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  1. #1
    ReppzYouTube's Avatar Member CoreCoins Purchaser
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    Arcemu-world.exe Crash 3.2.2a windows7 ultimate x64

    Hi, Ive been compiling servers for a few years now and ever since i switch to a new computer i have been having some errors.

    Screenshot:

    Also ever since LuaHypArc has been merged with Arcemu LuaMgr has been having errors

    Microsoft Visual C++ won't compile in 64x instead it just says ---0 Errors, 0 warnings, 15 skipped--- so i compiled as Win32(Release)

    and last thing ive got to add is the specs:

    OS:Windows 7 Ultimate
    Manufacturer: Nvidia
    Processor: Pentium(R) Dual-Core CPU E5200 @ 2.500 2.49 GHz
    System Type: 64-bit Operating System

    Btw Arcemu-world & Arcemu-Logon can only start up with the two DLL files for some reason(Just saying) Thanks!:wave: +Repx2 to whoever can help
    https://www.youtube.com/reppzgaming
    Best place on the web for Rogue PvP.

    Arcemu-world.exe Crash 3.2.2a windows7 ultimate x64
  2. #2
    stoneharry's Avatar Moderator Harry


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    Originally Posted by duan3 View Post
    Microsoft Visual C++ won't compile in 64x instead it just says ---0 Errors, 0 warnings, 15 skipped--- so i compiled as Win32(Release)
    This is normal, it means it's all up to date.

    Originally Posted by duan3 View Post
    Btw Arcemu-world & Arcemu-Logon can only start up with the two DLL files for some reason(Just saying)
    This is also normal.

    The server is crashing after world startup, at which point it will go to load all the loot tables. This must mean the error is there, have you applied the SQL updates?

  3. #3
    ReppzYouTube's Avatar Member CoreCoins Purchaser
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    Originally Posted by stoneharry View Post
    This is normal, it means it's all up to date.



    This is also normal.

    The server is crashing after world startup, at which point it will go to load all the loot tables. This must mean the error is there, have you applied the SQL updates?

    oh yeah forgot about the updates, but will it make a difference as if i enable lua scripts it crashes before it even loads them.
    and btw it also says 0 up to date.
    Last edited by ReppzYouTube; 12-15-2009 at 02:34 PM. Reason: Forgot to add 0 up to Date
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  4. #4
    stoneharry's Avatar Moderator Harry


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    From the screenshot you showed, Lua was already enabled.

  5. #5
    ReppzYouTube's Avatar Member CoreCoins Purchaser
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    Originally Posted by stoneharry View Post
    From the screenshot you showed, Lua was already enabled.
    yea i mean i deleted the scripts folder, ill post a screen shot of how it is with scripts folder(Lua causes alot of errors thanks to LuaHypArc)
    https://www.youtube.com/reppzgaming
    Best place on the web for Rogue PvP.

  6. #6
    ReppzYouTube's Avatar Member CoreCoins Purchaser
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    Normally it crashes on loading lua scripts guess i got lucky this time
    Last edited by ReppzYouTube; 12-15-2009 at 02:58 PM. Reason: adding addition information
    https://www.youtube.com/reppzgaming
    Best place on the web for Rogue PvP.

  7. #7
    stoneharry's Avatar Moderator Harry


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    It's telling you there are errors in the Lua scripts your using. I recognise that script function.. Were you using one of my scripts? Either way put it on here and I will fix it for you, the Lua engine was recently updated so that a different form of scripting was required.

  8. #8
    ReppzYouTube's Avatar Member CoreCoins Purchaser
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    Originally Posted by stoneharry View Post
    It's telling you there are errors in the Lua scripts your using. I recognise that script function.. Were you using one of my scripts? Either way put it on here and I will fix it for you, the Lua engine was recently updated so that a different form of scripting was required.
    Thanks (It's every single one of the lua scripts what is over 900 lol) Dunno if i were using your scripts there collections from patch 3.0.3, what you want me to put on here? my script folder?
    https://www.youtube.com/reppzgaming
    Best place on the web for Rogue PvP.

