this forced some bosses (every boss in most instances) to hit for 1, critical for 2.
I've edited the values, and the normal monsters in the dungeons damage went up, but the bosses are still hitting for 2!
So my question is.. What is a "elite rare" "elite elite" "elite rare elite" etc.
I need to know what I should actually set things to so that bosses are not hitting for 1. Currently I'm able to duo Molten Core with my girlfriend, each of us level 60, and it can be tough with wipes, but I don't want the bosses to hit for 1! I want them to actually be a challenge.