Originally Posted by
stoneharry
fixed:
creatureloot (or maybe creature_loot) or most likely loot_creature, in your world database. The fields go as follows:
Entryid: NPC entry id
Itemid: Item entry id
percentchance: droprate of the item. (1 = 1xdrop rates in configs % chance, 100 = 100xdrop rates in configs, so if it was a green item and drop rates were set to 2x then I put chance as 50, it would be 50x2 which is 100% drop chance)
heroicpercentchance: see above
mincount: minimum count (default 1) (how many to drop at least per mob)
maxcount: maximum count (default 1) (whats the maximum to drop per mob)
ffa_loot: Does it drop for everyone? (default 0) (0 = not everyone can loot, 1 = all can loot)