  9. #9
    stoneharry's Avatar Moderator Harry


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    No don't.
    Basically the Lua system was changed and in a nutshell scripts must now be like:

    Code:
    function
    do stuff
    end
    register
    Which means registers outside a function can not be before the function.
    Last edited by stoneharry; 12-15-2009 at 03:20 PM.

  10. #10
    ReppzYouTube's Avatar Member CoreCoins Purchaser
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    Originally Posted by stoneharry View Post
    No don't.
    Basically the Lua system was changed and in a nutshell scripts must now be like:

    Code:
    function
    do stuff
    end
    register
    Which means registers outside a function can not be before the function.
    OH TYVM! but please tell me you know how to stop Arcemu-world.exe from crashing lol
    https://www.youtube.com/reppzgaming
    Best place on the web for Rogue PvP.

  11. #11
    stoneharry's Avatar Moderator Harry


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    As I said from the previous posts, I think it is something to do with your loot tables as it is crashing once the server is ready and attempts to load them. Have you now applied SQL updates?

  12. #12
    ReppzYouTube's Avatar Member CoreCoins Purchaser
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    Originally Posted by stoneharry View Post
    As I said from the previous posts, I think it is something to do with your loot tables as it is crashing once the server is ready and attempts to load them. Have you now applied SQL updates?
    I'm applying all of the updates now

    And is this what it should look like for an example:
    function Aran_Water_Elementals(Unit, event, miscunit, misc)
    if Unit:GetHealthPct() < 40 and Didthat == 0 then
    Unit:SpawnCreature(21160, -11167.2, -1914.13, 232.009, 0, 18, 96000000);
    Unit:SpawnCreature(21160, -11163.2, -1910.13, 232.009, 0, 18, 96000000);
    Unit:SpawnCreature(21160, -11165.2, -1916.13, 232.009, 0, 18, 96000000);
    Unit:SpawnCreature(21160, -11162.2, -1911.13, 232.009, 0, 18, 96000000);
    Didthat = 1
    else
    end
    end
    register

    function Aran_Polymorph(Unit, event, miscunit, misc)
    if Unit:GetManaPct() < 20 and Didthat == 1 then
    Unit:FullCastSpellOnTarget(23603,Unit:GetClosestPlayer())
    Unit:FullCastSpell(32453)
    Didthat = 2
    else
    end
    end
    register

    function Aran_Fireball(Unit, event, miscunit, misc)
    print "Aran Fireball"
    Unit:FullCastSpellOnTarget(20678,Unit:GetClosestPlayer())
    Unit:SendChatMessage(11, 0, "Fire ball...")
    end
    register

    function Aran_Conterspell(Unit, event, miscunit, misc)
    print "Aran Conterspell"
    Unit:FullCastSpellOnTarget(29961,Unit:GetClosestPlayer())
    Unit:SendChatMessage(11, 0, "Try to cast now...")
    end
    register

    function Aran_Conflagration(Unit, event, miscunit, misc)
    print "Aran Conflagration"
    Unit:FullCastSpellOnTarget(23023,Unit:GetClosestPlayer())
    Unit:SendChatMessage(11, 0, "Your so weak guys...")
    end
    register

    function Aran_FrostBolt(Unit, event, miscunit, misc)
    print "Aran FrostBolt"
    Unit:FullCastSpellOnTarget(41486,Unit:GetClosestPlayer())
    Unit:SendChatMessage(11, 0, "Catch that, if you can...")
    end
    register

    function Aran_Chains_Ice(Unit, event, miscunit, misc)
    print "Aran Chains Ice"
    Unit:FullCastSpellOnTarget(29991,Unit:GetClosestPlayer())
    Unit:SendChatMessage(11, 0, "Ho, guys you cannot move...")
    end
    register

