[QUESTION] Death Knights and Cinematics menu

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  1. #1
    myil's Avatar Member
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    [QUESTION] Death Knights and Cinematics

    Hey. I've been trying for a while, and I was wondering... is there a way that I could make it so that when you create a Death Knight, it'll be a lvl 1 instead of a 55?

    Also, is there a way that I could change the cinematic for the classes when you first create them?

    If anybody could answer them, that would be great. Thanks in advance.

    [QUESTION] Death Knights and Cinematics
  2. #2
    AngelSandy's Avatar Member
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    You can change anything and everything in the WoW emulator but sometimes you would rather not change a few things because it would be making the update proccess of your compiled core troublesome.

    But lets get to the question:
    I don't think you can or should change the cinematics. It would probably create a custom patch? (I despise those things xD)

    And changing the Death Knights start Level?
    The easiest method would be if you had your own compiled core. Then you could go in and change the numeric value there, but I assume you don't have a compiled core. So!

    What you would like to do is this:
    Go look in the database, under the player tables. In there there should be a table with the characters stats at start, and what gear they wear, and I also think you can set what level they should be. Just change the value 55 til 1, and restart your repack/core, and you should be done

  3. #3
    myil's Avatar Member
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    uhhh would you mind telling me what to do to change the lvl for a compiled core? And also... there isn't a column there in the db i think.

  4. #4
    CimSlunt's Avatar Contributor Authenticator enabled
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  5. #5
    Jotox's Avatar Contributor
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    Actually no, changing the start cinematics would be quite easy

    ...If you know how

  6. #6
    AngelSandy's Avatar Member
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    Really?
    I thought it would be rather complicated hehe ^^

    But did you check the logon database, and then in the playercreate_info or something?

    I am sure it's something like that.
    And else, yes I can tell you how. Just get the compiled core first, and either PM me or return here ^^

  7. #7
    stoneharry's Avatar Moderator Harry


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    If your doing a cinematic, you can change the id in the playercreateinfo.
    If you want to play a movie (it plays from a file in your WoW folder not move camera around) you have to do a simple C++ script, for example I removed the cinematic from the playercreateinfo then added the following script to play wrathgate on login:

    Code:
    #include "StdAfx.h"
    #include "Setup.h"
    
    void PlayMovieOnFirstLogin(Player * pPlayer)
    {
        pPlayer->SendTriggerMovie(14);
    }
    
    void SetupPlayMovieOnFirstLogin1(ScriptMgr * mgr)
    {
        mgr->register_hook(SERVER_HOOK_EVENT_ON_FIRST_ENTER_WORLD, PlayMovieOnFirstLogin);
    }

  8. #8
    myil's Avatar Member
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    so what would the name of the folder be? I"m kinda unfamiliar with C++ so it's kinda hard to understand what makes what work in that script. And what would the column name be in the DB? Would it be... Introid? Btw I use Aspire.

    And... I already know how to compile a core... but I just need to know which part to change to make the death knight lvl 1 at the beginning.
    Last edited by myil; 09-08-2009 at 02:47 PM.

  9. #9
    AngelSandy's Avatar Member
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    I am not that familiar with Aspire cores.
    But when I checked my ArcEmu core, I went into player.cpp I believe, and in there, there was a parameter for Death Knights and their start level 55.

    So yeah x_x

  10. #10
    myil's Avatar Member
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    Hmm I should check to see. Does anyone happen to know where to get the 3.1.3 sources for Aspire? cuz then they only have 3.2 now and it sucks.

  11. #11
    Dynashock's Avatar Contributor

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    Originally Posted by myil View Post
    Hmm I should check to see. Does anyone happen to know where to get the 3.1.3 sources for Aspire? cuz then they only have 3.2 now and it sucks.
    Ehm, trunk is 3.1.3.

  12. #12
    myil's Avatar Member
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    oh.. really? i always thought trunk was 3.0.9.... lol. And btw... how do i open the project file, VC100 on the Aspire Trunk? My C++ doesn't suppport that O_o. Also, my DB doesn't have the right tables.

    And....
    How does this script work anyways?

    #include "StdAfx.h"
    #include "Setup.h"

    void PlayMovieOnFirstLogin(Player * pPlayer)
    {
    pPlayer->SendTriggerMovie(14);
    }

    void SetupPlayMovieOnFirstLogin1(ScriptMgr * mgr)
    {
    mgr->register_hook(SERVER_HOOK_EVENT_ON_FIRST_ENTER_WORLD, PlayMovieOnFirstLogin);
    }
    Last edited by myil; 09-09-2009 at 06:55 PM.

  13. #13
    stoneharry's Avatar Moderator Harry


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    Originally Posted by myil View Post
    How does this script work anyways?

    It's hooked so that on player login --> It plays the movie 14 (wrath gate), the only other movies so far are 1 and 2 (1 being blizzard logo, 2 being the normal WoW intro). You have to stop the original intro playing in the characterhandler.cpp or the playercreateinfo. The reason it's added as a seperate script and not added into the core is if you add it onto player first login in the core the player is not ready to be played a movie to so it wont work and bugger up your sound .
    If you don't know how to compile it I'm not going to explain, it's as simple as "Hello World". Just read a few guides on C++.

  14. #14
    myil's Avatar Member
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    oh alright then. Thanks a lot =)

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