Is it possible to somehow lower the dodge conversion from AGI to dodge? i am using arc emu and looked in Unit.h and Unit.cpp as i found a post here saying that but couldnt find anything to alter.
The problem im having here is most rogues and hunters on the server can max out to 95% dodge easy.. and it gets to the point where even the raid bosses cannot melee them as they dodge everything.
So i either need to find a way to raise the bosses Chance to hit them ( which i think would be the better option )
Or find a way to globally reduce dodge from Agility or to lower dodge period.
I can see in player.cpp and player.h that there are values that can be modded to change a classes base and by level dodge but that isnt really what im looking for.
Thanks in advance