    function Aran_Arcane_Missiles(Unit, event, miscunit, misc)
    print "Aran Arcane Missiles"
    Unit:FullCastSpellOnTarget(29955,Unit:GetClosestPlayer())
    Unit:SendChatMessage(11, 0, "Rain of arcane...")
    end
    register

    function Aran_Flame_Wreath(Unit, event, miscunit, misc)
    print "Aran Flame Wreath"
    Unit:FullCastSpellOnTarget(30004,Unit:GetRandomPlayer())
    Unit:SendChatMessage(11, 0, "My Flame Wreath...")
    end
    register

    function Aran_Circular_Blizzard(Unit, event, miscunit, misc)
    print "Aran Circular Blizzard"
    Unit:FullCastSpellOnTarget(29952,Unit:GetClosestPlayer())
    Unit:SendChatMessage(11, 0, "Blizzard...")
    end
    register

    function Aran_Magnetic_Pull(Unit, event, miscunit, misc)
    print "Aran Magnetic Pull"
    Unit:FullCastSpellOnTarget(29979,Unit:GetClosestPlayer())
    Unit:SendChatMessage(11, 0, "Come to me guys...")
    end
    register

    function Aran_Arcane_Explosion(Unit, event, miscunit, misc)
    print "Aran Arcane Explosion"
    Unit:FullCastSpellOnTarget(29973,Unit:GetClosestPlayer())
    Unit:SendChatMessage(11, 0, "Now, the arcane Explosion...")
    end
    register

    function Aran(unit, event, miscunit, misc)
    print "Aran"
    unit:RegisterEvent("Aran_Water_Elementals",1000,1)
    unit:RegisterEvent("Aran_Polymorph",1000,1)
    unit:RegisterEvent("Aran_Fireball",9000,0)
    unit:RegisterEvent("Aran_Conterspell",13000,0)
    unit:RegisterEvent("Aran_Conflagration",15000,0)
    unit:RegisterEvent("Aran_FrostBolt",17000,0)
    unit:RegisterEvent("Aran_Chains_Ice",20000,0)
    unit:RegisterEvent("Aran_Arcane_Missiles",25000,0)
    unit:RegisterEvent("Aran_Flame_Wreath",30000,0)
    unit:RegisterEvent("Aran_Circular_Blizzard",60000,0)
    unit:RegisterEvent("Aran_Magnetic_Pull",90000,0)
    unit:RegisterEvent("Aran_Arcane_Explosion",91000,0)
    end
    register

    RegisterUnitEvent(16524,1,"Aran")
    https://www.youtube.com/reppzgaming
    Best place on the web for Rogue PvP.

  13. #13
    stoneharry's Avatar Moderator Harry


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    No no no, what I meant by register is these parts:
    Code:
    RegisterUnitEvent(16524,1,"Aran")                      
    

    So the RegisterUnitEvent has to be anywhere underneath the function Aran(). It can not be above function aran like so:
    Code:
    
    
    Code:
    RegisterUnitEvent(x)
    function Aran(y)
    end
    

    X and Y being anything.


  14. #14
    ReppzYouTube's Avatar Member CoreCoins Purchaser
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    Originally Posted by stoneharry View Post
    No no no, what I meant by register is these parts:
    Code:
    RegisterUnitEvent(16524,1,"Aran")                      
    

    So the RegisterUnitEvent has to be anywhere underneath the function Aran(). It can not be above function aran like so:
    Code:
    
    
    Code:
    RegisterUnitEvent(x)
    function Aran(y)
    end
    

    X and Y being anything.

    oh i think i understand it now! lol thanks, ive applied updates but still arcemu crash
    https://www.youtube.com/reppzgaming
    Best place on the web for Rogue PvP.

  15. #15
    stoneharry's Avatar Moderator Harry


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    Originally Posted by duan3 View Post
    oh i think i understand it now! lol thanks, ive applied updates but still arcemu crash
    I'm not sure then, it's something to do with your database. Wait for somone else to reply here with more knoledge of ArcEmu or check the ArcEmu forums for a solution found here: ArcEmu

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